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321 lines
9.7 KiB
TypeScript
321 lines
9.7 KiB
TypeScript
import React, { useCallback, useEffect, useRef, useState } from 'react'
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import { t } from 'i18next'
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import styles from './AudioPlayer.module.css'
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import Toast from '@/app/components/base/toast'
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type AudioPlayerProps = {
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src: string
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}
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const AudioPlayer: React.FC<AudioPlayerProps> = ({ src }) => {
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const [isPlaying, setIsPlaying] = useState(false)
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const [currentTime, setCurrentTime] = useState(0)
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const [duration, setDuration] = useState(0)
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const [waveformData, setWaveformData] = useState<number[]>([])
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const [bufferedTime, setBufferedTime] = useState(0)
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const audioRef = useRef<HTMLAudioElement>(null)
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const canvasRef = useRef<HTMLCanvasElement>(null)
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const [hasStartedPlaying, setHasStartedPlaying] = useState(false)
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const [hoverTime, setHoverTime] = useState(0)
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const [isAudioAvailable, setIsAudioAvailable] = useState(true)
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useEffect(() => {
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const audio = audioRef.current
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if (!audio)
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return
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const handleError = () => {
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setIsAudioAvailable(false)
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}
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const setAudioData = () => {
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setDuration(audio.duration)
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}
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const setAudioTime = () => {
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setCurrentTime(audio.currentTime)
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}
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const handleProgress = () => {
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if (audio.buffered.length > 0)
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setBufferedTime(audio.buffered.end(audio.buffered.length - 1))
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}
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const handleEnded = () => {
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setIsPlaying(false)
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}
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audio.addEventListener('loadedmetadata', setAudioData)
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audio.addEventListener('timeupdate', setAudioTime)
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audio.addEventListener('progress', handleProgress)
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audio.addEventListener('ended', handleEnded)
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audio.addEventListener('error', handleError)
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// Preload audio metadata
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audio.load()
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// Delayed generation of waveform data
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// eslint-disable-next-line ts/no-use-before-define
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const timer = setTimeout(() => generateWaveformData(src), 1000)
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return () => {
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audio.removeEventListener('loadedmetadata', setAudioData)
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audio.removeEventListener('timeupdate', setAudioTime)
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audio.removeEventListener('progress', handleProgress)
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audio.removeEventListener('ended', handleEnded)
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audio.removeEventListener('error', handleError)
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clearTimeout(timer)
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}
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}, [src])
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const generateWaveformData = async (audioSrc: string) => {
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if (!window.AudioContext && !(window as any).webkitAudioContext) {
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setIsAudioAvailable(false)
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Toast.notify({
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type: 'error',
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message: 'Web Audio API is not supported in this browser',
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})
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return null
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}
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const url = new URL(src)
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const isHttp = url.protocol === 'http:' || url.protocol === 'https:'
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if (!isHttp) {
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setIsAudioAvailable(false)
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return null
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}
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const audioContext = new (window.AudioContext || (window as any).webkitAudioContext)()
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const samples = 70
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try {
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const response = await fetch(audioSrc, { mode: 'cors' })
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if (!response || !response.ok) {
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setIsAudioAvailable(false)
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return null
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}
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const arrayBuffer = await response.arrayBuffer()
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const audioBuffer = await audioContext.decodeAudioData(arrayBuffer)
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const channelData = audioBuffer.getChannelData(0)
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const blockSize = Math.floor(channelData.length / samples)
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const waveformData: number[] = []
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for (let i = 0; i < samples; i++) {
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let sum = 0
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for (let j = 0; j < blockSize; j++)
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sum += Math.abs(channelData[i * blockSize + j])
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// Apply nonlinear scaling to enhance small amplitudes
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waveformData.push((sum / blockSize) * 5)
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}
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// Normalized waveform data
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const maxAmplitude = Math.max(...waveformData)
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const normalizedWaveform = waveformData.map(amp => amp / maxAmplitude)
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setWaveformData(normalizedWaveform)
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setIsAudioAvailable(true)
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}
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catch (error) {
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const waveform: number[] = []
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let prevValue = Math.random()
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for (let i = 0; i < samples; i++) {
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const targetValue = Math.random()
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const interpolatedValue = prevValue + (targetValue - prevValue) * 0.3
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waveform.push(interpolatedValue)
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prevValue = interpolatedValue
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}
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const maxAmplitude = Math.max(...waveform)
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const randomWaveform = waveform.map(amp => amp / maxAmplitude)
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setWaveformData(randomWaveform)
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setIsAudioAvailable(true)
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}
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finally {
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await audioContext.close()
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}
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}
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const togglePlay = useCallback(() => {
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const audio = audioRef.current
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if (audio && isAudioAvailable) {
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if (isPlaying) {
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setHasStartedPlaying(false)
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audio.pause()
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}
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else {
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setHasStartedPlaying(true)
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audio.play().catch(error => console.error('Error playing audio:', error))
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}
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setIsPlaying(!isPlaying)
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}
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else {
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Toast.notify({
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type: 'error',
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message: 'Audio element not found',
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})
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setIsAudioAvailable(false)
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}
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}, [isAudioAvailable, isPlaying])
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const handleCanvasInteraction = useCallback((e: React.MouseEvent | React.TouchEvent) => {
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e.preventDefault()
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const getClientX = (event: React.MouseEvent | React.TouchEvent): number => {
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if ('touches' in event)
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return event.touches[0].clientX
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return event.clientX
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}
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const updateProgress = (clientX: number) => {
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const canvas = canvasRef.current
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const audio = audioRef.current
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if (!canvas || !audio)
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return
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const rect = canvas.getBoundingClientRect()
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const percent = Math.min(Math.max(0, clientX - rect.left), rect.width) / rect.width
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const newTime = percent * duration
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// Removes the buffer check, allowing drag to any location
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audio.currentTime = newTime
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setCurrentTime(newTime)
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if (!isPlaying) {
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setIsPlaying(true)
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audio.play().catch((error) => {
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Toast.notify({
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type: 'error',
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message: `Error playing audio: ${error}`,
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})
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setIsPlaying(false)
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})
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}
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}
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updateProgress(getClientX(e))
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}, [duration, isPlaying])
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const formatTime = (time: number) => {
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const minutes = Math.floor(time / 60)
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const seconds = Math.floor(time % 60)
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return `${minutes}:${seconds.toString().padStart(2, '0')}`
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}
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const drawWaveform = useCallback(() => {
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const canvas = canvasRef.current
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if (!canvas)
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return
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const ctx = canvas.getContext('2d')
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if (!ctx)
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return
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const width = canvas.width
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const height = canvas.height
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const data = waveformData
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ctx.clearRect(0, 0, width, height)
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const barWidth = width / data.length
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const playedWidth = (currentTime / duration) * width
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const cornerRadius = 2
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// Draw waveform bars
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data.forEach((value, index) => {
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let color
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if (index * barWidth <= playedWidth)
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color = '#296DFF'
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else if ((index * barWidth / width) * duration <= hoverTime)
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color = 'rgba(21,90,239,.40)'
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else
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color = 'rgba(21,90,239,.20)'
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const barHeight = value * height
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const rectX = index * barWidth
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const rectY = (height - barHeight) / 2
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const rectWidth = barWidth * 0.5
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const rectHeight = barHeight
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ctx.lineWidth = 1
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ctx.fillStyle = color
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if (ctx.roundRect) {
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ctx.beginPath()
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ctx.roundRect(rectX, rectY, rectWidth, rectHeight, cornerRadius)
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ctx.fill()
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}
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else {
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ctx.fillRect(rectX, rectY, rectWidth, rectHeight)
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}
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})
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}, [currentTime, duration, hoverTime, waveformData])
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useEffect(() => {
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drawWaveform()
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}, [drawWaveform, bufferedTime, hasStartedPlaying])
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const handleMouseMove = useCallback((e: React.MouseEvent) => {
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const canvas = canvasRef.current
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const audio = audioRef.current
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if (!canvas || !audio)
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return
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const rect = canvas.getBoundingClientRect()
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const percent = Math.min(Math.max(0, e.clientX - rect.left), rect.width) / rect.width
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const time = percent * duration
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// Check if the hovered position is within a buffered range before updating hoverTime
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for (let i = 0; i < audio.buffered.length; i++) {
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if (time >= audio.buffered.start(i) && time <= audio.buffered.end(i)) {
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setHoverTime(time)
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break
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}
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}
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}, [duration])
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return (
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<div className={styles.audioPlayer}>
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<audio ref={audioRef} src={src} preload="auto"/>
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<button className={styles.playButton} onClick={togglePlay} disabled={!isAudioAvailable}>
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{isPlaying
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? (
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<svg viewBox="0 0 24 24" width="16" height="16">
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<rect x="7" y="6" width="3" height="12" rx="1.5" ry="1.5"/>
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<rect x="15" y="6" width="3" height="12" rx="1.5" ry="1.5"/>
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</svg>
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)
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: (
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<svg viewBox="0 0 24 24" width="16" height="16">
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<path d="M8 5v14l11-7z" fill="currentColor"/>
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</svg>
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)}
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</button>
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<div className={isAudioAvailable ? styles.audioControls : styles.audioControls_disabled} hidden={!isAudioAvailable}>
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<div className={styles.progressBarContainer}>
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<canvas
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ref={canvasRef}
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className={styles.waveform}
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onClick={handleCanvasInteraction}
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onMouseMove={handleMouseMove}
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onMouseDown={handleCanvasInteraction}
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/>
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{/* <div className={styles.currentTime} style={{ left: `${(currentTime / duration) * 81}%`, bottom: '29px' }}>
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{formatTime(currentTime)}
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</div> */}
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<div className={styles.timeDisplay}>
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<span className={styles.duration}>{formatTime(duration)}</span>
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</div>
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</div>
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</div>
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<div className={styles.source_unavailable} hidden={isAudioAvailable}>{t('common.operation.audioSourceUnavailable')}</div>
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</div>
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)
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}
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export default AudioPlayer
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