Update README.md

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@ -308,44 +308,6 @@ The available models are:
- isnet-anime ([download](https://github.com/danielgatis/rembg/releases/download/v0.0.0/isnet-anime.onnx), [source](https://github.com/SkyTNT/anime-segmentation)): A high-accuracy segmentation for anime character.
- sam ([download encoder](https://github.com/danielgatis/rembg/releases/download/v0.0.0/vit_b-encoder-quant.onnx), [download decoder](https://github.com/danielgatis/rembg/releases/download/v0.0.0/vit_b-decoder-quant.onnx), [source](https://github.com/facebookresearch/segment-anything)): A pre-trained model for any use cases.
### Some differences between the models result
<table>
<tr>
<th>original</th>
<th>u2net</th>
<th>u2netp</th>
<th>u2net_human_seg</th>
<th>u2net_cloth_seg</th>
<th>silueta</th>
<th>isnet-general-use</th>
<th>isnet-anime</th>
<th>sam</th>
</tr>
<tr>
<th><img src="https://raw.githubusercontent.com/danielgatis/rembg/master/tests/fixtures/car-1.jpg" width="100" /></th>
<th><img src="https://raw.githubusercontent.com/danielgatis/rembg/master/tests/results/car-1.u2net.png" width="100" /></th>
<th><img src="https://raw.githubusercontent.com/danielgatis/rembg/master/tests/results/car-1.u2netp.png" width="100" /></th>
<th><img src="https://raw.githubusercontent.com/danielgatis/rembg/master/tests/results/car-1.u2net_human_seg.png" width="100" /></th>
<th><img src="https://raw.githubusercontent.com/danielgatis/rembg/master/tests/results/car-1.u2net_cloth_seg.png" width="100" /></th>
<th><img src="https://raw.githubusercontent.com/danielgatis/rembg/master/tests/results/car-1.silueta.png" width="100" /></th>
<th><img src="https://raw.githubusercontent.com/danielgatis/rembg/master/tests/results/car-1.isnet-general-use.png" width="100" /></th>
<th><img src="https://raw.githubusercontent.com/danielgatis/rembg/master/tests/results/car-1.isnet-anime.png" width="100" /></th>
<th><img src="https://raw.githubusercontent.com/danielgatis/rembg/master/tests/results/car-1.sam.png" width="100" /></th>
</tr>
<th><img src="https://raw.githubusercontent.com/danielgatis/rembg/master/tests/fixtures/cloth-1.jpg" width="100" /></th>
<th><img src="https://raw.githubusercontent.com/danielgatis/rembg/master/tests/results/cloth-1.u2net.png" width="100" /></th>
<th><img src="https://raw.githubusercontent.com/danielgatis/rembg/master/tests/results/cloth-1.u2netp.png" width="100" /></th>
<th><img src="https://raw.githubusercontent.com/danielgatis/rembg/master/tests/results/cloth-1.u2net_human_seg.png" width="100" /></th>
<th><img src="https://raw.githubusercontent.com/danielgatis/rembg/master/tests/results/cloth-1.u2net_cloth_seg.png" width="100" /></th>
<th><img src="https://raw.githubusercontent.com/danielgatis/rembg/master/tests/results/cloth-1.silueta.png" width="100" /></th>
<th><img src="https://raw.githubusercontent.com/danielgatis/rembg/master/tests/results/cloth-1.isnet-general-use.png" width="100" /></th>
<th><img src="https://raw.githubusercontent.com/danielgatis/rembg/master/tests/results/cloth-1.isnet-anime.png" width="100" /></th>
<th><img src="https://raw.githubusercontent.com/danielgatis/rembg/master/tests/results/cloth-1.sam.png" width="100" /></th>
</tr>
</table>
### How to train your own model
If You need more fine tunned models try this: