mirror of
https://git.mirrors.martin98.com/https://github.com/bambulab/BambuStudio.git
synced 2025-08-18 05:55:55 +08:00
FIX:cancel is_equal for slicing function
Jira: STUDIO-5267 Change-Id: I66d759aa2c968f8a28a6a5d8378929754f2db689
This commit is contained in:
parent
d2ae66ee24
commit
0b84dd5fd6
@ -187,7 +187,7 @@ static FacetSliceType slice_facet(
|
||||
}
|
||||
|
||||
// Is edge or face aligned with the cutting plane?
|
||||
if (is_equal(a->z(), slice_z) && is_equal(b->z() ,slice_z)) {
|
||||
if (a->z() == slice_z && b->z() == slice_z) {
|
||||
// Edge is horizontal and belongs to the current layer.
|
||||
// The following rotation of the three vertices may not be efficient, but this branch happens rarely.
|
||||
const stl_vertex &v0 = vertices[0];
|
||||
@ -208,7 +208,7 @@ static FacetSliceType slice_facet(
|
||||
} else {
|
||||
// Two vertices are aligned with the cutting plane, the third vertex is below or above the cutting plane.
|
||||
// Is the third vertex below the cutting plane?
|
||||
bool third_below = c->z() < slice_z;
|
||||
bool third_below = v0.z() < slice_z || v1.z() < slice_z || v2.z() < slice_z;
|
||||
// Two vertices on the cutting plane, the third vertex is below the plane. Consider the edge to be part of the slice
|
||||
// only if it is the upper edge.
|
||||
// (the bottom most edge resp. vertex of a triangle is not owned by the triangle, but the top most edge resp. vertex is part of the triangle
|
||||
@ -231,7 +231,7 @@ static FacetSliceType slice_facet(
|
||||
return result;
|
||||
}
|
||||
|
||||
if (is_equal(a->z() ,slice_z)) {
|
||||
if (a->z() == slice_z) {
|
||||
// Only point a alings with the cutting plane.
|
||||
if (point_on_layer == size_t(-1) || points[point_on_layer].point_id != a_id) {
|
||||
point_on_layer = num_points;
|
||||
@ -240,7 +240,7 @@ static FacetSliceType slice_facet(
|
||||
point.y() = a->y();
|
||||
point.point_id = a_id;
|
||||
}
|
||||
} else if (is_equal(b->z() , slice_z)) {
|
||||
} else if (b->z() == slice_z) {
|
||||
// Only point b alings with the cutting plane.
|
||||
if (point_on_layer == size_t(-1) || points[point_on_layer].point_id != b_id) {
|
||||
point_on_layer = num_points;
|
||||
@ -340,12 +340,12 @@ void slice_facet_at_zs(
|
||||
// find layer extents
|
||||
auto min_layer = std::lower_bound(zs.begin(), zs.end(), min_z); // first layer whose slice_z is >= min_z
|
||||
auto max_layer = std::upper_bound(min_layer, zs.end(), max_z); // first layer whose slice_z is > max_z
|
||||
int idx_vertex_lowest = is_equal(vertices[1].z(), min_z) ? 1 : (is_equal(vertices[2].z() , min_z) ? 2 : 0);
|
||||
int idx_vertex_lowest = (vertices[1].z() == min_z) ? 1 : ((vertices[2].z() == min_z) ? 2 : 0);
|
||||
|
||||
for (auto it = min_layer; it != max_layer; ++ it) {
|
||||
IntersectionLine il;
|
||||
// Ignore horizontal triangles. Any valid horizontal triangle must have a vertical triangle connected, otherwise the part has zero volume.
|
||||
if (!is_equal(min_z , max_z) && slice_facet(*it, vertices, indices, edge_ids, idx_vertex_lowest, false, il) == FacetSliceType::Slicing) {
|
||||
if (min_z != max_z && slice_facet(*it, vertices, indices, edge_ids, idx_vertex_lowest, false, il) == FacetSliceType::Slicing) {
|
||||
assert(il.edge_type != IntersectionLine::FacetEdgeType::Horizontal);
|
||||
size_t slice_id = it - zs.begin();
|
||||
boost::lock_guard<std::mutex> l(lines_mutex[slice_id % lines_mutex.size()]);
|
||||
@ -396,10 +396,10 @@ static inline IntersectionLines slice_make_lines(
|
||||
const float min_z = fminf(vertices[0].z(), fminf(vertices[1].z(), vertices[2].z()));
|
||||
const float max_z = fmaxf(vertices[0].z(), fmaxf(vertices[1].z(), vertices[2].z()));
|
||||
assert(min_z <= plane_z && max_z >= plane_z);
|
||||
int idx_vertex_lowest = is_equal(vertices[1].z(), min_z) ? 1 : (is_equal(vertices[2].z(), min_z) ? 2 : 0);
|
||||
int idx_vertex_lowest = (vertices[1].z() == min_z) ? 1 : ((vertices[2].z() == min_z) ? 2 : 0);
|
||||
IntersectionLine il;
|
||||
// Ignore horizontal triangles. Any valid horizontal triangle must have a vertical triangle connected, otherwise the part has zero volume.
|
||||
if (!is_equal(min_z, max_z) && slice_facet(plane_z, vertices, indices, face_edge_ids[face_idx], idx_vertex_lowest, false, il) == FacetSliceType::Slicing) {
|
||||
if (min_z != max_z && slice_facet(plane_z, vertices, indices, face_edge_ids[face_idx], idx_vertex_lowest, false, il) == FacetSliceType::Slicing) {
|
||||
assert(il.edge_type != IntersectionLine::FacetEdgeType::Horizontal);
|
||||
lines.emplace_back(il);
|
||||
}
|
||||
@ -451,7 +451,7 @@ void slice_facet_with_slabs(
|
||||
// find facet extents
|
||||
const float min_z = fminf(vertices[0].z(), fminf(vertices[1].z(), vertices[2].z()));
|
||||
const float max_z = fmaxf(vertices[0].z(), fmaxf(vertices[1].z(), vertices[2].z()));
|
||||
const bool horizontal = is_equal(min_z , max_z);
|
||||
const bool horizontal = min_z == max_z;
|
||||
|
||||
// find layer extents
|
||||
auto min_layer = std::lower_bound(zs.begin(), zs.end(), min_z); // first layer whose slice_z is >= min_z
|
||||
@ -541,7 +541,7 @@ void slice_facet_with_slabs(
|
||||
}
|
||||
} else {
|
||||
// The triangle is not horizontal and at least a single slicing plane intersects the triangle.
|
||||
int idx_vertex_lowest = is_equal(vertices[1].z(), min_z) ? 1 : (is_equal(vertices[2].z() , min_z) ? 2 : 0);
|
||||
int idx_vertex_lowest = (vertices[1].z() == min_z) ? 1 : ((vertices[2].z() == min_z) ? 2 : 0);
|
||||
IntersectionLine il_prev;
|
||||
for (auto it = min_layer; it != max_layer; ++ it) {
|
||||
IntersectionLine il;
|
||||
|
Loading…
x
Reference in New Issue
Block a user