diff --git a/resources/shaders/110/mm_gouraud_wireframe.fs b/resources/shaders/110/mm_gouraud_wireframe.fs index 424a1de03..d35af245f 100644 --- a/resources/shaders/110/mm_gouraud_wireframe.fs +++ b/resources/shaders/110/mm_gouraud_wireframe.fs @@ -22,8 +22,8 @@ const vec3 ORANGE = vec3(0.8, 0.4, 0.0); const vec3 LightRed = vec3(0.78, 0.0, 0.0); const vec3 LightBlue = vec3(0.73, 1.0, 1.0); const float CHESS_WIDTH = 2.0; -const vec3 COLOR_A = vec3(0.8, 0.8, 0.8); -const vec3 COLOR_B = vec3(0.1, 0.1, 0.1); +const vec3 COLOR_A = vec3(1.0, 1.0, 0.0); +const vec3 COLOR_B = vec3(0.3, 0.3, 0.0); uniform vec4 uniform_color; varying vec3 clipping_planes_dots; diff --git a/resources/shaders/140/mm_gouraud_wireframe.fs b/resources/shaders/140/mm_gouraud_wireframe.fs index 8c5987abc..376480e5b 100644 --- a/resources/shaders/140/mm_gouraud_wireframe.fs +++ b/resources/shaders/140/mm_gouraud_wireframe.fs @@ -22,8 +22,8 @@ const vec3 ORANGE = vec3(0.8, 0.4, 0.0); const vec3 LightRed = vec3(0.78, 0.0, 0.0); const vec3 LightBlue = vec3(0.73, 1.0, 1.0); const float CHESS_WIDTH = 2.0; -const vec3 COLOR_A = vec3(0.8, 0.8, 0.8); -const vec3 COLOR_B = vec3(0.1, 0.1, 0.1); +const vec3 COLOR_A = vec3(1.0, 1.0, 0.0); +const vec3 COLOR_B = vec3(0.3, 0.3, 0.0); uniform vec4 uniform_color; in vec3 clipping_planes_dots;