From 1d5b02989b0ca3830a50b5da4784f405668de36d Mon Sep 17 00:00:00 2001 From: "zhou.xu" Date: Tue, 4 Mar 2025 21:43:23 +0800 Subject: [PATCH] ENH:Optimize the display effect of overhang areas jira: STUDIO-10685 Change-Id: I0354d66ca7ba3efbe507b044c3c8a9125020f013 --- resources/shaders/110/mm_gouraud_wireframe.fs | 4 ++-- resources/shaders/140/mm_gouraud_wireframe.fs | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/resources/shaders/110/mm_gouraud_wireframe.fs b/resources/shaders/110/mm_gouraud_wireframe.fs index 424a1de03..d35af245f 100644 --- a/resources/shaders/110/mm_gouraud_wireframe.fs +++ b/resources/shaders/110/mm_gouraud_wireframe.fs @@ -22,8 +22,8 @@ const vec3 ORANGE = vec3(0.8, 0.4, 0.0); const vec3 LightRed = vec3(0.78, 0.0, 0.0); const vec3 LightBlue = vec3(0.73, 1.0, 1.0); const float CHESS_WIDTH = 2.0; -const vec3 COLOR_A = vec3(0.8, 0.8, 0.8); -const vec3 COLOR_B = vec3(0.1, 0.1, 0.1); +const vec3 COLOR_A = vec3(1.0, 1.0, 0.0); +const vec3 COLOR_B = vec3(0.3, 0.3, 0.0); uniform vec4 uniform_color; varying vec3 clipping_planes_dots; diff --git a/resources/shaders/140/mm_gouraud_wireframe.fs b/resources/shaders/140/mm_gouraud_wireframe.fs index 8c5987abc..376480e5b 100644 --- a/resources/shaders/140/mm_gouraud_wireframe.fs +++ b/resources/shaders/140/mm_gouraud_wireframe.fs @@ -22,8 +22,8 @@ const vec3 ORANGE = vec3(0.8, 0.4, 0.0); const vec3 LightRed = vec3(0.78, 0.0, 0.0); const vec3 LightBlue = vec3(0.73, 1.0, 1.0); const float CHESS_WIDTH = 2.0; -const vec3 COLOR_A = vec3(0.8, 0.8, 0.8); -const vec3 COLOR_B = vec3(0.1, 0.1, 0.1); +const vec3 COLOR_A = vec3(1.0, 1.0, 0.0); +const vec3 COLOR_B = vec3(0.3, 0.3, 0.0); uniform vec4 uniform_color; in vec3 clipping_planes_dots;