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FIX: correct the translation of conflict check
Change-Id: Idbc9114926a8ad7baad38bf8e2709f2a5442b5b4 (cherry picked from commit 9688a514d37fd3ff7152378463d10683acd58cb9)
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@ -8888,7 +8888,7 @@ void GLCanvas3D::_set_warning_notification(EWarning warning, bool state)
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case EWarning::GCodeConflict: {
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std::string objName1 = m_gcode_viewer.m_conflict_result.obj1Name;
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std::string objName2 = m_gcode_viewer.m_conflict_result.obj2Name;
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text = (boost::format(L("Conflicts of gcode paths have been found. Please separate the conflicted objects farther (%s <-> %s).")) % objName1 % objName2).str();
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text = (boost::format(_u8L("Conflicts of gcode paths have been found. Please separate the conflicted objects farther (%s <-> %s).")) % objName1 % objName2).str();
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error = ErrorType::SLICING_ERROR;
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break;
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}
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