ENH:update render code in PartPlate

jira: STUDIO-5985
most of code from OrcaSlicer,thanks for OrcaSlicer and enricoturri1966

commit 28d0147d0988917a8b9d85441b8836453e0f222e
Author: enricoturri1966 <enricoturri@seznam.cz>
Date:   Fri Oct 20 15:41:26 2023 +0800

    Introduction of classes ColorRGB and ColorRGBA to unify color data definition and manipulation

Change-Id: I94ff38d9a03b4b91183b150617d6407a8ffa279e
This commit is contained in:
zhou.xu 2024-07-18 16:08:55 +08:00 committed by Lane.Wei
parent 0ec49c3588
commit 8c852bc925
17 changed files with 531 additions and 513 deletions

View File

@ -0,0 +1,8 @@
#version 110
uniform vec4 uniform_color;
void main()
{
gl_FragColor = uniform_color;
}

View File

@ -0,0 +1,11 @@
#version 110
uniform mat4 view_model_matrix;
uniform mat4 projection_matrix;
attribute vec3 v_position;
void main()
{
gl_Position = projection_matrix * view_model_matrix * vec4(v_position, 1.0);
}

View File

@ -7,15 +7,15 @@ uniform sampler2D texture;
uniform bool transparent_background;
uniform bool svg_source;
varying vec2 tex_coords;
varying vec2 tex_coord;
vec4 svg_color()
{
// takes foreground from texture
vec4 fore_color = texture2D(texture, tex_coords);
vec4 fore_color = texture2D(texture, tex_coord);
// calculates radial gradient
vec3 back_color = vec3(mix(back_color_light, back_color_dark, smoothstep(0.0, 0.5, length(abs(tex_coords.xy) - vec2(0.5)))));
vec3 back_color = vec3(mix(back_color_light, back_color_dark, smoothstep(0.0, 0.5, length(abs(tex_coord.xy) - vec2(0.5)))));
// blends foreground with background
return vec4(mix(back_color, fore_color.rgb, fore_color.a), transparent_background ? fore_color.a : 1.0);
@ -24,7 +24,7 @@ vec4 svg_color()
vec4 non_svg_color()
{
// takes foreground from texture
vec4 color = texture2D(texture, tex_coords);
vec4 color = texture2D(texture, tex_coord);
return vec4(color.rgb, transparent_background ? color.a * 0.25 : color.a);
}

View File

@ -0,0 +1,15 @@
#version 110
uniform mat4 view_model_matrix;
uniform mat4 projection_matrix;
attribute vec3 v_position;
attribute vec2 v_tex_coord;
varying vec2 tex_coord;
void main()
{
tex_coord = v_tex_coord;
gl_Position = projection_matrix * view_model_matrix * vec4(v_position, 1.0);
}

View File

@ -1,14 +0,0 @@
#version 110
attribute vec3 v_position;
attribute vec2 v_tex_coords;
varying vec2 tex_coords;
void main()
{
gl_Position = gl_ModelViewProjectionMatrix * vec4(v_position.x, v_position.y, v_position.z, 1.0);
// the following line leads to crash on some Intel graphics card
//gl_Position = gl_ModelViewProjectionMatrix * vec4(v_position, 1.0);
tex_coords = v_tex_coords;
}

View File

@ -320,8 +320,14 @@ void Bed3D::on_change_color_mode(bool is_dark)
m_is_dark = is_dark;
}
void Bed3D::render(GLCanvas3D& canvas, bool bottom, float scale_factor, bool show_axes)
BoundingBoxf3 Bed3D::get_cur_bed_model_box()
{
BoundingBoxf3 model_bb = m_model.get_bounding_box();
model_bb.translate(m_model_offset);
return model_bb;
}
void Bed3D::render(GLCanvas3D &canvas, bool bottom, float scale_factor, bool show_axes) {
render_internal(canvas, bottom, scale_factor, show_axes);
}
@ -558,7 +564,7 @@ void Bed3D::render_system(GLCanvas3D& canvas, bool bottom) const
unsigned int stride = m_triangles.get_vertex_data_size();
GLint position_id = shader->get_attrib_location("v_position");
GLint tex_coords_id = shader->get_attrib_location("v_tex_coords");
GLint tex_coords_id = shader->get_attrib_location("v_tex_coord");
// show the temporary texture while no compressed data is available
GLuint tex_id = (GLuint)temp_texture->get_id();

View File

@ -133,6 +133,7 @@ public:
// Bounding box around the print bed, axes and model, for rendering.
const BoundingBoxf3& extended_bounding_box() const { return m_extended_bounding_box; }
BoundingBoxf3 get_cur_bed_model_box();
const std::string & get_model_filename() { return m_model_filename; }
const GLModel & get_model() { return m_model; }
// Check against an expanded 2d bounding box.

View File

@ -10,7 +10,7 @@
// BBS
#include "libslic3r/ObjectID.hpp"
#include "GLModel.hpp"
#include "MeshUtils.hpp"
#include "GLShader.hpp"
#include <functional>

View File

@ -474,6 +474,7 @@ void GLModel::init_from(Geometry &&data, bool generate_mesh)
m_render_data.clear();
m_render_data.push_back(RenderData());
m_render_data.back().indices_count = data.indices.size();
m_render_data.back().vertices_count = data.vertices.size();
m_render_data.back().type = data.format.type;
m_render_data.back().color = data.color.get_data();
if (generate_mesh) {
@ -623,13 +624,91 @@ bool GLModel::init_from_file(const std::string& filename)
return true;
}
bool GLModel::init_model_from_poly(const std::vector<Vec2f> &triangles, float z, bool generate_mesh)
{
if (triangles.empty() || triangles.size() % 3 != 0)
return false;
GLModel::Geometry init_data;
init_data.format = {GLModel::PrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P3T2};
init_data.reserve_vertices(triangles.size());
init_data.reserve_indices(triangles.size() / 3);
Vec2f min = triangles.front();
Vec2f max = min;
for (const Vec2f &v : triangles) {
min = min.cwiseMin(v).eval();
max = max.cwiseMax(v).eval();
}
const Vec2f size = max - min;
if (size.x() <= 0.0f || size.y() <= 0.0f)
return false;
Vec2f inv_size = size.cwiseInverse();
inv_size.y() *= -1.0f;
// vertices + indices
unsigned int vertices_counter = 0;
for (const Vec2f &v : triangles) {
const Vec3f p = {v.x(), v.y(), z};
init_data.add_vertex(p, (Vec2f) (v - min).cwiseProduct(inv_size).eval());
++vertices_counter;
if (vertices_counter % 3 == 0)
init_data.add_triangle(vertices_counter - 3, vertices_counter - 2, vertices_counter - 1);
}
init_from(std::move(init_data), generate_mesh);
return true;
}
bool GLModel::init_model_from_lines(const Lines &lines, float z, bool generate_mesh)
{
GLModel::Geometry init_data;
init_data.format = {GLModel::PrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P3};
init_data.reserve_vertices(2 * lines.size());
init_data.reserve_indices(2 * lines.size());
for (const auto &l : lines) {
init_data.add_vertex(Vec3f(unscale<float>(l.a.x()), unscale<float>(l.a.y()), z));
init_data.add_vertex(Vec3f(unscale<float>(l.b.x()), unscale<float>(l.b.y()), z));
const unsigned int vertices_counter = (unsigned int) init_data.vertices_count();
init_data.add_line(vertices_counter - 2, vertices_counter - 1);
}
init_from(std::move(init_data), generate_mesh);
return true;
}
bool GLModel::init_model_from_lines(const Lines3 &lines, bool generate_mesh)
{
GLModel::Geometry init_data;
init_data.format = {GLModel::PrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P3};
init_data.reserve_vertices(2 * lines.size());
init_data.reserve_indices(2 * lines.size());
for (const auto &l : lines) {
init_data.add_vertex(Vec3f(unscale<float>(l.a.x()), unscale<float>(l.a.y()), unscale<float>(l.a.z())));
init_data.add_vertex(Vec3f(unscale<float>(l.b.x()), unscale<float>(l.b.y()), unscale<float>(l.b.z())));
const unsigned int vertices_counter = (unsigned int) init_data.vertices_count();
init_data.add_line(vertices_counter - 2, vertices_counter - 1);
}
init_from(std::move(init_data), generate_mesh);
return true;
}
void GLModel::set_color(int entity_id, const std::array<float, 4>& color)
{
for (size_t i = 0; i < m_render_data.size(); ++i) {
if (entity_id == -1 || static_cast<int>(i) == entity_id)
if (entity_id == -1 || static_cast<int>(i) == entity_id) {
m_render_data[i].color = color;
m_render_data[i].geometry.color = color;
}
}
}
void GLModel::set_color(const ColorRGBA &color) {
set_color(-1,color.get_data());
}
void GLModel::reset()
{
@ -646,6 +725,50 @@ void GLModel::reset()
m_filename = std::string();
}
static GLenum get_primitive_mode(const GLModel::Geometry::Format &format)
{
switch (format.type) {
case GLModel::PrimitiveType::Points: {
return GL_POINTS;
}
default:
case GLModel::PrimitiveType::Triangles: {
return GL_TRIANGLES;
}
case GLModel::PrimitiveType::TriangleStrip: {
return GL_TRIANGLE_STRIP;
}
case GLModel::PrimitiveType::TriangleFan: {
return GL_TRIANGLE_FAN;
}
case GLModel::PrimitiveType::Lines: {
return GL_LINES;
}
case GLModel::PrimitiveType::LineStrip: {
return GL_LINE_STRIP;
}
case GLModel::PrimitiveType::LineLoop: {
return GL_LINE_LOOP;
}
}
}
static GLenum get_index_type(const GLModel::Geometry &data)
{
switch (data.index_type) {
default:
case GLModel::Geometry::EIndexType::UINT: {
return GL_UNSIGNED_INT;
}
case GLModel::Geometry::EIndexType::USHORT: {
return GL_UNSIGNED_SHORT;
}
case GLModel::Geometry::EIndexType::UBYTE: {
return GL_UNSIGNED_BYTE;
}
}
}
void GLModel::render() const
{
GLShaderProgram* shader = wxGetApp().get_current_shader();
@ -701,6 +824,79 @@ void GLModel::render() const
}
}
void GLModel::render_geometry() {
render_geometry(0,std::make_pair<size_t, size_t>(0, indices_count()));
}
void GLModel::render_geometry(int i,const std::pair<size_t, size_t> &range)
{
if (range.second == range.first) return;
GLShaderProgram *shader = wxGetApp().get_current_shader();
if (shader == nullptr) return;
auto &render_data = m_render_data[i];
// sends data to gpu if not done yet
if (render_data.vbo_id == 0 || render_data.ibo_id == 0) {
if (render_data.geometry.vertices_count() > 0 && render_data.geometry.indices_count() > 0 &&
!send_to_gpu(render_data, render_data.geometry.vertices, render_data.geometry.indices))
return;
}
const Geometry &data = render_data.geometry;
const GLenum mode = get_primitive_mode(data.format);
const GLenum index_type = get_index_type(data);
const size_t vertex_stride_bytes = Geometry::vertex_stride_bytes(data.format);
const bool position = Geometry::has_position(data.format);
const bool normal = Geometry::has_normal(data.format);
const bool tex_coord = Geometry::has_tex_coord(data.format);
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, render_data.vbo_id));
int position_id = -1;
int normal_id = -1;
int tex_coord_id = -1;
if (position) {
position_id = shader->get_attrib_location("v_position");
if (position_id != -1) {
glsafe(::glVertexAttribPointer(position_id, Geometry::position_stride_floats(data.format), GL_FLOAT, GL_FALSE, vertex_stride_bytes,
(const void *) Geometry::position_offset_bytes(data.format)));
glsafe(::glEnableVertexAttribArray(position_id));
}
}
if (normal) {
normal_id = shader->get_attrib_location("v_normal");
if (normal_id != -1) {
glsafe(::glVertexAttribPointer(normal_id, Geometry::normal_stride_floats(data.format), GL_FLOAT, GL_FALSE, vertex_stride_bytes,
(const void *) Geometry::normal_offset_bytes(data.format)));
glsafe(::glEnableVertexAttribArray(normal_id));
}
}
if (tex_coord) {
tex_coord_id = shader->get_attrib_location("v_tex_coord");
if (tex_coord_id != -1) {
glsafe(::glVertexAttribPointer(tex_coord_id, Geometry::tex_coord_stride_floats(data.format), GL_FLOAT, GL_FALSE, vertex_stride_bytes,
(const void *) Geometry::tex_coord_offset_bytes(data.format)));
glsafe(::glEnableVertexAttribArray(tex_coord_id));
}
}
shader->set_uniform("uniform_color", data.color.get_data());
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, render_data.ibo_id));
glsafe(::glDrawElements(mode, range.second - range.first, index_type, (const void *) (range.first * Geometry::index_stride_bytes(data))));
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
if (tex_coord_id != -1) glsafe(::glDisableVertexAttribArray(tex_coord_id));
if (normal_id != -1) glsafe(::glDisableVertexAttribArray(normal_id));
if (position_id != -1) glsafe(::glDisableVertexAttribArray(position_id));
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
}
void GLModel::render_instanced(unsigned int instances_vbo, unsigned int instances_count) const
{
if (instances_vbo == 0)
@ -801,6 +997,7 @@ bool GLModel::send_to_gpu(RenderData& data, const std::vector<float>& vertices,
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, data.ibo_id));
glsafe(::glBufferData(GL_ELEMENT_ARRAY_BUFFER, indices.size() * sizeof(unsigned int), indices.data(), GL_STATIC_DRAW));
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
return true;
}

View File

@ -22,7 +22,10 @@ namespace GUI {
public:
enum class PrimitiveType : unsigned char
{
Points,
Triangles,
TriangleStrip,
TriangleFan,
Lines,
LineStrip,
LineLoop
@ -130,6 +133,7 @@ namespace GUI {
PrimitiveType type;
unsigned int vbo_id{0};
unsigned int ibo_id{0};
size_t vertices_count{0};
size_t indices_count{0};
std::array<float, 4> color{1.0f, 1.0f, 1.0f, 1.0f};
};
@ -165,6 +169,12 @@ namespace GUI {
GLModel() = default;
virtual ~GLModel();
size_t vertices_count(int i = 0) const {
return m_render_data[i].vertices_count > 0 ? m_render_data[i].vertices_count : m_render_data[i].geometry.vertices_count();
}
size_t indices_count(int i = 0) const {
return m_render_data[i].indices_count > 0 ? m_render_data[i].indices_count : m_render_data[i].geometry.indices_count(); }
TriangleMesh *mesh{nullptr};
void init_from(Geometry &&data, bool generate_mesh = false);
@ -173,12 +183,17 @@ namespace GUI {
void init_from(const indexed_triangle_set& its);
void init_from(const Polygons& polygons, float z);
bool init_from_file(const std::string& filename);
bool init_model_from_poly(const std::vector<Vec2f> &triangles, float z, bool generate_mesh = false);
bool init_model_from_lines(const Lines &lines, float z, bool generate_mesh = false);
bool init_model_from_lines(const Lines3 &lines, bool generate_mesh = false);
// if entity_id == -1 set the color of all entities
void set_color(int entity_id, const std::array<float, 4>& color);
void set_color(const ColorRGBA &color);
void reset();
void render() const;
void render_geometry();
void render_geometry(int i,const std::pair<size_t, size_t> &range);
void render_instanced(unsigned int instances_vbo, unsigned int instances_count) const;
bool is_initialized() const { return !m_render_data.empty(); }

View File

@ -41,7 +41,7 @@ std::pair<bool, std::string> GLShadersManager::init()
valid &= append_shader("cali", { "cali.vs", "cali.fs"});
valid &= append_shader("flat", {"flat.vs", "flat.fs"});
// used to render printbed
valid &= append_shader("printbed", { "printbed.vs", "printbed.fs" });
valid &= append_shader("printbed", {"110/printbed.vs", "110/printbed.fs"});
// used to render options in gcode preview
if (GUI::wxGetApp().is_gl_version_greater_or_equal_to(3, 3))
valid &= append_shader("gouraud_light_instanced", { "gouraud_light_instanced.vs", "gouraud_light_instanced.fs" });

View File

@ -5,8 +5,7 @@
#include "libslic3r/Color.hpp"
#include "slic3r/GUI/I18N.hpp"
#include "slic3r/GUI/GLModel.hpp"
#include "slic3r/GUI/MeshUtils.hpp"
#include "slic3r/GUI/3DScene.hpp"
#include <cereal/archives/binary.hpp>

View File

@ -4,14 +4,11 @@
#include <memory>
#include <map>
#include "libslic3r/Model.hpp"
#include "slic3r/GUI/MeshUtils.hpp"
#include "libslic3r/SLA/Hollowing.hpp"
namespace Slic3r {
class ModelObject;
namespace GUI {
class GLCanvas3D;

View File

@ -7,7 +7,7 @@
#include "libslic3r/SLA/IndexedMesh.hpp"
#include "admesh/stl.h"
#include "slic3r/GUI/3DScene.hpp"
#include "slic3r/GUI/GLModel.hpp"
#include <cfloat>

View File

@ -346,14 +346,20 @@ void PartPlate::calc_bounding_boxes() const {
}
}
void PartPlate::calc_triangles(const ExPolygon& poly) {
if (!m_triangles.set_from_triangles(triangulate_expolygon_2f(poly, NORMALS_UP), GROUND_Z))
void PartPlate::calc_triangles(const ExPolygon& poly)
{
auto triangles =triangulate_expolygon_2f(poly, NORMALS_UP);
m_triangles.reset();
if (!m_triangles.init_model_from_poly(triangles, GROUND_Z))
BOOST_LOG_TRIVIAL(error) << __FUNCTION__ << ":Unable to create plate triangles\n";
}
void PartPlate::calc_exclude_triangles(const ExPolygon& poly) {
if (!m_exclude_triangles.set_from_triangles(triangulate_expolygon_2f(poly, NORMALS_UP), GROUND_Z))
BOOST_LOG_TRIVIAL(error) << __FUNCTION__ << ":Unable to create exclude triangles\n";
if (poly.empty()) { return; }
auto triangles = triangulate_expolygon_2f(poly, NORMALS_UP);
m_exclude_triangles.reset();
if (!m_exclude_triangles.init_model_from_poly(triangles, GROUND_Z))
BOOST_LOG_TRIVIAL(error) << __FUNCTION__ << ":Unable to create plate triangles\n";
}
void PartPlate::calc_gridlines(const ExPolygon& poly, const BoundingBox& pp_bbox) {
@ -392,10 +398,11 @@ void PartPlate::calc_gridlines(const ExPolygon& poly, const BoundingBox& pp_bbox
Lines contour_lines = to_lines(poly);
std::copy(contour_lines.begin(), contour_lines.end(), std::back_inserter(gridlines));
if (!m_gridlines.set_from_lines(gridlines, GROUND_Z))
m_gridlines.reset();
if (!m_gridlines.init_model_from_lines(gridlines, GROUND_Z))
BOOST_LOG_TRIVIAL(error) << __FUNCTION__ << "Unable to create bed grid lines\n";
if (!m_gridlines_bolder.set_from_lines(gridlines_bolder, GROUND_Z))
m_gridlines_bolder.reset();
if (!m_gridlines_bolder.init_model_from_lines(gridlines_bolder, GROUND_Z))
BOOST_LOG_TRIVIAL(error) << __FUNCTION__ << "Unable to create bed grid lines\n";
}
@ -430,18 +437,18 @@ void PartPlate::calc_height_limit() {
}
//std::copy(bottom_lines.begin(), bottom_lines.end(), std::back_inserter(bottom_h_lines));
std::copy(top_lines.begin(), top_lines.end(), std::back_inserter(top_h_lines));
if (!m_height_limit_common.set_from_3d_Lines(common_lines))
m_height_limit_common.reset();
if (!m_height_limit_common.init_model_from_lines(common_lines))
BOOST_LOG_TRIVIAL(error) << __FUNCTION__ << "Unable to create height limit bottom lines\n";
if (!m_height_limit_bottom.set_from_3d_Lines(bottom_h_lines))
m_height_limit_bottom.reset();
if (!m_height_limit_bottom.init_model_from_lines(bottom_h_lines))
BOOST_LOG_TRIVIAL(error) << __FUNCTION__ << "Unable to create height limit bottom lines\n";
if (!m_height_limit_top.set_from_3d_Lines(top_h_lines))
m_height_limit_top.reset();
if (!m_height_limit_top.init_model_from_lines(top_h_lines))
BOOST_LOG_TRIVIAL(error) << __FUNCTION__ << "Unable to create height limit top lines\n";
}
void PartPlate::calc_vertex_for_number(int index, bool one_number, GeometryBuffer &buffer)
void PartPlate::calc_vertex_for_number(int index, bool one_number, GLModel &gl_model)
{
ExPolygon poly;
#if 0 //in the up area
@ -462,11 +469,12 @@ void PartPlate::calc_vertex_for_number(int index, bool one_number, GeometryBuffe
poly.contour.append({ scale_(p(0) + PARTPLATE_ICON_GAP_LEFT + offset_x), scale_(p(1) + PARTPLATE_ICON_SIZE - PARTPLATE_TEXT_OFFSET_Y) });
#endif
auto triangles = triangulate_expolygon_2f(poly, NORMALS_UP);
if (!buffer.set_from_triangles(triangles, GROUND_Z))
BOOST_LOG_TRIVIAL(error) << __FUNCTION__ << "Unable to generate geometry buffers for icons\n";
gl_model.reset();
if (!gl_model.init_model_from_poly(triangles, GROUND_Z))
BOOST_LOG_TRIVIAL(error) << __FUNCTION__ << ":Unable to create plate triangles\n";
}
void PartPlate::calc_vertex_for_plate_name(GLTexture &texture, GeometryBuffer &buffer)
void PartPlate::calc_vertex_for_plate_name(GLTexture &texture, GLModel &gl_model)
{
if (texture.get_width() > 0 && texture.get_height()) {
wxCoord w, h;
@ -483,12 +491,15 @@ void PartPlate::calc_vertex_for_plate_name(GLTexture &texture, GeometryBuffer &b
poly.contour.append({scale_(p(0) + PARTPLATE_ICON_GAP_LEFT + offset_x), scale_(p(1) )});
auto triangles = triangulate_expolygon_2f(poly, NORMALS_UP);
if (!buffer.set_from_triangles(triangles, GROUND_Z)) BOOST_LOG_TRIVIAL(error) << __FUNCTION__ << "Unable to generate geometry buffers for icons\n";
gl_model.reset();
if (!gl_model.init_model_from_poly(triangles, GROUND_Z))
BOOST_LOG_TRIVIAL(error) << __FUNCTION__ << "Unable to generate geometry buffers for icons\n";
}
}
void PartPlate::calc_vertex_for_plate_name_edit_icon(GLTexture *texture, int index, GeometryBuffer &buffer) {
void PartPlate::calc_vertex_for_plate_name_edit_icon(GLTexture *texture, int index, GLModel &gl_model)
{
auto bed_ext = get_extents(m_shape);
auto factor = bed_ext.size()(1) / 200.0;
wxCoord w, h;
@ -498,6 +509,7 @@ void PartPlate::calc_vertex_for_plate_name_edit_icon(GLTexture *texture, int ind
float offset_x = 1;
h = PARTPLATE_EDIT_PLATE_NAME_ICON_SIZE;
p += Vec2d(0, PARTPLATE_PLATENAME_OFFSET_Y + h);
std::vector<Vec2f> triangles;
if (texture && texture->get_width() > 0 && texture->get_height()) {
w = int(factor * (texture->get_original_width() * 16) / texture->get_height()) + 1;
@ -506,9 +518,7 @@ void PartPlate::calc_vertex_for_plate_name_edit_icon(GLTexture *texture, int ind
poly.contour.append({scale_(p(0) + PARTPLATE_ICON_GAP_LEFT + w + PARTPLATE_EDIT_PLATE_NAME_ICON_SIZE), scale_(p(1))});
poly.contour.append({scale_(p(0) + PARTPLATE_ICON_GAP_LEFT + w), scale_(p(1) )});
auto triangles = triangulate_expolygon_2f(poly, NORMALS_UP);
if (!buffer.set_from_triangles(triangles, GROUND_Z))
BOOST_LOG_TRIVIAL(error) << __FUNCTION__ << "Unable to generate geometry buffers for icons\n";
triangles = triangulate_expolygon_2f(poly, NORMALS_UP);
} else {
poly.contour.append({scale_(p(0) + PARTPLATE_ICON_GAP_LEFT + offset_x ), scale_(p(1) - h )});
@ -516,13 +526,14 @@ void PartPlate::calc_vertex_for_plate_name_edit_icon(GLTexture *texture, int ind
poly.contour.append({scale_(p(0) + PARTPLATE_ICON_GAP_LEFT + offset_x + PARTPLATE_EDIT_PLATE_NAME_ICON_SIZE), scale_(p(1))});
poly.contour.append({scale_(p(0) + PARTPLATE_ICON_GAP_LEFT + offset_x), scale_(p(1) )});
auto triangles = triangulate_expolygon_2f(poly, NORMALS_UP);
if (!buffer.set_from_triangles(triangles, GROUND_Z))
triangles = triangulate_expolygon_2f(poly, NORMALS_UP);
}
gl_model.reset();
if (!gl_model.init_model_from_poly(triangles, GROUND_Z))
BOOST_LOG_TRIVIAL(error) << __FUNCTION__ << "Unable to generate geometry buffers for icons\n";
}
}
void PartPlate::calc_vertex_for_icons(int index, GeometryBuffer &buffer)
void PartPlate::calc_vertex_for_icons(int index, GLModel &gl_model)
{
ExPolygon poly;
Vec2d& p = m_shape[2];
@ -533,7 +544,8 @@ void PartPlate::calc_vertex_for_icons(int index, GeometryBuffer &buffer)
poly.contour.append({ scale_(p(0) + PARTPLATE_ICON_GAP_LEFT), scale_(p(1) - index * (PARTPLATE_ICON_SIZE + PARTPLATE_ICON_GAP_Y)- PARTPLATE_ICON_GAP_TOP) });
auto triangles = triangulate_expolygon_2f(poly, NORMALS_UP);
if (!buffer.set_from_triangles(triangles, GROUND_Z))
gl_model.reset();
if (!gl_model.init_model_from_poly(triangles, GROUND_Z))
BOOST_LOG_TRIVIAL(error) << __FUNCTION__ << "Unable to generate geometry buffers for icons\n";
}
@ -552,33 +564,30 @@ void PartPlate::calc_vertex_for_icons_background(int icon_count, GeometryBuffer
BOOST_LOG_TRIVIAL(error) << __FUNCTION__ << "Unable to generate geometry buffers for icons\n";
}
void PartPlate::render_background(bool force_default_color) const {
unsigned int triangles_vcount = m_triangles.get_vertices_count();
void PartPlate::render_background(bool force_default_color) {
//return directly for current plate
if (m_selected && !force_default_color) return;
// draw background
glsafe(::glDepthMask(GL_FALSE));
ColorRGBA color;
if (!force_default_color) {
if (m_selected) {
glsafe(::glColor4fv(PartPlate::SELECT_COLOR.data()));
color = PartPlate::SELECT_COLOR;
}
else {
glsafe(m_partplate_list->m_is_dark ? ::glColor4fv(PartPlate::UNSELECT_DARK_COLOR.data()) : ::glColor4fv(PartPlate::UNSELECT_COLOR.data()));
color = m_partplate_list->m_is_dark ? PartPlate::UNSELECT_DARK_COLOR : PartPlate::UNSELECT_COLOR;
}
}
else {
glsafe(::glColor4fv(PartPlate::DEFAULT_COLOR.data()));
color = PartPlate::DEFAULT_COLOR;
}
glsafe(::glNormal3d(0.0f, 0.0f, 1.0f));
glsafe(::glVertexPointer(3, GL_FLOAT, m_triangles.get_vertex_data_size(), (GLvoid*)m_triangles.get_vertices_data()));
glsafe(::glDrawArrays(GL_TRIANGLES, 0, (GLsizei)triangles_vcount));
m_triangles.set_color(color);
m_triangles.render_geometry();
glsafe(::glDepthMask(GL_TRUE));
}
void PartPlate::render_logo_texture(GLTexture &logo_texture, const GeometryBuffer& logo_buffer, bool bottom, unsigned int vbo_id) const
void PartPlate::render_logo_texture(GLTexture &logo_texture, GLModel &logo_buffer, bool bottom)
{
//check valid
if (logo_texture.unsent_compressed_data_available()) {
@ -586,57 +595,18 @@ void PartPlate::render_logo_texture(GLTexture &logo_texture, const GeometryBuffe
logo_texture.send_compressed_data_to_gpu();
}
if (logo_buffer.get_vertices_count() > 0) {
GLShaderProgram* shader = wxGetApp().get_shader("printbed");
if (shader != nullptr) {
shader->start_using();
shader->set_uniform("transparent_background", 0);
shader->set_uniform("svg_source", 0);
//glsafe(::glEnable(GL_DEPTH_TEST));
glsafe(::glDepthMask(GL_FALSE));
if (logo_buffer.is_initialized()) {
if (bottom)
glsafe(::glFrontFace(GL_CW));
unsigned int stride = logo_buffer.get_vertex_data_size();
GLint position_id = shader->get_attrib_location("v_position");
GLint tex_coords_id = shader->get_attrib_location("v_tex_coords");
if (position_id != -1) {
glsafe(::glEnableVertexAttribArray(position_id));
}
if (tex_coords_id != -1) {
glsafe(::glEnableVertexAttribArray(tex_coords_id));
}
// show the temporary texture while no compressed data is available
GLuint tex_id = (GLuint)logo_texture.get_id();
glsafe(::glBindTexture(GL_TEXTURE_2D, tex_id));
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, vbo_id));
if (position_id != -1)
glsafe(::glVertexAttribPointer(position_id, 3, GL_FLOAT, GL_FALSE, stride, (GLvoid*)(intptr_t)logo_buffer.get_position_offset()));
if (tex_coords_id != -1)
glsafe(::glVertexAttribPointer(tex_coords_id, 2, GL_FLOAT, GL_FALSE, stride, (GLvoid*)(intptr_t)logo_buffer.get_tex_coords_offset()));
glsafe(::glDrawArrays(GL_TRIANGLES, 0, (GLsizei)logo_buffer.get_vertices_count()));
if (tex_coords_id != -1)
glsafe(::glDisableVertexAttribArray(tex_coords_id));
if (position_id != -1)
glsafe(::glDisableVertexAttribArray(position_id));
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
logo_buffer.render_geometry();
glsafe(::glBindTexture(GL_TEXTURE_2D, 0));
if (bottom)
glsafe(::glFrontFace(GL_CCW));
glsafe(::glDepthMask(GL_TRUE));
shader->stop_using();
}
}
}
@ -650,17 +620,6 @@ void PartPlate::render_logo(bool bottom, bool render_cali)
m_partplate_list->m_logo_texture.reset();
if (boost::algorithm::iends_with(m_partplate_list->m_logo_texture_filename, ".svg")) {
/*// use higher resolution images if graphic card and opengl version allow
GLint max_tex_size = OpenGLManager::get_gl_info().get_max_tex_size();
if (temp_texture->get_id() == 0 || temp_texture->get_source() != m_texture_filename) {
// generate a temporary lower resolution texture to show while no main texture levels have been compressed
if (!temp_texture->load_from_svg_file(m_texture_filename, false, false, false, max_tex_size / 8)) {
render_default(bottom, false);
return;
}
canvas.request_extra_frame();
}*/
// starts generating the main texture, compression will run asynchronously
GLint max_tex_size = OpenGLManager::get_gl_info().get_max_tex_size();
GLint logo_tex_size = (max_tex_size < 2048) ? max_tex_size : 2048;
@ -699,23 +658,15 @@ void PartPlate::render_logo(bool bottom, bool render_cali)
// canvas.request_extra_frame();
}
if (m_vbo_id == 0) {
unsigned int *vbo_id_ptr = const_cast<unsigned int *>(&m_vbo_id);
glsafe(::glGenBuffers(1, vbo_id_ptr));
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, *vbo_id_ptr));
glsafe(::glBufferData(GL_ARRAY_BUFFER, (GLsizeiptr) m_logo_triangles.get_vertices_data_size(), (const GLvoid *) m_logo_triangles.get_vertices_data(),
GL_STATIC_DRAW));
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
}
if (m_partplate_list && m_partplate_list->m_bed3d && !m_partplate_list->m_bed3d->get_model_filename().empty()) {
auto cur_bed = m_partplate_list->m_bed3d;
auto cur_box = cur_bed->get_model().get_bounding_box().transformed(Geometry::translation_transform(m_origin));
auto cur_box = cur_bed->get_cur_bed_model_box();
if ((m_cur_bed_boundingbox.center() - cur_box.center()).norm() > 1.0f) {
set_logo_box_by_bed(cur_box);
}
}
if (m_vbo_id != 0 && m_logo_triangles.get_vertices_count() > 0) {
render_logo_texture(m_partplate_list->m_logo_texture, m_logo_triangles, bottom, m_vbo_id);
if (m_logo_triangles.is_initialized()) {
render_logo_texture(m_partplate_list->m_logo_texture, m_logo_triangles, bottom);
}
if (!m_partplate_list->render_bedtype_logo) {
return;
@ -736,7 +687,7 @@ void PartPlate::render_logo(bool bottom, bool render_cali)
// render bed textures
for (auto &part : m_partplate_list->bed_texture_info[bed_type_idx].parts) {
if (part.texture) {
if (part.buffer && part.buffer->get_vertices_count() > 0
if (part.buffer && part.buffer->is_initialized()
//&& part.vbo_id != 0
) {
if (part.offset.x() != m_origin.x() || part.offset.y() != m_origin.y()) {
@ -745,8 +696,7 @@ void PartPlate::render_logo(bool bottom, bool render_cali)
}
render_logo_texture(*(part.texture),
*(part.buffer),
bottom,
part.vbo_id);
bottom);
}
}
}
@ -755,320 +705,167 @@ void PartPlate::render_logo(bool bottom, bool render_cali)
if (render_cali) {
for (auto& part : m_partplate_list->cali_texture_info.parts) {
if (part.texture) {
if (part.buffer && part.buffer->get_vertices_count() > 0) {
if (part.buffer && part.buffer->is_initialized()) {
if (part.offset.x() != m_origin.x() || part.offset.y() != m_origin.y()) {
part.offset = Vec2d(m_origin.x(), m_origin.y());
part.update_buffer();
}
render_logo_texture(*(part.texture),
*(part.buffer),
bottom,
part.vbo_id);
bottom);
}
}
}
}
}
void PartPlate::render_exclude_area(bool force_default_color) const {
if (force_default_color) //for thumbnail case
void PartPlate::render_exclude_area(bool force_default_color)
{
if (force_default_color || !m_exclude_triangles.is_initialized()) // for thumbnail case
return;
unsigned int triangles_vcount = m_exclude_triangles.get_vertices_count();
std::array<float, 4> select_color{ 0.765f, 0.7686f, 0.7686f, 1.0f };
std::array<float, 4> unselect_color{ 0.9f, 0.9f, 0.9f, 1.0f };
std::array<float, 4> default_color{ 0.9f, 0.9f, 0.9f, 1.0f };
ColorRGBA select_color{0.765f, 0.7686f, 0.7686f, 1.0f};
ColorRGBA unselect_color{0.9f, 0.9f, 0.9f, 1.0f};
//std::array<float, 4> default_color{ 0.9f, 0.9f, 0.9f, 1.0f };
// draw exclude area
glsafe(::glDepthMask(GL_FALSE));
if (m_selected) {
glsafe(::glColor4fv(select_color.data()));
}
else {
glsafe(::glColor4fv(unselect_color.data()));
}
glsafe(::glNormal3d(0.0f, 0.0f, 1.0f));
glsafe(::glVertexPointer(3, GL_FLOAT, m_exclude_triangles.get_vertex_data_size(), (GLvoid*)m_exclude_triangles.get_vertices_data()));
glsafe(::glDrawArrays(GL_TRIANGLES, 0, (GLsizei)triangles_vcount));
m_exclude_triangles.set_color(m_selected ? select_color : unselect_color);
m_exclude_triangles.render_geometry();
glsafe(::glDepthMask(GL_TRUE));
}
/*void PartPlate::render_background_for_picking(const float* render_color) const
{
unsigned int triangles_vcount = m_triangles.get_vertices_count();
glsafe(::glDepthMask(GL_FALSE));
glsafe(::glColor4fv(render_color));
glsafe(::glNormal3d(0.0f, 0.0f, 1.0f));
glsafe(::glVertexPointer(3, GL_FLOAT, m_triangles.get_vertex_data_size(), (GLvoid*)m_triangles.get_vertices_data()));
glsafe(::glDrawArrays(GL_TRIANGLES, 0, (GLsizei)triangles_vcount));
glsafe(::glDepthMask(GL_TRUE));
}*/
void PartPlate::render_grid(bool bottom) const {
void PartPlate::render_grid(bool bottom) {
//glsafe(::glEnable(GL_MULTISAMPLE));
// draw grid
glsafe(::glLineWidth(1.0f * m_scale_factor));
ColorRGBA color;
if (bottom)
glsafe(::glColor4fv(LINE_BOTTOM_COLOR.data()));
color = LINE_BOTTOM_COLOR;
else {
if (m_selected)
glsafe(m_partplate_list->m_is_dark ? ::glColor4fv(LINE_TOP_SEL_DARK_COLOR.data()) : ::glColor4fv(LINE_TOP_SEL_COLOR.data()));
color = m_partplate_list->m_is_dark ? LINE_TOP_SEL_DARK_COLOR : LINE_TOP_SEL_COLOR;
else
glsafe(m_partplate_list->m_is_dark ? ::glColor4fv(LINE_TOP_DARK_COLOR.data()) : ::glColor4fv(LINE_TOP_COLOR.data()));
color = m_partplate_list->m_is_dark ? LINE_TOP_DARK_COLOR : LINE_TOP_COLOR;
}
glsafe(::glVertexPointer(3, GL_FLOAT, m_gridlines.get_vertex_data_size(), (GLvoid*)m_gridlines.get_vertices_data()));
glsafe(::glDrawArrays(GL_LINES, 0, (GLsizei)m_gridlines.get_vertices_count()));
m_gridlines.set_color(color);
m_gridlines.render_geometry();
glsafe(::glLineWidth(2.0f * m_scale_factor));
glsafe(::glVertexPointer(3, GL_FLOAT, m_gridlines_bolder.get_vertex_data_size(), (GLvoid*)m_gridlines_bolder.get_vertices_data()));
glsafe(::glDrawArrays(GL_LINES, 0, (GLsizei)m_gridlines_bolder.get_vertices_count()));
m_gridlines_bolder.set_color(color);
m_gridlines_bolder.render_geometry();
}
void PartPlate::render_height_limit(PartPlate::HeightLimitMode mode) const
void PartPlate::render_height_limit(PartPlate::HeightLimitMode mode)
{
if (m_print && m_print->config().print_sequence == PrintSequence::ByObject && mode != HEIGHT_LIMIT_NONE)
{
// draw lower limit
glsafe(::glLineWidth(3.0f * m_scale_factor));
glsafe(::glColor4fv(HEIGHT_LIMIT_BOTTOM_COLOR.data()));
glsafe(::glVertexPointer(3, GL_FLOAT, m_height_limit_common.get_vertex_data_size(), (GLvoid*)m_height_limit_common.get_vertices_data()));
glsafe(::glDrawArrays(GL_LINES, 0, (GLsizei)m_height_limit_common.get_vertices_count()));
m_height_limit_common.set_color(HEIGHT_LIMIT_BOTTOM_COLOR);
m_height_limit_common.render_geometry();
if ((mode == HEIGHT_LIMIT_BOTTOM) || (mode == HEIGHT_LIMIT_BOTH)) {
glsafe(::glLineWidth(3.0f * m_scale_factor));
glsafe(::glColor4fv(HEIGHT_LIMIT_BOTTOM_COLOR.data()));
glsafe(::glVertexPointer(3, GL_FLOAT, m_height_limit_bottom.get_vertex_data_size(), (GLvoid*)m_height_limit_bottom.get_vertices_data()));
glsafe(::glDrawArrays(GL_LINES, 0, (GLsizei)m_height_limit_bottom.get_vertices_count()));
m_height_limit_bottom.set_color(HEIGHT_LIMIT_BOTTOM_COLOR);
m_height_limit_bottom.render_geometry();
}
// draw upper limit
if ((mode == HEIGHT_LIMIT_TOP) || (mode == HEIGHT_LIMIT_BOTH)){
glsafe(::glLineWidth(3.0f * m_scale_factor));
glsafe(::glColor4fv(HEIGHT_LIMIT_TOP_COLOR.data()));
glsafe(::glVertexPointer(3, GL_FLOAT, m_height_limit_top.get_vertex_data_size(), (GLvoid*)m_height_limit_top.get_vertices_data()));
glsafe(::glDrawArrays(GL_LINES, 0, (GLsizei)m_height_limit_top.get_vertices_count()));
m_height_limit_top.set_color(HEIGHT_LIMIT_TOP_COLOR);
m_height_limit_top.render_geometry();
}
}
}
void PartPlate::render_icon_texture(int position_id, int tex_coords_id, const GeometryBuffer &buffer, GLTexture &texture, unsigned int &vbo_id) const
void PartPlate::render_icon_texture(GLModel &icon, GLTexture &texture)
{
if (vbo_id == 0) {
glsafe(::glGenBuffers(1, &vbo_id));
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, vbo_id));
glsafe(::glBufferData(GL_ARRAY_BUFFER, (GLsizeiptr)buffer.get_vertices_data_size(), (const GLvoid*)buffer.get_vertices_data(), GL_STATIC_DRAW));
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
}
unsigned int stride = buffer.get_vertex_data_size();
GLuint tex_id = (GLuint) texture.get_id();
glsafe(::glBindTexture(GL_TEXTURE_2D, tex_id));
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, vbo_id));
if (position_id != -1)
glsafe(::glVertexAttribPointer(position_id, 3, GL_FLOAT, GL_FALSE, stride, (GLvoid*)(intptr_t)buffer.get_position_offset()));
if (tex_coords_id != -1)
glsafe(::glVertexAttribPointer(tex_coords_id, 2, GL_FLOAT, GL_FALSE, stride, (GLvoid*)(intptr_t)buffer.get_tex_coords_offset()));
glsafe(::glDrawArrays(GL_TRIANGLES, 0, (GLsizei)buffer.get_vertices_count()));
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
icon.render_geometry();
glsafe(::glBindTexture(GL_TEXTURE_2D, 0));
}
void PartPlate::render_plate_name_texture(int position_id, int tex_coords_id)
void PartPlate::render_plate_name_texture()
{
if (m_name_change) {
m_name_change = false;
if (m_plate_name_vbo_id > 0) {
glsafe(::glDeleteBuffers(1, &m_plate_name_vbo_id));
m_plate_name_vbo_id = 0;
}
if (m_plate_name_edit_vbo_id > 0) {
glsafe(::glDeleteBuffers(1, &m_plate_name_edit_vbo_id));
m_plate_name_edit_vbo_id = 0;
}
}
if (m_plate_name_vbo_id==0) {
if (generate_plate_name_texture()) {
calc_vertex_for_plate_name(m_name_texture, m_plate_name_icon);
if (m_plate_name_edit_vbo_id > 0) { //for redo
glsafe(::glDeleteBuffers(1, &m_plate_name_edit_vbo_id));
m_plate_name_edit_vbo_id = 0;
}
calc_vertex_for_plate_name_edit_icon(&m_name_texture, 0, m_plate_name_edit_icon);
}
else {
if (m_plate_name_edit_vbo_id==0) {
calc_vertex_for_plate_name_edit_icon(nullptr, 0, m_plate_name_edit_icon);
generate_plate_name_texture();
}
if (m_name_texture.get_id() == 0)
generate_plate_name_texture();
if (!m_plate_name_icon.is_initialized()) {
return;
}
}
if (m_plate_name_vbo_id == 0 && m_plate_name_icon.get_vertices_data_size() > 0) {
glsafe(::glGenBuffers(1, &m_plate_name_vbo_id));
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, m_plate_name_vbo_id));
glsafe(::glBufferData(GL_ARRAY_BUFFER, (GLsizeiptr) m_plate_name_icon.get_vertices_data_size(), (const GLvoid *) m_plate_name_icon.get_vertices_data(), GL_STATIC_DRAW));
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
}
unsigned int stride = m_plate_name_icon.get_vertex_data_size();
GLuint tex_id = (GLuint) m_name_texture.get_id();
glsafe(::glBindTexture(GL_TEXTURE_2D, tex_id));
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, m_plate_name_vbo_id));
if (position_id != -1) glsafe(::glVertexAttribPointer(position_id, 3, GL_FLOAT, GL_FALSE, stride, (GLvoid *) (intptr_t) m_plate_name_icon.get_position_offset()));
if (tex_coords_id != -1) glsafe(::glVertexAttribPointer(tex_coords_id, 2, GL_FLOAT, GL_FALSE, stride, (GLvoid *) (intptr_t) m_plate_name_icon.get_tex_coords_offset()));
glsafe(::glDrawArrays(GL_TRIANGLES, 0, (GLsizei) m_plate_name_icon.get_vertices_count()));
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
m_plate_name_icon.render_geometry();
glsafe(::glBindTexture(GL_TEXTURE_2D, 0));
}
void PartPlate::render_icons(bool bottom, bool only_body, int hover_id)
{
GLShaderProgram* shader = wxGetApp().get_shader("printbed");
if (shader != nullptr) {
shader->start_using();
shader->set_uniform("transparent_background", bottom);
//shader->set_uniform("svg_source", boost::algorithm::iends_with(m_partplate_list->m_del_texture.get_source(), ".svg"));
shader->set_uniform("svg_source", 0);
//if (bottom)
// glsafe(::glFrontFace(GL_CW));
glsafe(::glDepthMask(GL_FALSE));
GLint position_id = shader->get_attrib_location("v_position");
GLint tex_coords_id = shader->get_attrib_location("v_tex_coords");
if (position_id != -1) {
glsafe(::glEnableVertexAttribArray(position_id));
}
if (tex_coords_id != -1) {
glsafe(::glEnableVertexAttribArray(tex_coords_id));
}
render_plate_name_texture(position_id, tex_coords_id);
if (!only_body) {
if (hover_id == 1)
render_icon_texture(position_id, tex_coords_id, m_del_icon, m_partplate_list->m_del_hovered_texture, m_del_vbo_id);
render_icon_texture(m_del_icon, m_partplate_list->m_del_hovered_texture);
else
render_icon_texture(position_id, tex_coords_id, m_del_icon, m_partplate_list->m_del_texture, m_del_vbo_id);
render_icon_texture(m_del_icon, m_partplate_list->m_del_texture);
if (hover_id == 2)
render_icon_texture(position_id, tex_coords_id, m_orient_icon, m_partplate_list->m_orient_hovered_texture, m_orient_vbo_id);
render_icon_texture(m_orient_icon, m_partplate_list->m_orient_hovered_texture);
else
render_icon_texture(position_id, tex_coords_id, m_orient_icon, m_partplate_list->m_orient_texture, m_orient_vbo_id);
render_icon_texture(m_orient_icon, m_partplate_list->m_orient_texture);
if (hover_id == 3)
render_icon_texture(position_id, tex_coords_id, m_arrange_icon, m_partplate_list->m_arrange_hovered_texture, m_arrange_vbo_id);
render_icon_texture(m_arrange_icon, m_partplate_list->m_arrange_hovered_texture);
else
render_icon_texture(position_id, tex_coords_id, m_arrange_icon, m_partplate_list->m_arrange_texture, m_arrange_vbo_id);
render_icon_texture(m_arrange_icon, m_partplate_list->m_arrange_texture);
if (hover_id == 4) {
if (this->is_locked())
render_icon_texture(position_id, tex_coords_id, m_lock_icon, m_partplate_list->m_locked_hovered_texture, m_lock_vbo_id);
render_icon_texture(m_lock_icon, m_partplate_list->m_locked_hovered_texture);
else
render_icon_texture(position_id, tex_coords_id, m_lock_icon, m_partplate_list->m_lockopen_hovered_texture, m_lock_vbo_id);
render_icon_texture(m_lock_icon, m_partplate_list->m_lockopen_hovered_texture);
} else {
if (this->is_locked())
render_icon_texture(position_id, tex_coords_id, m_lock_icon, m_partplate_list->m_locked_texture, m_lock_vbo_id);
render_icon_texture(m_lock_icon, m_partplate_list->m_locked_texture);
else
render_icon_texture(position_id, tex_coords_id, m_lock_icon, m_partplate_list->m_lockopen_texture, m_lock_vbo_id);
render_icon_texture(m_lock_icon, m_partplate_list->m_lockopen_texture);
}
if (hover_id == 6)
render_icon_texture(position_id, tex_coords_id, m_plate_name_edit_icon, m_partplate_list->m_plate_name_edit_hovered_texture, m_plate_name_edit_vbo_id);
if (hover_id == PLATE_NAME_ID)
render_icon_texture(m_plate_name_edit_icon, m_partplate_list->m_plate_name_edit_hovered_texture);
else
render_icon_texture(position_id, tex_coords_id, m_plate_name_edit_icon, m_partplate_list->m_plate_name_edit_texture, m_plate_name_edit_vbo_id);
render_icon_texture(m_plate_name_edit_icon, m_partplate_list->m_plate_name_edit_texture);
if (m_partplate_list->render_plate_settings) {
bool has_plate_settings = get_bed_type() != BedType::btDefault || get_print_seq() != PrintSequence::ByDefault || !get_first_layer_print_sequence().empty() || !get_other_layers_print_sequence().empty() || has_spiral_mode_config();
bool has_plate_settings = get_bed_type() != BedType::btDefault || get_print_seq() != PrintSequence::ByDefault || !get_first_layer_print_sequence().empty() ||
!get_other_layers_print_sequence().empty() || has_spiral_mode_config();
if (hover_id == 5) {
if (!has_plate_settings)
render_icon_texture(position_id, tex_coords_id, m_plate_settings_icon, m_partplate_list->m_plate_settings_hovered_texture, m_plate_settings_vbo_id);
render_icon_texture(m_plate_settings_icon, m_partplate_list->m_plate_settings_hovered_texture);
else
render_icon_texture(position_id, tex_coords_id, m_plate_settings_icon, m_partplate_list->m_plate_settings_changed_hovered_texture,
m_plate_settings_vbo_id);
render_icon_texture(m_plate_settings_icon, m_partplate_list->m_plate_settings_changed_hovered_texture);
} else {
if (!has_plate_settings)
render_icon_texture(position_id, tex_coords_id, m_plate_settings_icon, m_partplate_list->m_plate_settings_texture, m_plate_settings_vbo_id);
render_icon_texture(m_plate_settings_icon, m_partplate_list->m_plate_settings_texture);
else
render_icon_texture(position_id, tex_coords_id, m_plate_settings_icon, m_partplate_list->m_plate_settings_changed_texture, m_plate_settings_vbo_id);
render_icon_texture(m_plate_settings_icon, m_partplate_list->m_plate_settings_changed_texture);
}
}
if (m_plate_index >= 0 && m_plate_index < MAX_PLATE_COUNT) {
render_icon_texture(position_id, tex_coords_id, m_plate_idx_icon, m_partplate_list->m_idx_textures[m_plate_index], m_plate_idx_vbo_id);
}
}
if (tex_coords_id != -1)
glsafe(::glDisableVertexAttribArray(tex_coords_id));
if (position_id != -1)
glsafe(::glDisableVertexAttribArray(position_id));
//if (bottom)
// glsafe(::glFrontFace(GL_CCW));
glsafe(::glDepthMask(GL_TRUE));
shader->stop_using();
if (m_plate_index >= 0 && m_plate_index < MAX_PLATE_COUNT) { render_icon_texture(m_plate_idx_icon, m_partplate_list->m_idx_textures[m_plate_index]); }
}
render_plate_name_texture();
}
void PartPlate::render_only_numbers(bool bottom) const
void PartPlate::render_only_numbers(bool bottom)
{
GLShaderProgram* shader = wxGetApp().get_shader("printbed");
if (shader != nullptr) {
shader->start_using();
shader->set_uniform("transparent_background", bottom);
//shader->set_uniform("svg_source", boost::algorithm::iends_with(m_partplate_list->m_del_texture.get_source(), ".svg"));
shader->set_uniform("svg_source", 0);
//if (bottom)
// glsafe(::glFrontFace(GL_CW));
glsafe(::glDepthMask(GL_FALSE));
GLint position_id = shader->get_attrib_location("v_position");
GLint tex_coords_id = shader->get_attrib_location("v_tex_coords");
if (position_id != -1) {
glsafe(::glEnableVertexAttribArray(position_id));
}
if (tex_coords_id != -1) {
glsafe(::glEnableVertexAttribArray(tex_coords_id));
}
if (m_plate_index >=0 && m_plate_index < MAX_PLATE_COUNT) {
render_icon_texture(position_id, tex_coords_id, m_plate_idx_icon, m_partplate_list->m_idx_textures[m_plate_index], m_plate_idx_vbo_id);
render_icon_texture(m_plate_idx_icon, m_partplate_list->m_idx_textures[m_plate_index]);
}
if (tex_coords_id != -1)
glsafe(::glDisableVertexAttribArray(tex_coords_id));
if (position_id != -1)
glsafe(::glDisableVertexAttribArray(position_id));
//if (bottom)
// glsafe(::glFrontFace(GL_CCW));
glsafe(::glDepthMask(GL_TRUE));
shader->stop_using();
}
}
void PartPlate::render_rectangle_for_picking(const GeometryBuffer &buffer, const float* render_color) const
{
unsigned int triangles_vcount = buffer.get_vertices_count();
//glsafe(::glDepthMask(GL_FALSE));
glsafe(::glEnableClientState(GL_VERTEX_ARRAY));
glsafe(::glColor4fv(render_color));
glsafe(::glNormal3d(0.0f, 0.0f, 1.0f));
glsafe(::glVertexPointer(3, GL_FLOAT, buffer.get_vertex_data_size(), (GLvoid*)buffer.get_vertices_data()));
glsafe(::glDrawArrays(GL_TRIANGLES, 0, (GLsizei)triangles_vcount));
glsafe(::glDisableClientState(GL_VERTEX_ARRAY));
//glsafe(::glDepthMask(GL_TRUE));
}
void PartPlate::render_label(GLCanvas3D& canvas) const {
@ -1287,62 +1084,25 @@ void PartPlate::render_right_arrow(const float* render_color, bool use_lighting)
#endif
}
void PartPlate::on_render_for_picking() const {
void PartPlate::on_render_for_picking() {
//glsafe(::glDisable(GL_DEPTH_TEST));
int hover_id = 0;
const Camera &camera = wxGetApp().plater()->get_camera();
auto view_mat = camera.get_view_matrix();
auto proj_mat = camera.get_projection_matrix();
GLShaderProgram *shader = wxGetApp().get_shader("flat");
shader->start_using();
shader->set_uniform("view_model_matrix", view_mat);
shader->set_uniform("projection_matrix", proj_mat);
std::vector<GLModel *> gl_models = {&m_triangles, &m_del_icon, &m_orient_icon, &m_arrange_icon, &m_lock_icon, &m_plate_settings_icon,
&m_plate_name_edit_icon};
for (size_t i = 0; i < gl_models.size(); i++) {
int hover_id = i;
std::array<float, 4> color = picking_color_component(hover_id);
m_grabber_color[0] = color[0];
m_grabber_color[1] = color[1];
m_grabber_color[2] = color[2];
m_grabber_color[3] = color[3];
//render_grabber(m_grabber_color, false);
render_rectangle_for_picking(m_triangles, m_grabber_color);
hover_id = 1;
color = picking_color_component(hover_id);
m_grabber_color[0] = color[0];
m_grabber_color[1] = color[1];
m_grabber_color[2] = color[2];
m_grabber_color[3] = color[3];
//render_left_arrow(m_grabber_color, false);
render_rectangle_for_picking(m_del_icon, m_grabber_color);
hover_id = 2;
color = picking_color_component(hover_id);
m_grabber_color[0] = color[0];
m_grabber_color[1] = color[1];
m_grabber_color[2] = color[2];
m_grabber_color[3] = color[3];
render_rectangle_for_picking(m_orient_icon, m_grabber_color);
hover_id = 3;
color = picking_color_component(hover_id);
m_grabber_color[0] = color[0];
m_grabber_color[1] = color[1];
m_grabber_color[2] = color[2];
m_grabber_color[3] = color[3];
render_rectangle_for_picking(m_arrange_icon, m_grabber_color);
hover_id = 4;
color = picking_color_component(hover_id);
m_grabber_color[0] = color[0];
m_grabber_color[1] = color[1];
m_grabber_color[2] = color[2];
m_grabber_color[3] = color[3];
//render_right_arrow(m_grabber_color, false);
render_rectangle_for_picking(m_lock_icon, m_grabber_color);
hover_id = 5;
color = picking_color_component(hover_id);
m_grabber_color[0] = color[0];
m_grabber_color[1] = color[1];
m_grabber_color[2] = color[2];
m_grabber_color[3] = color[3];
if (m_partplate_list->render_plate_settings)
render_rectangle_for_picking(m_plate_settings_icon, m_grabber_color);
hover_id = 6;
color = picking_color_component(hover_id);
m_grabber_color[0] = color[0];
m_grabber_color[1] = color[1];
m_grabber_color[2] = color[2];
m_grabber_color[3] = color[3];
// render_left_arrow(m_grabber_color, false);
render_rectangle_for_picking(m_plate_name_edit_icon, m_grabber_color);
gl_models[i]->set_color(-1, color);
gl_models[i]->render_geometry();
}
shader->stop_using();
}
std::array<float, 4> PartPlate::picking_color_component(int idx) const
@ -1902,6 +1662,8 @@ bool PartPlate::generate_plate_name_texture()
BOOST_LOG_TRIVIAL(error) << "PartPlate::generate_plate_name_texture(): generate_from_text_string() failed";
return false;
}
calc_vertex_for_plate_name(m_name_texture, m_plate_name_icon);
calc_vertex_for_plate_name_edit_icon(&m_name_texture, 0, m_plate_name_edit_icon);
return true;
}
@ -2549,7 +2311,9 @@ void PartPlate::set_logo_box_by_bed(const BoundingBoxf3& box)
m_cur_bed_boundingbox = box;
ExPolygon logo_poly;
generate_logo_polygon(logo_poly, box);
if (!m_logo_triangles.set_from_triangles(triangulate_expolygon_2f(logo_poly, NORMALS_UP), GROUND_Z + 0.02f)) {
auto triangles = triangulate_expolygon_2f(logo_poly, NORMALS_UP);
m_logo_triangles.reset();
if (!m_logo_triangles.init_model_from_poly(triangles, GROUND_Z + 0.01f)) {
BOOST_LOG_TRIVIAL(error) << __FUNCTION__ << ":error :Unable to create logo triangles in set_logo_box_by_bed\n";
return;
}
@ -2722,14 +2486,16 @@ bool PartPlate::set_shape(const Pointfs& shape, const Pointfs& exclude_areas, Ve
ExPolygon logo_poly;
generate_logo_polygon(logo_poly);
if (!m_logo_triangles.set_from_triangles(triangulate_expolygon_2f(logo_poly, NORMALS_UP), GROUND_Z+0.02f))
auto triangles = triangulate_expolygon_2f(logo_poly, NORMALS_UP);
m_logo_triangles.reset();
if (!m_logo_triangles.init_model_from_poly(triangles, GROUND_Z + 0.01f))
BOOST_LOG_TRIVIAL(error) << __FUNCTION__ << ":Unable to create logo triangles\n";
else {
;
}
if (m_partplate_list && m_partplate_list->m_bed3d && !m_partplate_list->m_bed3d->get_model_filename().empty()) {
auto cur_bed = m_partplate_list->m_bed3d;
set_logo_box_by_bed(cur_bed->get_model().get_bounding_box().transformed(Geometry::translation_transform(m_origin)));
set_logo_box_by_bed(cur_bed->get_cur_bed_model_box());
}
ExPolygon poly;
@ -2814,31 +2580,49 @@ void PartPlate::render(bool bottom, bool only_body, bool force_background_color,
glsafe(::glEnable(GL_DEPTH_TEST));
glsafe(::glEnable(GL_BLEND));
glsafe(::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
glsafe(::glEnableClientState(GL_VERTEX_ARRAY));
glsafe(::glDepthMask(GL_FALSE));
const Camera &camera = wxGetApp().plater()->get_camera();
auto view_mat = camera.get_view_matrix();
auto proj_mat = camera.get_projection_matrix();
{
GLShaderProgram *shader = wxGetApp().get_shader("flat");
shader->start_using();
shader->set_uniform("view_model_matrix", view_mat);
shader->set_uniform("projection_matrix", proj_mat);
if (!bottom) {
// draw background
render_background(force_background_color);
render_exclude_area(force_background_color);
}
render_grid(bottom);
render_height_limit(mode);
if (!bottom && m_selected && !force_background_color) {
shader->stop_using();
}
{
GLShaderProgram *shader = wxGetApp().get_shader("printbed");
shader->start_using();
shader->set_uniform("view_model_matrix", view_mat);
shader->set_uniform("projection_matrix", proj_mat);
shader->set_uniform("svg_source", 0);
shader->set_uniform("transparent_background", 0);
if (!bottom && m_selected && !force_background_color) {//bed all icon
if (m_partplate_list)
render_logo(bottom, m_partplate_list->render_cali_logo && render_cali);
else
render_logo(bottom);
}
render_height_limit(mode);
{
shader->set_uniform("transparent_background", bottom);
render_icons(bottom, only_body, hover_id);
if (!force_background_color) {
render_only_numbers(bottom);
}
glsafe(::glDisableClientState(GL_VERTEX_ARRAY));
}
shader->stop_using();
}
glsafe(::glDepthMask(GL_TRUE));
glsafe(::glDisable(GL_BLEND));
//if (with_label) {
@ -5555,17 +5339,9 @@ void PartPlateList::BedTextureInfo::TexturePart::update_buffer()
}
}
if (!buffer)
buffer = new GeometryBuffer();
if (buffer->set_from_triangles(triangulate_expolygon_2f(poly, NORMALS_UP), GROUND_Z + 0.02f)) {
release_vbo();
unsigned int* vbo_id_ptr = const_cast<unsigned int*>(&vbo_id);
glsafe(::glGenBuffers(1, vbo_id_ptr));
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, *vbo_id_ptr));
glsafe(::glBufferData(GL_ARRAY_BUFFER, (GLsizeiptr)buffer->get_vertices_data_size(), (const GLvoid*)buffer->get_vertices_data(), GL_STATIC_DRAW));
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
} else {
if (!buffer) buffer = new GLModel();
buffer->reset();
if (!buffer->init_model_from_poly(triangulate_expolygon_2f(poly, NORMALS_UP), GROUND_Z + 0.02f)) {
BOOST_LOG_TRIVIAL(error) << __FUNCTION__ << ":Unable to create buffer triangles\n";
}
}

View File

@ -128,32 +128,34 @@ private:
Slic3r::Geometry::Transformation position;
std::vector<Vec3f> positions;
unsigned int m_vbo_id{ 0 };
GeometryBuffer m_triangles;
GeometryBuffer m_exclude_triangles;
GeometryBuffer m_logo_triangles;
GeometryBuffer m_gridlines;
GeometryBuffer m_gridlines_bolder;
GeometryBuffer m_height_limit_common;
GeometryBuffer m_height_limit_bottom;
GeometryBuffer m_height_limit_top;
GeometryBuffer m_del_icon;
GeometryBuffer m_plate_name_edit_icon;
GLModel m_triangles;
GLModel m_exclude_triangles;
GLModel m_logo_triangles;
GLModel m_gridlines;
GLModel m_gridlines_bolder;
GLModel m_height_limit_common;
GLModel m_height_limit_bottom;
GLModel m_height_limit_top;
GLModel m_del_icon;
GLModel m_plate_name_edit_icon;
//GeometryBuffer m_del_and_background_icon;
mutable unsigned int m_del_vbo_id{ 0 };
GeometryBuffer m_arrange_icon;
GLModel m_arrange_icon;
mutable unsigned int m_arrange_vbo_id{ 0 };
GeometryBuffer m_orient_icon;
GLModel m_orient_icon;
mutable unsigned int m_orient_vbo_id{ 0 };
GeometryBuffer m_lock_icon;
GLModel m_lock_icon;
mutable unsigned int m_lock_vbo_id{ 0 };
GeometryBuffer m_plate_settings_icon;
GLModel m_plate_settings_icon;
mutable unsigned int m_plate_settings_vbo_id{ 0 };
GeometryBuffer m_plate_idx_icon;
GLModel m_plate_filament_map_icon;
mutable unsigned int m_plate_filament_map_vbo_id{0};
GLModel m_plate_idx_icon;
mutable unsigned int m_plate_idx_vbo_id{ 0 };
mutable unsigned int m_plate_name_edit_vbo_id{0};
GLTexture m_texture;
mutable float m_grabber_color[4];
float m_scale_factor{ 1.0f };
GLUquadricObject* m_quadric;
int m_hover_id;
@ -166,7 +168,7 @@ private:
// part plate name
std::string m_name; // utf8 string
bool m_name_change = false;
GeometryBuffer m_plate_name_icon;
GLModel m_plate_name_icon;
mutable unsigned int m_plate_name_vbo_id{0};
GLTexture m_name_texture;
@ -181,37 +183,42 @@ private:
void calc_exclude_triangles(const ExPolygon& poly);
void calc_gridlines(const ExPolygon& poly, const BoundingBox& pp_bbox);
void calc_height_limit();
void calc_vertex_for_number(int index, bool one_number, GeometryBuffer &buffer);
void calc_vertex_for_plate_name(GLTexture& texture, GeometryBuffer &buffer);
void calc_vertex_for_plate_name_edit_icon(GLTexture *texture, int index, GeometryBuffer &buffer);
void calc_vertex_for_icons(int index, GeometryBuffer &buffer);
void calc_vertex_for_number(int index, bool one_number, GLModel &gl_model);
void calc_vertex_for_plate_name(GLTexture &texture, GLModel &buffer);
void calc_vertex_for_plate_name_edit_icon(GLTexture *texture, int index, GLModel &buffer);
void calc_vertex_for_icons(int index, GLModel &gl_model);
void calc_vertex_for_icons_background(int icon_count, GeometryBuffer &buffer);
void render_background(bool force_default_color = false) const;
void render_background(bool force_default_color = false);
void render_logo(bool bottom, bool render_cali = true);
void render_logo_texture(GLTexture& logo_texture, const GeometryBuffer& logo_buffer, bool bottom, unsigned int vbo_id) const;
void render_exclude_area(bool force_default_color) const;
void render_logo_texture(GLTexture &logo_texture, GLModel &logo_buffer, bool bottom);
void render_exclude_area(bool force_default_color);
//void render_background_for_picking(const float* render_color) const;
void render_grid(bool bottom) const;
void render_height_limit(PartPlate::HeightLimitMode mode = HEIGHT_LIMIT_BOTH) const;
void render_grid(bool bottom);
void render_height_limit(PartPlate::HeightLimitMode mode = HEIGHT_LIMIT_BOTH);
void render_label(GLCanvas3D& canvas) const;
void render_grabber(const float* render_color, bool use_lighting) const;
void render_face(float x_size, float y_size) const;
void render_arrows(const float* render_color, bool use_lighting) const;
void render_left_arrow(const float* render_color, bool use_lighting) const;
void render_right_arrow(const float* render_color, bool use_lighting) const;
void render_icon_texture(int position_id, int tex_coords_id, const GeometryBuffer &buffer, GLTexture &texture, unsigned int &vbo_id) const;
void render_plate_name_texture(int position_id, int tex_coords_id);
void render_icon_texture(GLModel &buffer, GLTexture &texture);
void render_plate_name_texture();
void render_icons(bool bottom, bool only_body = false, int hover_id = -1);
void render_only_numbers(bool bottom) const;
void render_rectangle_for_picking(const GeometryBuffer &buffer, const float* render_color) const;
void on_render_for_picking() const;
void render_only_numbers(bool bottom);
void on_render_for_picking();
std::array<float, 4> picking_color_component(int idx) const;
void release_opengl_resource();
public:
static const unsigned int PLATE_BASE_ID = 255 * 255 * 253;
static const unsigned int PLATE_NAME_HOVER_ID = 6;
//static const unsigned int PLATE_FILAMENT_MAP_ID = 6;//todo
static const unsigned int GRABBER_COUNT = 7;
static const unsigned int PLATE_NAME_ID = GRABBER_COUNT-1;
static std::array<float, 4> SELECT_COLOR;
static std::array<float, 4> UNSELECT_COLOR;
@ -375,7 +382,7 @@ public:
bool intersects(const BoundingBoxf3& bb) const;
void render(bool bottom, bool only_body = false, bool force_background_color = false, HeightLimitMode mode = HEIGHT_LIMIT_NONE, int hover_id = -1, bool render_cali = false);
void render_for_picking() const { on_render_for_picking(); }
void render_for_picking() { on_render_for_picking(); }
void set_selected();
void set_unselected();
void set_hover_id(int id) { m_hover_id = id; }
@ -619,7 +626,7 @@ public:
std::string filename;
GLTexture* texture { nullptr };
Vec2d offset;
GeometryBuffer* buffer { nullptr };
GLModel* buffer{nullptr};
TexturePart(float xx, float yy, float ww, float hh, std::string file){
x = xx; y = yy;
w = ww; h = hh;

View File

@ -13388,7 +13388,7 @@ int Plater::select_plate_by_hover_id(int hover_id, bool right_click, bool isModi
int action, plate_index;
plate_index = hover_id / PartPlate::GRABBER_COUNT;
action = isModidyPlateName ? PartPlate::PLATE_NAME_HOVER_ID : hover_id % PartPlate::GRABBER_COUNT;
action = isModidyPlateName ? PartPlate::PLATE_NAME_ID : hover_id % PartPlate::GRABBER_COUNT;
BOOST_LOG_TRIVIAL(info) << __FUNCTION__ << boost::format(": enter, hover_id %1%, plate_index %2%, action %3%")%hover_id % plate_index %action;
if (action == 0)