BambuStudio/resources/shaders/110/mainframe_composite.fs
jun.zhang 9f060f9135 NEW: cherry-pick rendering-stuff to github branch
jira: no-jira

Change-Id: If615d572b2021e707cc9ff037fefeabf46dacfa4
2025-03-24 09:04:57 +08:00

10 lines
138 B
GLSL

#version 110
uniform sampler2D u_sampler;
varying vec2 tex_coords;
void main()
{
gl_FragColor = texture2D(u_sampler, tex_coords);
}