BambuStudio/resources/shaders/110/toolpaths_lines.vs
jun.zhang 9f060f9135 NEW: cherry-pick rendering-stuff to github branch
jira: no-jira

Change-Id: If615d572b2021e707cc9ff037fefeabf46dacfa4
2025-03-24 09:04:57 +08:00

17 lines
326 B
GLSL

#version 110
attribute vec3 v_position;
attribute vec3 v_normal;
uniform mat4 view_model_matrix;
uniform mat4 projection_matrix;
uniform mat3 normal_matrix;
varying vec3 eye_normal;
void main()
{
gl_Position = projection_matrix * view_model_matrix * vec4(v_position, 1.0);
eye_normal = normal_matrix * v_normal;
}