jun.zhang 9f060f9135 NEW: cherry-pick rendering-stuff to github branch
jira: no-jira

Change-Id: If615d572b2021e707cc9ff037fefeabf46dacfa4
2025-03-24 09:04:57 +08:00

17 lines
227 B
GLSL

#version 140
uniform mat4 ProjMtx;
in vec2 Position;
in vec2 UV;
in vec4 Color;
out vec2 Frag_UV;
out vec4 color;
void main()
{
Frag_UV = UV;
color = Color;
gl_Position = ProjMtx * vec4(Position.xy, 0.0, 1.0);
}