[general]
version = 2
name = Fast
definition = ultimaker2_plus

[metadata]
type = quality
material = generic_pp_ultimaker2_plus_0.6_mm
weight = -2
quality_type = draft
setting_version = 4

[values]
acceleration_enabled = True
acceleration_layer_0 = =acceleration_topbottom
acceleration_prime_tower = =math.ceil(acceleration_print * 2000 / 4000)
acceleration_print = 4000
acceleration_support = =math.ceil(acceleration_print * 2000 / 4000)
acceleration_support_interface = =acceleration_topbottom
acceleration_topbottom = =math.ceil(acceleration_print * 500 / 4000)
acceleration_wall = =math.ceil(acceleration_print * 1000 / 4000)
acceleration_wall_0 = =math.ceil(acceleration_wall * 500 / 1000)
brim_width = 20
cool_fan_full_at_height = =layer_height_0 + 4 * layer_height
cool_fan_speed_max = 100
cool_min_layer_time_fan_speed_max = 6
cool_min_speed = 20
infill_line_width = =round(line_width * 0.6 / 0.57, 2)
infill_overlap = 0
infill_pattern = cubic
infill_wipe_dist = 0
jerk_enabled = True
jerk_layer_0 = =jerk_topbottom
jerk_prime_tower = =math.ceil(jerk_print * 15 / 25)
jerk_print = 25
jerk_support = =math.ceil(jerk_print * 15 / 25)
jerk_support_interface = =jerk_topbottom
jerk_topbottom = =math.ceil(jerk_print * 5 / 25)
jerk_wall = =math.ceil(jerk_print * 10 / 25)
jerk_wall_0 = =math.ceil(jerk_wall * 5 / 10)
layer_height = 0.2
line_width = =machine_nozzle_size * 0.95
multiple_mesh_overlap = 0
retraction_count_max = 12
retraction_extrusion_window = 1
retraction_hop = 0.15
retraction_hop_enabled = True
retraction_hop_only_when_collides = True
retraction_min_travel = 0.5
retraction_prime_speed = 15
skin_overlap = 10
skirt_brim_line_width = 0.6
speed_layer_0 = 25
speed_prime_tower = =speed_topbottom
speed_print = 25
speed_support_interface = =speed_topbottom
speed_topbottom = =math.ceil(speed_print * 25 / 25)
speed_travel = 250
speed_travel_layer_0 = 50
speed_wall = =math.ceil(speed_print * 25 / 25)
speed_wall_0 = =math.ceil(speed_wall * 20 / 25)
support_angle = 60
support_bottom_distance = =support_z_distance / 2
support_top_distance = =support_z_distance
support_xy_distance = =wall_line_width_0 * 2.5
support_xy_distance_overhang = =wall_line_width_0
support_z_distance = =layer_height * 2
top_bottom_thickness = 1.1
travel_avoid_distance = 3
wall_0_inset = 0
wall_line_width_x = =round(line_width * 0.57 / 0.57, 2)
wall_thickness = 1.14

