Add option to overhang shader to make rendering model errors optional

CURA-7147
This commit is contained in:
Jaime van Kessel 2020-04-20 15:11:28 +02:00
parent 9a2d2d32bf
commit 020f66b245
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GPG Key ID: 3710727397403C91
2 changed files with 15 additions and 6 deletions

View File

@ -61,6 +61,7 @@ class PreviewPass(RenderPass):
self._shader.setUniformValue("u_ambientColor", [0.1, 0.1, 0.1, 1.0])
self._shader.setUniformValue("u_specularColor", [0.6, 0.6, 0.6, 1.0])
self._shader.setUniformValue("u_shininess", 20.0)
self._shader.setUniformValue("u_renderError", 0.0) # We don't want any error markers!.
self._shader.setUniformValue("u_faceId", -1) # Don't render any selected faces in the preview.
if not self._non_printing_shader:

View File

@ -38,6 +38,8 @@ fragment =
varying highp vec3 f_vertex;
varying highp vec3 f_normal;
uniform lowp float u_renderError;
float round(float f)
{
return sign(f) * floor(abs(f) + 0.5);
@ -66,9 +68,11 @@ fragment =
finalColor = (-normal.y > u_overhangAngle) ? u_overhangColor : finalColor;
vec3 grid = vec3(f_vertex.x - round(f_vertex.x), f_vertex.y - round(f_vertex.y), f_vertex.z - round(f_vertex.z));
finalColor.a = dot(grid, grid) < 0.245 ? 0.667 : 1.0;
if(u_renderError > 0.5)
{
vec3 grid = vec3(f_vertex.x - round(f_vertex.x), f_vertex.y - round(f_vertex.y), f_vertex.z - round(f_vertex.z));
finalColor.a = dot(grid, grid) < 0.245 ? 0.667 : 1.0;
}
gl_FragColor = finalColor;
}
@ -104,6 +108,7 @@ fragment41core =
uniform highp vec3 u_lightPosition;
uniform mediump float u_shininess;
uniform highp vec3 u_viewPosition;
uniform lowp float u_renderError;
uniform lowp float u_overhangAngle;
uniform lowp vec4 u_overhangColor;
@ -139,9 +144,11 @@ fragment41core =
finalColor = (u_faceId != gl_PrimitiveID) ? ((-normal.y > u_overhangAngle) ? u_overhangColor : finalColor) : u_faceColor;
frag_color = finalColor;
vec3 grid = f_vertex - round(f_vertex);
frag_color.a = dot(grid, grid) < 0.245 ? 0.667 : 1.0;
if(u_renderError > 0.5)
{
vec3 grid = f_vertex - round(f_vertex);
frag_color.a = dot(grid, grid) < 0.245 ? 0.667 : 1.0;
}
}
[defaults]
@ -151,6 +158,7 @@ u_specularColor = [0.4, 0.4, 0.4, 1.0]
u_overhangColor = [1.0, 0.0, 0.0, 1.0]
u_faceColor = [0.0, 0.0, 1.0, 1.0]
u_shininess = 20.0
u_renderError = 1.0
[bindings]
u_modelMatrix = model_matrix