From 033a4615ebbd7f8adaead4c641f661997f7796d2 Mon Sep 17 00:00:00 2001 From: Mark Burton Date: Fri, 1 Dec 2017 17:47:08 +0000 Subject: [PATCH] Call resetLayerData() before adding LayerDataDecorator to scene node rather than afterwards. This ensures that the layer data is reset before the scene is rendered. --- plugins/CuraEngineBackend/ProcessSlicedLayersJob.py | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/plugins/CuraEngineBackend/ProcessSlicedLayersJob.py b/plugins/CuraEngineBackend/ProcessSlicedLayersJob.py index 37ab451d16..7a43b43fd0 100644 --- a/plugins/CuraEngineBackend/ProcessSlicedLayersJob.py +++ b/plugins/CuraEngineBackend/ProcessSlicedLayersJob.py @@ -208,6 +208,10 @@ class ProcessSlicedLayersJob(Job): self._progress_message.hide() return + view = Application.getInstance().getController().getActiveView() + if view.getPluginId() == "SimulationView": + view.resetLayerData() + # Add LayerDataDecorator to scene node to indicate that the node has layer data decorator = LayerDataDecorator.LayerDataDecorator() decorator.setLayerData(layer_mesh) @@ -226,10 +230,6 @@ class ProcessSlicedLayersJob(Job): if self._progress_message: self._progress_message.setProgress(100) - view = Application.getInstance().getController().getActiveView() - if view.getPluginId() == "SimulationView": - view.resetLayerData() - if self._progress_message: self._progress_message.hide()