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https://git.mirrors.martin98.com/https://github.com/Ultimaker/Cura
synced 2025-04-21 13:19:37 +08:00
Merge pull request #2758 from fieldOfView/feature_mesh_types
Improved mesh type UX (Per Model Settings)
This commit is contained in:
commit
0668f80792
@ -52,6 +52,8 @@ class Arrange:
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# Place all objects fixed nodes
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for fixed_node in fixed_nodes:
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vertices = fixed_node.callDecoration("getConvexHull")
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if not vertices:
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continue
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points = copy.deepcopy(vertices._points)
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shape_arr = ShapeArray.fromPolygon(points, scale = scale)
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arranger.place(0, 0, shape_arr)
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@ -56,6 +56,11 @@ class ConvexHullDecorator(SceneNodeDecorator):
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if self._node is None:
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return None
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if getattr(self._node, "_non_printing_mesh", False):
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# infill_mesh, cutting_mesh and anti_overhang_mesh do not need a convex hull
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# node._non_printing_mesh is set in SettingOverrideDecorator
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return None
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hull = self._compute2DConvexHull()
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if self._global_stack and self._node:
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@ -22,6 +22,14 @@ class SettingOverrideDecorator(SceneNodeDecorator):
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## Event indicating that the user selected a different extruder.
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activeExtruderChanged = Signal()
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## Non-printing meshes
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#
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# If these settings are True for any mesh, the mesh does not need a convex hull,
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# and is sent to the slicer regardless of whether it fits inside the build volume.
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# Note that Support Mesh is not in here because it actually generates
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# g-code in the volume of the mesh.
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_non_printing_mesh_settings = {"anti_overhang_mesh", "infill_mesh", "cutting_mesh"}
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def __init__(self):
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super().__init__()
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self._stack = PerObjectContainerStack(stack_id = id(self))
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@ -78,6 +86,8 @@ class SettingOverrideDecorator(SceneNodeDecorator):
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Application.getInstance().getBackend().needsSlicing()
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Application.getInstance().getBackend().tickle()
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self._node._non_printing_mesh = any(self._stack.getProperty(setting, "value") for setting in self._non_printing_mesh_settings)
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## Makes sure that the stack upon which the container stack is placed is
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# kept up to date.
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def _updateNextStack(self):
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@ -45,14 +45,6 @@ class GcodeStartEndFormatter(Formatter):
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## Job class that builds up the message of scene data to send to CuraEngine.
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class StartSliceJob(Job):
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## Meshes that are sent to the engine regardless of being outside of the
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# build volume.
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#
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# If these settings are True for any mesh, the build volume is ignored.
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# Note that Support Mesh is not in here because it actually generates
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# g-code in the volume of the mesh.
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_not_printed_mesh_settings = {"anti_overhang_mesh", "infill_mesh", "cutting_mesh"}
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def __init__(self, slice_message):
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super().__init__()
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@ -141,8 +133,7 @@ class StartSliceJob(Job):
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temp_list = []
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for node in DepthFirstIterator(self._scene.getRoot()):
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if type(node) is SceneNode and node.getMeshData() and node.getMeshData().getVertices() is not None:
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if not getattr(node, "_outside_buildarea", False)\
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or (node.callDecoration("getStack") and any(node.callDecoration("getStack").getProperty(setting, "value") for setting in self._not_printed_mesh_settings)):
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if not getattr(node, "_outside_buildarea", False) or getattr(node, "_non_printing_mesh", False):
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temp_list.append(node)
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Job.yieldThread()
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@ -26,17 +26,92 @@ Item {
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spacing: UM.Theme.getSize("default_margin").height
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Row
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{
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spacing: UM.Theme.getSize("default_margin").width
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Label
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{
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text: catalog.i18nc("@label","Mesh Type")
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font: UM.Theme.getFont("default")
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color: UM.Theme.getColor("text")
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height: UM.Theme.getSize("setting").height
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verticalAlignment: Text.AlignVCenter
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}
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ComboBox
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{
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id: meshTypeSelection
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style: UM.Theme.styles.combobox
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onActivated: {
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UM.ActiveTool.setProperty("MeshType", model.get(index).type)
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}
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model: ListModel
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{
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id: meshTypeModel
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Component.onCompleted:
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{
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meshTypeModel.append({
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type: "",
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text: catalog.i18nc("@label", "Normal model")
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});
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meshTypeModel.append({
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type: "support_mesh",
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text: catalog.i18nc("@label", "Print as support")
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});
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meshTypeModel.append({
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type: "anti_overhang_mesh",
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text: catalog.i18nc("@label", "Don't support overlap with other models")
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});
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meshTypeModel.append({
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type: "cutting_mesh",
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text: catalog.i18nc("@label", "Modify settings for overlap with other models")
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});
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meshTypeModel.append({
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type: "infill_mesh",
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text: catalog.i18nc("@label", "Modify settings for infill of other models")
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});
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meshTypeSelection.updateCurrentIndex();
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}
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}
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function updateCurrentIndex()
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{
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var mesh_type = UM.ActiveTool.properties.getValue("MeshType");
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for(var index=0; index < meshTypeSelection.model.count; index++)
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{
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if(meshTypeSelection.model.get(index).type == mesh_type)
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{
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meshTypeSelection.currentIndex = index;
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return;
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}
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}
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meshTypeSelection.currentIndex = 0;
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}
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}
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Connections
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{
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target: UM.Selection
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onSelectionChanged: meshTypeSelection.updateCurrentIndex()
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}
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}
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Column
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{
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// This is to ensure that the panel is first increasing in size up to 200 and then shows a scrollbar.
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// It kinda looks ugly otherwise (big panel, no content on it)
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id: currentSettings
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property int maximumHeight: 200 * screenScaleFactor
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height: Math.min(contents.count * (UM.Theme.getSize("section").height + UM.Theme.getSize("default_lining").height), maximumHeight)
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visible: ["support_mesh", "anti_overhang_mesh"].indexOf(meshTypeSelection.model.get(meshTypeSelection.currentIndex).type) == -1
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ScrollView
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{
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height: parent.height
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width: UM.Theme.getSize("setting").width + UM.Theme.getSize("setting").height
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width: UM.Theme.getSize("setting").width
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style: UM.Theme.styles.scrollview
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ListView
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@ -49,6 +124,7 @@ Item {
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id: addedSettingsModel;
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containerId: Cura.MachineManager.activeDefinitionId
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expanded: [ "*" ]
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exclude: [ "support_mesh", "anti_overhang_mesh", "cutting_mesh", "infill_mesh" ]
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visibilityHandler: Cura.PerObjectSettingVisibilityHandler
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{
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@ -58,6 +134,7 @@ Item {
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delegate: Row
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{
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spacing: - UM.Theme.getSize("default_margin").width
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Loader
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{
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id: settingLoader
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@ -112,7 +189,7 @@ Item {
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Button
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{
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width: (UM.Theme.getSize("setting").height / 2) | 0
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width: Math.floor(UM.Theme.getSize("setting").height / 2)
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height: UM.Theme.getSize("setting").height
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onClicked: addedSettingsModel.setVisible(model.key, false)
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@ -125,7 +202,7 @@ Item {
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{
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anchors.verticalCenter: parent.verticalCenter
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width: parent.width
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height: parent.height / 2
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height: width
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sourceSize.width: width
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sourceSize.height: width
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color: control.hovered ? UM.Theme.getColor("setting_control_button_hover") : UM.Theme.getColor("setting_control_button")
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@ -201,9 +278,9 @@ Item {
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Button
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{
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id: customise_settings_button;
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height: UM.Theme.getSize("setting").height;
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visible: parseInt(UM.Preferences.getValue("cura/active_mode")) == 1
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id: customiseSettingsButton;
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height: UM.Theme.getSize("setting_control").height;
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visible: currentSettings.visible
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text: catalog.i18nc("@action:button", "Select settings");
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@ -223,21 +300,12 @@ Item {
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{
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text: control.text;
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color: UM.Theme.getColor("setting_control_text");
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font: UM.Theme.getFont("default")
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anchors.centerIn: parent
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}
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}
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onClicked: settingPickDialog.visible = true;
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Connections
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{
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target: UM.Preferences;
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onPreferenceChanged:
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{
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customise_settings_button.visible = parseInt(UM.Preferences.getValue("cura/active_mode"))
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}
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}
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}
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}
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@ -325,7 +393,7 @@ Item {
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}
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visibilityHandler: UM.SettingPreferenceVisibilityHandler {}
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expanded: [ "*" ]
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exclude: [ "machine_settings", "command_line_settings" ]
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exclude: [ "machine_settings", "command_line_settings", "support_mesh", "anti_overhang_mesh", "cutting_mesh", "infill_mesh" ]
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}
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delegate:Loader
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{
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@ -8,6 +8,7 @@ from UM.Application import Application
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from UM.Preferences import Preferences
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from cura.Settings.SettingOverrideDecorator import SettingOverrideDecorator
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from cura.Settings.ExtruderManager import ExtruderManager
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from UM.Settings.SettingInstance import SettingInstance
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from UM.Event import Event
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@ -18,7 +19,7 @@ class PerObjectSettingsTool(Tool):
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super().__init__()
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self._model = None
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self.setExposedProperties("SelectedObjectId", "ContainerID", "SelectedActiveExtruder")
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self.setExposedProperties("SelectedObjectId", "ContainerID", "SelectedActiveExtruder", "MeshType")
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self._advanced_mode = False
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self._multi_extrusion = False
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@ -70,6 +71,39 @@ class PerObjectSettingsTool(Tool):
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selected_object.addDecorator(SettingOverrideDecorator())
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selected_object.callDecoration("setActiveExtruder", extruder_stack_id)
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def setMeshType(self, mesh_type):
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selected_object = Selection.getSelectedObject(0)
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stack = selected_object.callDecoration("getStack") #Don't try to get the active extruder since it may be None anyway.
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if not stack:
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selected_object.addDecorator(SettingOverrideDecorator())
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stack = selected_object.callDecoration("getStack")
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settings = stack.getTop()
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for property_key in ["infill_mesh", "cutting_mesh", "support_mesh", "anti_overhang_mesh"]:
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if property_key != mesh_type:
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if settings.getInstance(property_key):
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settings.removeInstance(property_key)
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else:
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if not (settings.getInstance(property_key) and settings.getProperty(property_key, "value")):
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definition = stack.getSettingDefinition(property_key)
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new_instance = SettingInstance(definition, settings)
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new_instance.setProperty("value", True)
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new_instance.resetState() # Ensure that the state is not seen as a user state.
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settings.addInstance(new_instance)
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def getMeshType(self):
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selected_object = Selection.getSelectedObject(0)
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stack = selected_object.callDecoration("getStack") #Don't try to get the active extruder since it may be None anyway.
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if not stack:
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return ""
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settings = stack.getTop()
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for property_key in ["infill_mesh", "cutting_mesh", "support_mesh", "anti_overhang_mesh"]:
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if settings.getInstance(property_key) and settings.getProperty(property_key, "value"):
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return property_key
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return ""
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def _onPreferenceChanged(self, preference):
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if preference == "cura/active_mode":
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self._advanced_mode = Preferences.getInstance().getValue(preference) == 1
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@ -27,25 +27,33 @@ class SolidView(View):
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self._enabled_shader = None
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self._disabled_shader = None
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self._non_printing_shader = None
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self._extruders_model = ExtrudersModel()
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self._theme = None
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def beginRendering(self):
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scene = self.getController().getScene()
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renderer = self.getRenderer()
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if not self._theme:
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self._theme = Application.getInstance().getTheme()
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if not self._enabled_shader:
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self._enabled_shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "overhang.shader"))
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theme = Application.getInstance().getTheme()
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self._enabled_shader.setUniformValue("u_overhangColor", Color(*theme.getColor("model_overhang").getRgb()))
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self._enabled_shader.setUniformValue("u_overhangColor", Color(*self._theme.getColor("model_overhang").getRgb()))
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if not self._disabled_shader:
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self._disabled_shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "striped.shader"))
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theme = Application.getInstance().getTheme()
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self._disabled_shader.setUniformValue("u_diffuseColor1", Color(*theme.getColor("model_unslicable").getRgb()))
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self._disabled_shader.setUniformValue("u_diffuseColor2", Color(*theme.getColor("model_unslicable_alt").getRgb()))
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self._disabled_shader.setUniformValue("u_diffuseColor1", Color(*self._theme.getColor("model_unslicable").getRgb()))
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self._disabled_shader.setUniformValue("u_diffuseColor2", Color(*self._theme.getColor("model_unslicable_alt").getRgb()))
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self._disabled_shader.setUniformValue("u_width", 50.0)
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if not self._non_printing_shader:
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self._non_printing_shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "transparent_object.shader"))
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self._non_printing_shader.setUniformValue("u_diffuseColor", Color(*self._theme.getColor("model_non_printing").getRgb()))
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self._non_printing_shader.setUniformValue("u_opacity", 0.6)
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global_container_stack = Application.getInstance().getGlobalContainerStack()
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if global_container_stack:
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support_extruder_nr = global_container_stack.getProperty("support_extruder_nr", "value")
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@ -68,11 +76,19 @@ class SolidView(View):
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uniforms = {}
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shade_factor = 1.0
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per_mesh_stack = node.callDecoration("getStack")
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# Get color to render this mesh in from ExtrudersModel
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extruder_index = 0
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extruder_id = node.callDecoration("getActiveExtruder")
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if extruder_id:
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extruder_index = max(0, self._extruders_model.find("id", extruder_id))
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# Use the support extruder instead of the active extruder if this is a support_mesh
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if per_mesh_stack:
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if per_mesh_stack.getProperty("support_mesh", "value"):
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extruder_index = int(global_container_stack.getProperty("support_extruder_nr", "value"))
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try:
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material_color = self._extruders_model.getItem(extruder_index)["color"]
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except KeyError:
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@ -94,19 +110,17 @@ class SolidView(View):
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except ValueError:
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pass
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if hasattr(node, "_outside_buildarea"):
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if node._outside_buildarea:
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renderer.queueNode(node, shader = self._disabled_shader)
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if getattr(node, "_non_printing_mesh", False):
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if per_mesh_stack and (per_mesh_stack.getProperty("infill_mesh", "value") or per_mesh_stack.getProperty("cutting_mesh", "value")):
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renderer.queueNode(node, shader = self._non_printing_shader, uniforms = uniforms, transparent = True)
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else:
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renderer.queueNode(node, shader = self._enabled_shader, uniforms = uniforms)
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renderer.queueNode(node, shader = self._non_printing_shader, transparent = True)
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elif getattr(node, "_outside_buildarea", False):
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renderer.queueNode(node, shader = self._disabled_shader)
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else:
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renderer.queueNode(node, material = self._enabled_shader, uniforms = uniforms)
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renderer.queueNode(node, shader = self._enabled_shader, uniforms = uniforms)
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if node.callDecoration("isGroup") and Selection.isSelected(node):
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renderer.queueNode(scene.getRoot(), mesh = node.getBoundingBoxMesh(), mode = RenderBatch.RenderMode.LineLoop)
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def endRendering(self):
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pass
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#def _onPreferenceChanged(self, preference):
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#if preference == "view/show_overhang": ## Todo: This a printer only setting. Should be removed from Uranium.
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#self._enabled_material = None
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@ -111,6 +111,7 @@ u_modelMatrix = model_matrix
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u_viewProjectionMatrix = view_projection_matrix
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u_normalMatrix = normal_matrix
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u_lightPosition = light_0_position
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u_diffuseColor = diffuse_color
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[attributes]
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a_vertex = vertex
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@ -266,6 +266,7 @@
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"model_unslicable": [122, 122, 122, 255],
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"model_unslicable_alt": [172, 172, 127, 255],
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"model_selection_outline": [12, 169, 227, 255],
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"model_non_printing": [122, 122, 122, 255],
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"xray": [26, 26, 62, 255],
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"xray_error": [255, 0, 0, 255],
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