Use a decorator to track Z offset

This makes it much easier to correct for Z offset after operations

CURA-196 #Ready-for-Review
This commit is contained in:
Arjen Hiemstra 2015-10-23 14:03:43 +02:00
parent d0b5fe84b8
commit 07c9ecc931
3 changed files with 36 additions and 10 deletions

View File

@ -37,6 +37,7 @@ from . import CameraAnimation
from . import PrintInformation
from . import CuraActions
from . import MultiMaterialDecorator
from . import ZOffsetDecorator
from PyQt5.QtCore import pyqtSlot, QUrl, Qt, pyqtSignal, pyqtProperty, QEvent, Q_ENUMS
from PyQt5.QtGui import QColor, QIcon
@ -342,14 +343,12 @@ class CuraApplication(QtApplication):
continue #Grouped nodes don't need resetting as their parent (the group) is resetted)
nodes.append(node)
if nodes:
op = GroupedOperation()
for node in nodes:
# Ensure that the object is above the build platform
move_distance = node.getBoundingBox().center.y
if move_distance <= 0:
move_distance = -node.getBoundingBox().bottom
op.addOperation(SetTransformOperation(node, Vector(0,move_distance,0)))
node.removeDecorator(ZOffsetDecorator.ZOffsetDecorator)
op.addOperation(SetTransformOperation(node, Vector(0,0,0)))
op.push()
@ -371,10 +370,8 @@ class CuraApplication(QtApplication):
for node in nodes:
# Ensure that the object is above the build platform
move_distance = node.getBoundingBox().center.y
if move_distance <= 0:
move_distance = -node.getBoundingBox().bottom
op.addOperation(SetTransformOperation(node, Vector(0,move_distance,0), Quaternion(), Vector(1, 1, 1)))
node.removeDecorator(ZOffsetDecorator.ZOffsetDecorator)
op.addOperation(SetTransformOperation(node, Vector(0,0,0), Quaternion(), Vector(1, 1, 1)))
op.push()

View File

@ -17,6 +17,7 @@ from cura.ConvexHullDecorator import ConvexHullDecorator
from . import PlatformPhysicsOperation
from . import ConvexHullJob
from . import ZOffsetDecorator
import time
import threading
@ -69,8 +70,12 @@ class PlatformPhysics:
# Move it downwards if bottom is above platform
move_vector = Vector()
if not (node.getParent() and node.getParent().callDecoration("isGroup")): #If an object is grouped, don't move it down
z_offset = node.callDecoration("getZOffset") if node.getDecorator(ZOffsetDecorator.ZOffsetDecorator) else 0
if bbox.bottom > 0:
move_vector.setY(-bbox.bottom)
move_vector.setY(-bbox.bottom + z_offset)
elif bbox.bottom < z_offset:
move_vector.setY((-bbox.bottom) - z_offset)
#if not Float.fuzzyCompare(bbox.bottom, 0.0):
# pass#move_vector.setY(-bbox.bottom)
@ -149,5 +154,16 @@ class PlatformPhysics:
self._enabled = False
def _onToolOperationStopped(self, tool):
if tool.getPluginId() == "TranslateTool":
for node in Selection.getAllSelectedObjects():
if node.getBoundingBox().bottom < 0:
if not node.getDecorator(ZOffsetDecorator.ZOffsetDecorator):
node.addDecorator(ZOffsetDecorator.ZOffsetDecorator())
node.callDecoration("setZOffset", node.getBoundingBox().bottom)
else:
if node.getDecorator(ZOffsetDecorator.ZOffsetDecorator):
node.removeDecorator(ZOffsetDecorator.ZOffsetDecorator)
self._enabled = True
self._onChangeTimerFinished()

13
cura/ZOffsetDecorator.py Normal file
View File

@ -0,0 +1,13 @@
from UM.Scene.SceneNodeDecorator import SceneNodeDecorator
## A decorator that stores the amount an object has been moved below the platform.
class ZOffsetDecorator(SceneNodeDecorator):
def __init__(self):
self._z_offset = 0
def setZOffset(self, offset):
print("setZOffset", offset)
self._z_offset = offset
def getZOffset(self):
return self._z_offset