Convert the last bits over to the changed API

This commit is contained in:
Arjen Hiemstra 2015-08-11 17:02:17 +02:00
parent f60dc01e66
commit 09cfda095b
6 changed files with 28 additions and 26 deletions

View File

@ -55,12 +55,12 @@ class BuildVolume(SceneNode):
if not self._material:
self._material = renderer.createMaterial(
Resources.getPath(Resources.ShadersLocation, "basic.vert"),
Resources.getPath(Resources.ShadersLocation, "vertexcolor.frag")
Resources.getPath(Resources.Shaders, "basic.vert"),
Resources.getPath(Resources.Shaders, "vertexcolor.frag")
)
self._grid_material = renderer.createMaterial(
Resources.getPath(Resources.ShadersLocation, "basic.vert"),
Resources.getPath(Resources.ShadersLocation, "grid.frag")
Resources.getPath(Resources.Shaders, "basic.vert"),
Resources.getPath(Resources.Shaders, "grid.frag")
)
self._grid_material.setUniformValue("u_gridColor0", Color(245, 245, 245, 255))
self._grid_material.setUniformValue("u_gridColor1", Color(205, 202, 201, 255))
@ -135,7 +135,7 @@ class BuildVolume(SceneNode):
self._aabb = AxisAlignedBox(minimum = Vector(minW, minH - 1.0, minD), maximum = Vector(maxW, maxH, maxD))
settings = Application.getInstance().getActiveMachine()
settings = Application.getInstance().getMachineManager().getActiveMachineInstance()
skirt_size = 0.0
if settings.getSettingValueByKey("adhesion_type") == "None":

View File

@ -14,7 +14,7 @@ class ConvexHullDecorator(SceneNodeDecorator):
self._convex_hull_node = None
self._convex_hull_job = None
settings = Application.getInstance().getActiveMachine()
settings = Application.getInstance().getMachineManager().getActiveMachineInstance()
print_sequence_setting = settings.getSettingByKey("print_sequence")
if print_sequence_setting:
print_sequence_setting.valueChanged.connect(self._onPrintSequenceSettingChanged)

View File

@ -162,17 +162,20 @@ class CuraApplication(QtApplication):
self.setMainQml(Resources.getPath(self.ResourceTypes.QmlFiles, "Cura.qml"))
self.initializeEngine()
#if self.getMachines():
#active_machine_pref = Preferences.getInstance().getValue("cura/active_machine")
#if active_machine_pref:
#for machine in self.getMachines():
#if machine.getName() == active_machine_pref:
#self.setActiveMachine(machine)
manager = self.getMachineManager()
if manager.getMachineInstances():
active_machine_pref = Preferences.getInstance().getValue("cura/active_machine")
if active_machine_pref:
index = manager.findMachineInstance(active_machine_pref)
if index != -1:
manager.setActiveMachineInstance(manager.getMachineInstance(index))
#if not self.getActiveMachine():
#self.setActiveMachine(self.getMachines()[0])
#else:
#self.requestAddPrinter.emit()
if not manager.getActiveMachineInstance():
manager.setActiveMachineInstance(manager.getMachineInstance(index))
else:
self.requestAddPrinter.emit()
manager.setActiveProfile(manager.getProfiles()[0])
if self._engine.rootObjects:
self.closeSplash()
@ -462,7 +465,7 @@ class CuraApplication(QtApplication):
Selection.remove(node)
def _onActiveMachineChanged(self):
machine = self.getActiveMachine()
machine = self.getMachineManager().getActiveMachineInstance()
if machine:
Preferences.getInstance().setValue("cura/active_machine", machine.getName())

View File

@ -52,10 +52,10 @@ class LayerView(View):
renderer.setRenderSelection(False)
if not self._material:
self._material = renderer.createMaterial(Resources.getPath(Resources.ShadersLocation, "basic.vert"), Resources.getPath(Resources.ShadersLocation, "vertexcolor.frag"))
self._material = renderer.createMaterial(Resources.getPath(Resources.Shaders, "basic.vert"), Resources.getPath(Resources.Shaders, "vertexcolor.frag"))
self._material.setUniformValue("u_color", [1.0, 0.0, 0.0, 1.0])
self._selection_material = renderer.createMaterial(Resources.getPath(Resources.ShadersLocation, "basic.vert"), Resources.getPath(Resources.ShadersLocation, "color.frag"))
self._selection_material = renderer.createMaterial(Resources.getPath(Resources.Shaders, "basic.vert"), Resources.getPath(Resources.Shaders, "color.frag"))
self._selection_material.setUniformValue("u_color", Color(35, 35, 35, 128))
for node in DepthFirstIterator(scene.getRoot()):

View File

@ -119,13 +119,13 @@ UM.MainWindow {
title: qsTr("&Machine");
Instantiator {
model: UM.Models.machinesModel
model: UM.MachineInstancesModel { }
MenuItem {
text: model.name;
checkable: true;
checked: model.active;
exclusiveGroup: machineMenuGroup;
onTriggered: UM.Models.machinesModel.setActive(index)
onTriggered: UM.MachineManager.setActiveMachineInstance(model.name)
}
onObjectAdded: machineMenu.insertItem(index, object)
onObjectRemoved: machineMenu.removeItem(object)

View File

@ -6,7 +6,7 @@ import QtQuick.Controls 1.1
import QtQuick.Controls.Styles 1.1
import QtQuick.Layouts 1.1
import UM 1.0 as UM
import UM 1.1 as UM
Column {
id: base;
@ -78,8 +78,7 @@ Column {
ToolButton {
id: machineButton;
text: UM.Application.machineName;
tooltip: UM.Application.machineName;
text: UM.MachineManager.activeMachineInstance;
style: UM.Theme.styles.sidebar_header_button;
@ -88,13 +87,13 @@ Column {
menu: Menu {
id: machineMenu;
Instantiator {
model: UM.Models.machinesModel
model: UM.MachineInstancesModel { }
MenuItem {
text: model.name;
checkable: true;
checked: model.active;
exclusiveGroup: machineMenuGroup;
onTriggered: UM.Models.machinesModel.setActive(index)
onTriggered: UM.MachineManager.setActiveMachineInstance(model.name);
}
onObjectAdded: machineMenu.insertItem(index, object)
onObjectRemoved: machineMenu.removeItem(object)