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https://git.mirrors.martin98.com/https://github.com/Ultimaker/Cura
synced 2025-04-22 13:49:39 +08:00
Clean up and code style fixing
Contributes to CURA-6683.
This commit is contained in:
parent
4dd6c5b03a
commit
0b9052b068
@ -24,12 +24,30 @@ Item
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readonly property string infill_mesh_type: "infill_mesh"
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readonly property string anti_overhang_mesh_type: "anti_overhang_mesh"
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property var current_mesh_type: UM.ActiveTool.properties.getValue("MeshType")
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property var currentMeshType: UM.ActiveTool.properties.getValue("MeshType")
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// Update the view every time the currentMeshType changes
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onCurrentMeshTypeChanged:
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{
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// set checked state of mesh type buttons
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normalButton.checked = currentMeshType === normal_mesh_type
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supportMeshButton.checked = currentMeshType === support_mesh_type
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overhangMeshButton.checked = currentMeshType === infill_mesh_type || currentMeshType === cutting_mesh_type
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antiOverhangMeshButton.checked = currentMeshType === anti_overhang_mesh_type
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onCurrent_mesh_typeChanged: updateView(current_mesh_type)
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// update active type label
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for (var button in meshTypeButtons.children)
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{
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if (meshTypeButtons.children[button].checked)
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{
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meshTypeLabel.text = catalog.i18nc("@label","Mesh Type") + ": " + meshTypeButtons.children[button].text
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break
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}
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}
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}
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function setOverhangsMeshType(){
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function setOverhangsMeshType()
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{
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if (infillOnlyCheckbox.checked)
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{
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setMeshType(infill_mesh_type)
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@ -40,27 +58,11 @@ Item
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}
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}
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function setMeshType(type){
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function setMeshType(type)
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{
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UM.ActiveTool.setProperty("MeshType", type)
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}
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function updateView(type) {
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// set checked state of mesh type buttons
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normalButton.checked = type === normal_mesh_type
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supportMeshButton.checked = type === support_mesh_type
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overhangMeshButton.checked = type === infill_mesh_type || type === cutting_mesh_type
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antiOverhangMeshButton.checked = type === anti_overhang_mesh_type
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// update active type label
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for (var button in meshTypeButtons.children)
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{
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if(meshTypeButtons.children[button].checked){
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meshTypeLabel.text = catalog.i18nc("@label","Mesh Type") + ": " + meshTypeButtons.children[button].text
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break
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}
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}
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}
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UM.I18nCatalog { id: catalog; name: "uranium"}
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Column
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@ -143,13 +145,14 @@ Item
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style: UM.Theme.styles.checkbox;
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visible: current_mesh_type === infill_mesh_type || current_mesh_type === cutting_mesh_type
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visible: currentMeshType === infill_mesh_type || currentMeshType === cutting_mesh_type
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onClicked: setOverhangsMeshType()
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Binding {
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Binding
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{
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target: infillOnlyCheckbox
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property: "checked"
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value: current_mesh_type === infill_mesh_type
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value: currentMeshType === infill_mesh_type
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}
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}
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@ -160,7 +163,7 @@ Item
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id: currentSettings
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property int maximumHeight: 200 * screenScaleFactor
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height: Math.min(contents.count * (UM.Theme.getSize("section").height + UM.Theme.getSize("default_lining").height), maximumHeight)
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visible: current_mesh_type != "anti_overhang_mesh"
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visible: currentMeshType != "anti_overhang_mesh"
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ScrollView
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{
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@ -190,7 +193,7 @@ Item
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{
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var excluded_settings = [ "support_mesh", "anti_overhang_mesh", "cutting_mesh", "infill_mesh" ]
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if(current_mesh_type == "support_mesh")
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if(currentMeshType == "support_mesh")
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{
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excluded_settings = excluded_settings.concat(base.all_categories_except_support)
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}
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@ -204,7 +207,8 @@ Item
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// For some reason the model object is updated after removing him from the memory and
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// it happens only on Windows. For this reason, set the destroyed value manually.
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Component.onDestruction: {
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Component.onDestruction:
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{
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setDestroyed(true)
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}
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}
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@ -229,7 +233,8 @@ Item
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//causing nasty issues when selecting different options. So disable asynchronous loading of enum type completely.
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asynchronous: model.type != "enum" && model.type != "extruder"
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onLoaded: {
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onLoaded:
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{
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settingLoader.item.showRevertButton = false
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settingLoader.item.showInheritButton = false
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settingLoader.item.showLinkedSettingIcon = false
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@ -385,7 +390,7 @@ Item
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onClicked:
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{
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settingPickDialog.visible = true;
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if (current_mesh_type == "support_mesh")
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if (currentMeshType == "support_mesh")
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{
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settingPickDialog.additional_excluded_settings = base.all_categories_except_support;
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}
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@ -413,7 +418,7 @@ Item
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if(visible)
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{
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// Set skip setting, it will prevent from resetting selected mesh_type
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contents.model.visibilityHandler.addSkipResetSetting(current_mesh_type)
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contents.model.visibilityHandler.addSkipResetSetting(currentMeshType)
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listview.model.forceUpdate()
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updateFilter()
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@ -435,10 +440,12 @@ Item
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listview.model.filter = new_filter
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}
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TextField {
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TextField
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{
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id: filterInput
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anchors {
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anchors
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{
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top: parent.top
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left: parent.left
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right: toggleShowAll.left
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@ -454,7 +461,8 @@ Item
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{
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id: toggleShowAll
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anchors {
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anchors
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{
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top: parent.top
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right: parent.right
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}
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@ -521,11 +529,10 @@ Item
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}
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rightButtons: [
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Button {
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Button
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{
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text: catalog.i18nc("@action:button", "Close")
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onClicked: {
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settingPickDialog.visible = false
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}
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onClicked: settingPickDialog.visible = false
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}
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]
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}
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