Clean up and code style fixing

Contributes to CURA-6683.
This commit is contained in:
Diego Prado Gesto 2019-09-17 15:12:46 +02:00
parent 4dd6c5b03a
commit 0b9052b068

View File

@ -24,12 +24,30 @@ Item
readonly property string infill_mesh_type: "infill_mesh"
readonly property string anti_overhang_mesh_type: "anti_overhang_mesh"
property var current_mesh_type: UM.ActiveTool.properties.getValue("MeshType")
property var currentMeshType: UM.ActiveTool.properties.getValue("MeshType")
// Update the view every time the currentMeshType changes
onCurrentMeshTypeChanged:
{
// set checked state of mesh type buttons
normalButton.checked = currentMeshType === normal_mesh_type
supportMeshButton.checked = currentMeshType === support_mesh_type
overhangMeshButton.checked = currentMeshType === infill_mesh_type || currentMeshType === cutting_mesh_type
antiOverhangMeshButton.checked = currentMeshType === anti_overhang_mesh_type
onCurrent_mesh_typeChanged: updateView(current_mesh_type)
// update active type label
for (var button in meshTypeButtons.children)
{
if (meshTypeButtons.children[button].checked)
{
meshTypeLabel.text = catalog.i18nc("@label","Mesh Type") + ": " + meshTypeButtons.children[button].text
break
}
}
}
function setOverhangsMeshType(){
function setOverhangsMeshType()
{
if (infillOnlyCheckbox.checked)
{
setMeshType(infill_mesh_type)
@ -40,27 +58,11 @@ Item
}
}
function setMeshType(type){
function setMeshType(type)
{
UM.ActiveTool.setProperty("MeshType", type)
}
function updateView(type) {
// set checked state of mesh type buttons
normalButton.checked = type === normal_mesh_type
supportMeshButton.checked = type === support_mesh_type
overhangMeshButton.checked = type === infill_mesh_type || type === cutting_mesh_type
antiOverhangMeshButton.checked = type === anti_overhang_mesh_type
// update active type label
for (var button in meshTypeButtons.children)
{
if(meshTypeButtons.children[button].checked){
meshTypeLabel.text = catalog.i18nc("@label","Mesh Type") + ": " + meshTypeButtons.children[button].text
break
}
}
}
UM.I18nCatalog { id: catalog; name: "uranium"}
Column
@ -143,13 +145,14 @@ Item
style: UM.Theme.styles.checkbox;
visible: current_mesh_type === infill_mesh_type || current_mesh_type === cutting_mesh_type
visible: currentMeshType === infill_mesh_type || currentMeshType === cutting_mesh_type
onClicked: setOverhangsMeshType()
Binding {
Binding
{
target: infillOnlyCheckbox
property: "checked"
value: current_mesh_type === infill_mesh_type
value: currentMeshType === infill_mesh_type
}
}
@ -160,7 +163,7 @@ Item
id: currentSettings
property int maximumHeight: 200 * screenScaleFactor
height: Math.min(contents.count * (UM.Theme.getSize("section").height + UM.Theme.getSize("default_lining").height), maximumHeight)
visible: current_mesh_type != "anti_overhang_mesh"
visible: currentMeshType != "anti_overhang_mesh"
ScrollView
{
@ -190,7 +193,7 @@ Item
{
var excluded_settings = [ "support_mesh", "anti_overhang_mesh", "cutting_mesh", "infill_mesh" ]
if(current_mesh_type == "support_mesh")
if(currentMeshType == "support_mesh")
{
excluded_settings = excluded_settings.concat(base.all_categories_except_support)
}
@ -204,7 +207,8 @@ Item
// For some reason the model object is updated after removing him from the memory and
// it happens only on Windows. For this reason, set the destroyed value manually.
Component.onDestruction: {
Component.onDestruction:
{
setDestroyed(true)
}
}
@ -229,7 +233,8 @@ Item
//causing nasty issues when selecting different options. So disable asynchronous loading of enum type completely.
asynchronous: model.type != "enum" && model.type != "extruder"
onLoaded: {
onLoaded:
{
settingLoader.item.showRevertButton = false
settingLoader.item.showInheritButton = false
settingLoader.item.showLinkedSettingIcon = false
@ -385,7 +390,7 @@ Item
onClicked:
{
settingPickDialog.visible = true;
if (current_mesh_type == "support_mesh")
if (currentMeshType == "support_mesh")
{
settingPickDialog.additional_excluded_settings = base.all_categories_except_support;
}
@ -413,7 +418,7 @@ Item
if(visible)
{
// Set skip setting, it will prevent from resetting selected mesh_type
contents.model.visibilityHandler.addSkipResetSetting(current_mesh_type)
contents.model.visibilityHandler.addSkipResetSetting(currentMeshType)
listview.model.forceUpdate()
updateFilter()
@ -435,10 +440,12 @@ Item
listview.model.filter = new_filter
}
TextField {
TextField
{
id: filterInput
anchors {
anchors
{
top: parent.top
left: parent.left
right: toggleShowAll.left
@ -454,7 +461,8 @@ Item
{
id: toggleShowAll
anchors {
anchors
{
top: parent.top
right: parent.right
}
@ -521,11 +529,10 @@ Item
}
rightButtons: [
Button {
Button
{
text: catalog.i18nc("@action:button", "Close")
onClicked: {
settingPickDialog.visible = false
}
onClicked: settingPickDialog.visible = false
}
]
}