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Merge pull request #18310 from Ultimaker/CURA-10542-drop_to_buildplate
Cura 10542 drop to buildplate
This commit is contained in:
commit
14ef281771
@ -1082,6 +1082,10 @@ class CuraApplication(QtApplication):
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def getTextManager(self, *args) -> "TextManager":
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def getTextManager(self, *args) -> "TextManager":
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return self._text_manager
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return self._text_manager
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@pyqtSlot(bool)
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def getWorkplaceDropToBuildplate(self, drop_to_build_plate: bool) ->None:
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return self._physics.setAppPerModelDropDown(drop_to_build_plate)
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def getCuraFormulaFunctions(self, *args) -> "CuraFormulaFunctions":
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def getCuraFormulaFunctions(self, *args) -> "CuraFormulaFunctions":
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if self._cura_formula_functions is None:
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if self._cura_formula_functions is None:
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self._cura_formula_functions = CuraFormulaFunctions(self)
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self._cura_formula_functions = CuraFormulaFunctions(self)
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@ -38,7 +38,14 @@ class PlatformPhysics:
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self._minimum_gap = 2 # It is a minimum distance (in mm) between two models, applicable for small models
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self._minimum_gap = 2 # It is a minimum distance (in mm) between two models, applicable for small models
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Application.getInstance().getPreferences().addPreference("physics/automatic_push_free", False)
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Application.getInstance().getPreferences().addPreference("physics/automatic_push_free", False)
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Application.getInstance().getPreferences().addPreference("physics/automatic_drop_down", True)
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Application.getInstance().getPreferences().addPreference("physics/automatic_drop_down", False)
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self._app_per_model_drop = Application.getInstance().getPreferences().getValue("physics/automatic_drop_down")
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def getAppPerModelDropDown(self):
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return self._app_per_model_drop
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def setAppPerModelDropDown(self, drop_to_buildplate):
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self._app_per_model_drop = drop_to_buildplate
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def _onSceneChanged(self, source):
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def _onSceneChanged(self, source):
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if not source.callDecoration("isSliceable"):
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if not source.callDecoration("isSliceable"):
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@ -71,6 +78,7 @@ class PlatformPhysics:
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# We try to shuffle all the nodes to prevent "locked" situations, where iteration B inverts iteration A.
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# We try to shuffle all the nodes to prevent "locked" situations, where iteration B inverts iteration A.
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# By shuffling the order of the nodes, this might happen a few times, but at some point it will resolve.
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# By shuffling the order of the nodes, this might happen a few times, but at some point it will resolve.
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random.shuffle(nodes)
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random.shuffle(nodes)
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for node in nodes:
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for node in nodes:
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if node is root or not isinstance(node, SceneNode) or node.getBoundingBox() is None:
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if node is root or not isinstance(node, SceneNode) or node.getBoundingBox() is None:
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continue
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continue
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@ -80,7 +88,10 @@ class PlatformPhysics:
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# Move it downwards if bottom is above platform
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# Move it downwards if bottom is above platform
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move_vector = Vector()
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move_vector = Vector()
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if node.getSetting(SceneNodeSettings.AutoDropDown, app_automatic_drop_down) and not (node.getParent() and node.getParent().callDecoration("isGroup") or node.getParent() != root) and node.isEnabled(): #If an object is grouped, don't move it down
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# if per model drop is different then app_automatic_drop, in case of 3mf loading when user changes this setting for that model
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if (self._app_per_model_drop != app_automatic_drop_down):
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node.setSetting(SceneNodeSettings.AutoDropDown, self._app_per_model_drop)
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if node.getSetting(SceneNodeSettings.AutoDropDown, self._app_per_model_drop) and not (node.getParent() and node.getParent().callDecoration("isGroup") or node.getParent() != root) and node.isEnabled(): #If an object is grouped, don't move it down
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z_offset = node.callDecoration("getZOffset") if node.getDecorator(ZOffsetDecorator.ZOffsetDecorator) else 0
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z_offset = node.callDecoration("getZOffset") if node.getDecorator(ZOffsetDecorator.ZOffsetDecorator) else 0
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move_vector = move_vector.set(y = -bbox.bottom + z_offset)
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move_vector = move_vector.set(y = -bbox.bottom + z_offset)
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@ -168,6 +179,8 @@ class PlatformPhysics:
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op = PlatformPhysicsOperation.PlatformPhysicsOperation(node, move_vector)
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op = PlatformPhysicsOperation.PlatformPhysicsOperation(node, move_vector)
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op.push()
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op.push()
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# setting this drop to model same as app_automatic_drop_down
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self._app_per_model_drop = app_automatic_drop_down
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# After moving, we have to evaluate the boundary checks for nodes
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# After moving, we have to evaluate the boundary checks for nodes
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build_volume.updateNodeBoundaryCheck()
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build_volume.updateNodeBoundaryCheck()
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@ -299,6 +299,11 @@ class WorkspaceDialog(QObject):
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Application.getInstance().getBackend().close()
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Application.getInstance().getBackend().close()
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@pyqtSlot(bool)
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def setDropToBuildPlateForModel(self, drop_to_buildplate: bool) -> None:
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CuraApplication.getInstance().getWorkplaceDropToBuildplate(drop_to_buildplate)
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def setMaterialConflict(self, material_conflict: bool) -> None:
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def setMaterialConflict(self, material_conflict: bool) -> None:
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if self._has_material_conflict != material_conflict:
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if self._has_material_conflict != material_conflict:
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self._has_material_conflict = material_conflict
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self._has_material_conflict = material_conflict
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@ -300,6 +300,25 @@ UM.Dialog
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}
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}
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}
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}
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Row
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{
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id: dropToBuildPlate
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width: parent.width
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height: childrenRect.height
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spacing: UM.Theme.getSize("default_margin").width
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UM.CheckBox
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{
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id: checkDropModels
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text: catalog.i18nc("@text:window", "Drop models to buildplate")
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checked: UM.Preferences.getValue("physics/automatic_drop_down")
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onCheckedChanged: manager.setDropToBuildPlateForModel(checked)
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}
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function reloadValue()
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{
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checkDropModels.checked = UM.Preferences.getValue("physics/automatic_drop_down")
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}
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}
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Row
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Row
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{
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{
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id: clearBuildPlateWarning
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id: clearBuildPlateWarning
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@ -422,6 +441,7 @@ UM.Dialog
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materialSection.reloadValues()
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materialSection.reloadValues()
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profileSection.reloadValues()
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profileSection.reloadValues()
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printerSection.reloadValues()
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printerSection.reloadValues()
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dropToBuildPlate.reloadValue()
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}
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}
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}
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}
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}
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}
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@ -509,11 +509,14 @@ UM.PreferencesPage
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id: dropDownCheckbox
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id: dropDownCheckbox
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text: catalog.i18nc("@option:check", "Automatically drop models to the build plate")
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text: catalog.i18nc("@option:check", "Automatically drop models to the build plate")
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checked: boolCheck(UM.Preferences.getValue("physics/automatic_drop_down"))
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checked: boolCheck(UM.Preferences.getValue("physics/automatic_drop_down"))
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onCheckedChanged: UM.Preferences.setValue("physics/automatic_drop_down", checked)
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onCheckedChanged:
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{
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UM.Preferences.setValue("physics/automatic_drop_down", checked)
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CuraApplication.getWorkplaceDropToBuildplate(checked)
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}
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}
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}
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}
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}
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UM.TooltipArea
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UM.TooltipArea
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{
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{
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width: childrenRect.width;
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width: childrenRect.width;
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@ -222,7 +222,7 @@ Item
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UM.Label
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UM.Label
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{
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{
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id: toolHint
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id: toolHint
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text: UM.Controller.properties.getValue("ToolHint") != undefined ? UM.ActiveTool.properties.getValue("ToolHint") : ""
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text: UM.Controller.properties.getValue("ToolHint") != undefined ? UM.Controller.properties.getValue("ToolHint") : ""
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color: UM.Theme.getColor("tooltip_text")
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color: UM.Theme.getColor("tooltip_text")
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anchors.horizontalCenter: parent.horizontalCenter
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anchors.horizontalCenter: parent.horizontalCenter
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}
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}
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