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Merge branch 'master' of github.com:Ultimaker/Cura
This commit is contained in:
commit
17a1d4c840
@ -902,25 +902,20 @@ Item
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{
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target: infillDensity
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property: "containerStackId"
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value:
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{
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// associate this binding with Cura.MachineManager.activeMachineId in the beginning so this
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// binding will be triggered when activeMachineId is changed too.
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// Otherwise, if this value only depends on the extruderIds, it won't get updated when the
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// machine gets changed.
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var activeStackId = Cura.MachineManager.activeStackId;
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value: {
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if(machineExtruderCount.properties.value == 1)
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{
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//Not settable per extruder or there only is global, so we must pick global.
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return activeStackId;
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// not settable per extruder or there only is global, so we must pick global
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if (machineExtruderCount.properties.value == 1) {
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return Cura.MachineManager.activeStackId
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}
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if(infillInheritStackProvider.properties.limit_to_extruder != null && infillInheritStackProvider.properties.limit_to_extruder >= 0)
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{
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//We have limit_to_extruder, so pick that stack.
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return ExtruderManager.extruderIds[String(infillInheritStackProvider.properties.limit_to_extruder)];
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// return the ID of the extruder when the infill is limited to an extruder
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if (infillInheritStackProvider.properties.limit_to_extruder != null && infillInheritStackProvider.properties.limit_to_extruder >= 0) {
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return ExtruderManager.extruderIds[String(infillInheritStackProvider.properties.limit_to_extruder)]
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}
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return activeStackId;
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// default to the global stack
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return Cura.MachineManager.activeStackId
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}
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}
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@ -31,10 +31,10 @@ fragment =
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vec4 minorGridColor = mix(u_plateColor, u_gridColor1, 1.0 - min(minorLine, 1.0));
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// Compute anti-aliased world-space major grid lines
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vec2 majorGrid = abs(fract(coord / 10 - 0.5) - 0.5) / fwidth(coord / 10);
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vec2 majorGrid = abs(fract(coord / 10.0 - 0.5) - 0.5) / fwidth(coord / 10.0);
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float majorLine = min(majorGrid.x, majorGrid.y);
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frag_color = mix(minorGridColor, u_gridColor0, 1.0 - min(majorLine, 1.0));
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gl_FragColor = mix(minorGridColor, u_gridColor0, 1.0 - min(majorLine, 1.0));
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}
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vertex41core =
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@ -72,7 +72,7 @@ fragment41core =
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vec4 minorGridColor = mix(u_plateColor, u_gridColor1, 1.0 - min(minorLine, 1.0));
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// Compute anti-aliased world-space major grid lines
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vec2 majorGrid = abs(fract(coord / 10 - 0.5) - 0.5) / fwidth(coord / 10);
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vec2 majorGrid = abs(fract(coord / 10.0 - 0.5) - 0.5) / fwidth(coord / 10.0);
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float majorLine = min(majorGrid.x, majorGrid.y);
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frag_color = mix(minorGridColor, u_gridColor0, 1.0 - min(majorLine, 1.0));
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