From 18b88065f45f8a871763a635808237729c66bf8e Mon Sep 17 00:00:00 2001 From: Ghostkeeper Date: Tue, 22 Aug 2017 16:40:11 +0200 Subject: [PATCH] Render build plate slightly lower than grid to prevent Z fighting Looks much better. Contributes to issue CURA-4150. --- cura/BuildVolume.py | 1 + 1 file changed, 1 insertion(+) diff --git a/cura/BuildVolume.py b/cura/BuildVolume.py index 2757a37609..7514f15c14 100755 --- a/cura/BuildVolume.py +++ b/cura/BuildVolume.py @@ -174,6 +174,7 @@ class BuildVolume(SceneNode): self._plate_shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "color.shader")) theme = Application.getInstance().getTheme() self._plate_shader.setUniformValue("u_color", Color(*theme.getColor("buildplate").getRgb())) + self._plate_shader.setUniformValue("u_z_bias", 0.01) renderer.queueNode(self, mode = RenderBatch.RenderMode.Lines) renderer.queueNode(self, mesh = self._origin_mesh)