Ignore sceneChange signals if the camera triggered them in some places

These places weren't interested in all changes. They can probably be more
strict, but the camera is a really safe bet (and already greatly decreases
the number of updates, especially when just moving the camera)
This commit is contained in:
Jaime van Kessel 2019-02-19 17:06:48 +01:00
parent 6143906fa4
commit 22b70e1a34
3 changed files with 16 additions and 7 deletions

View File

@ -1,6 +1,6 @@
# Copyright (c) 2018 Ultimaker B.V.
# Cura is released under the terms of the LGPLv3 or higher.
from UM.Scene.Camera import Camera
from cura.Scene.CuraSceneNode import CuraSceneNode
from cura.Settings.ExtruderManager import ExtruderManager
from UM.Application import Application #To modify the maximum zoom level.
@ -112,8 +112,6 @@ class BuildVolume(SceneNode):
self._setting_change_timer.setSingleShot(True)
self._setting_change_timer.timeout.connect(self._onSettingChangeTimerFinished)
# Must be after setting _build_volume_message, apparently that is used in getMachineManager.
# activeQualityChanged is always emitted after setActiveVariant, setActiveMaterial and setActiveQuality.
# Therefore this works.
@ -131,7 +129,9 @@ class BuildVolume(SceneNode):
def _onSceneChanged(self, source):
if self._global_container_stack:
self._scene_change_timer.start()
# Just ignore the camera scene updates. The build volume won't change because of it!
if not isinstance(source, Camera):
self._scene_change_timer.start()
def _onSceneChangeTimerFinished(self):
root = self._application.getController().getScene().getRoot()
@ -148,7 +148,7 @@ class BuildVolume(SceneNode):
if active_extruder_changed is not None:
node.callDecoration("getActiveExtruderChangedSignal").disconnect(self._updateDisallowedAreasAndRebuild)
node.decoratorsChanged.disconnect(self._updateNodeListeners)
self._updateDisallowedAreasAndRebuild() # make sure we didn't miss anything before we updated the node listeners
self.rebuild()
self._scene_objects = new_scene_objects
self._onSettingPropertyChanged("print_sequence", "value") # Create fake event, so right settings are triggered.
@ -667,6 +667,7 @@ class BuildVolume(SceneNode):
# ``_updateDisallowedAreas`` method itself shouldn't call ``rebuild``,
# since there may be other changes before it needs to be rebuilt, which
# would hit performance.
def _updateDisallowedAreasAndRebuild(self):
self._updateDisallowedAreas()
self._updateRaftThickness()

View File

@ -4,6 +4,7 @@
from PyQt5.QtCore import QTimer, pyqtSignal, pyqtProperty
from UM.Application import Application
from UM.Scene.Camera import Camera
from UM.Scene.Selection import Selection
from UM.Qt.ListModel import ListModel
@ -51,7 +52,8 @@ class MultiBuildPlateModel(ListModel):
return self._active_build_plate
def _updateSelectedObjectBuildPlateNumbersDelayed(self, *args):
self._update_timer.start()
if not isinstance(args[0], Camera):
self._update_timer.start()
def _updateSelectedObjectBuildPlateNumbers(self, *args):
result = set()

View File

@ -9,6 +9,7 @@ from UM.Application import Application
from UM.Extension import Extension
from UM.Logger import Logger
from UM.Message import Message
from UM.Scene.Camera import Camera
from UM.i18n import i18nCatalog
from UM.PluginRegistry import PluginRegistry
from UM.Scene.Iterator.DepthFirstIterator import DepthFirstIterator
@ -35,7 +36,12 @@ class ModelChecker(QObject, Extension):
## Pass-through to allow UM.Signal to connect with a pyqtSignal.
def _onChanged(self, *args, **kwargs):
self.onChanged.emit()
# Ignore camera updates.
if len(args) == 0:
self.onChanged.emit()
return
if not isinstance(args[0], Camera):
self.onChanged.emit()
## Called when plug-ins are initialized.
#