Fix merge conflicts

This commit is contained in:
Lipu Fei 2019-05-23 11:37:51 +02:00
commit 288770b991

View File

@ -114,14 +114,11 @@ class SettingOverrideDecorator(SceneNodeDecorator):
def _onSettingChanged(self, setting_key, property_name): # Reminder: 'property' is a built-in function
# We're only interested in a few settings and only if it's value changed.
if property_name == "value":
if setting_key in self._non_printing_mesh_settings or setting_key in self._non_thumbnail_visible_settings:
# Trigger slice/need slicing if the value has changed.
new_is_non_printing_mesh = self._evaluateIsNonPrintingMesh()
self._is_non_thumbnail_visible_mesh = self._evaluateIsNonThumbnailVisibleMesh()
if self._is_non_printing_mesh != new_is_non_printing_mesh:
self._is_non_printing_mesh = new_is_non_printing_mesh
# Trigger slice/need slicing if the value has changed.
self._is_non_printing_mesh = self._evaluateIsNonPrintingMesh()
self._is_non_thumbnail_visible_mesh = self._evaluateIsNonThumbnailVisibleMesh()
# Only calculate the bounding box of the mesh if it's an actual mesh (and not a helper)
self._node.setCalculateBoundingBox(not self._is_non_printing_mesh)
Application.getInstance().getBackend().needsSlicing()
Application.getInstance().getBackend().tickle()