Merge branch 'master' of github.com:Ultimaker/cura

This commit is contained in:
Aleksei S 2018-01-11 13:34:14 +01:00
commit 2ca6541712
2 changed files with 17 additions and 6 deletions

View File

@ -73,7 +73,7 @@ class CuraActions(QObject):
# \param count The number of times to multiply the selection.
@pyqtSlot(int)
def multiplySelection(self, count: int) -> None:
job = MultiplyObjectsJob(Selection.getAllSelectedObjects(), count, 8)
job = MultiplyObjectsJob(Selection.getAllSelectedObjects(), count, min_offset = 8)
job.start()
## Delete all selected objects.

View File

@ -1421,16 +1421,20 @@ class CuraApplication(QtApplication):
filename = job.getFileName()
self._currently_loading_files.remove(filename)
root = self.getController().getScene().getRoot()
arranger = Arrange.create(scene_root = root)
min_offset = 8
self.fileLoaded.emit(filename)
arrange_objects_on_load = (
not Preferences.getInstance().getValue("cura/use_multi_build_plate") or
not Preferences.getInstance().getValue("cura/not_arrange_objects_on_load"))
target_build_plate = self.getBuildPlateModel().activeBuildPlate if arrange_objects_on_load else -1
root = self.getController().getScene().getRoot()
fixed_nodes = []
for node_ in DepthFirstIterator(root):
if node_.callDecoration("isSliceable") and node_.callDecoration("getBuildPlateNumber") == target_build_plate:
fixed_nodes.append(node_)
arranger = Arrange.create(fixed_nodes = fixed_nodes)
min_offset = 8
for original_node in nodes:
# Create a CuraSceneNode just if the original node is not that type
@ -1479,7 +1483,14 @@ class CuraApplication(QtApplication):
# Step is for skipping tests to make it a lot faster. it also makes the outcome somewhat rougher
node, _ = arranger.findNodePlacement(node, offset_shape_arr, hull_shape_arr, step = 10)
node.addDecorator(BuildPlateDecorator(target_build_plate))
# This node is deepcopied from some other node which already has a BuildPlateDecorator, but the deepcopy
# of BuildPlateDecorator produces one that's assoicated with build plate -1. So, here we need to check if
# the BuildPlateDecorator exists or not and always set the correct build plate number.
build_plate_decorator = node.getDecorator(BuildPlateDecorator)
if build_plate_decorator is None:
build_plate_decorator = BuildPlateDecorator(target_build_plate)
node.addDecorator(build_plate_decorator)
build_plate_decorator.setBuildPlateNumber(target_build_plate)
op = AddSceneNodeOperation(node, scene.getRoot())
op.push()