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Merge branch 'master' of github.com:Ultimaker/cura
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commit
2ca6541712
@ -73,7 +73,7 @@ class CuraActions(QObject):
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# \param count The number of times to multiply the selection.
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@pyqtSlot(int)
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def multiplySelection(self, count: int) -> None:
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job = MultiplyObjectsJob(Selection.getAllSelectedObjects(), count, 8)
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job = MultiplyObjectsJob(Selection.getAllSelectedObjects(), count, min_offset = 8)
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job.start()
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## Delete all selected objects.
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@ -1421,16 +1421,20 @@ class CuraApplication(QtApplication):
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filename = job.getFileName()
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self._currently_loading_files.remove(filename)
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root = self.getController().getScene().getRoot()
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arranger = Arrange.create(scene_root = root)
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min_offset = 8
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self.fileLoaded.emit(filename)
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arrange_objects_on_load = (
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not Preferences.getInstance().getValue("cura/use_multi_build_plate") or
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not Preferences.getInstance().getValue("cura/not_arrange_objects_on_load"))
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target_build_plate = self.getBuildPlateModel().activeBuildPlate if arrange_objects_on_load else -1
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root = self.getController().getScene().getRoot()
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fixed_nodes = []
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for node_ in DepthFirstIterator(root):
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if node_.callDecoration("isSliceable") and node_.callDecoration("getBuildPlateNumber") == target_build_plate:
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fixed_nodes.append(node_)
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arranger = Arrange.create(fixed_nodes = fixed_nodes)
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min_offset = 8
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for original_node in nodes:
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# Create a CuraSceneNode just if the original node is not that type
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@ -1479,7 +1483,14 @@ class CuraApplication(QtApplication):
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# Step is for skipping tests to make it a lot faster. it also makes the outcome somewhat rougher
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node, _ = arranger.findNodePlacement(node, offset_shape_arr, hull_shape_arr, step = 10)
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node.addDecorator(BuildPlateDecorator(target_build_plate))
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# This node is deepcopied from some other node which already has a BuildPlateDecorator, but the deepcopy
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# of BuildPlateDecorator produces one that's assoicated with build plate -1. So, here we need to check if
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# the BuildPlateDecorator exists or not and always set the correct build plate number.
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build_plate_decorator = node.getDecorator(BuildPlateDecorator)
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if build_plate_decorator is None:
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build_plate_decorator = BuildPlateDecorator(target_build_plate)
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node.addDecorator(build_plate_decorator)
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build_plate_decorator.setBuildPlateNumber(target_build_plate)
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op = AddSceneNodeOperation(node, scene.getRoot())
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op.push()
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