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Merge pull request #9377 from Ultimaker/fix_layer_view_greyout_on_model_switch
Fix layer view being greyed out after reslicing gives same current layer
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2e3d85b9d0
@ -36,7 +36,7 @@ class SimulationPass(RenderPass):
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self._disabled_shader = None
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self._old_current_layer = 0
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self._old_current_path = 0
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self._switching_layers = True # It tracks when the user is moving the layers' slider
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self._switching_layers = True # Tracking whether the user is moving across layers (True) or across paths (False). If false, lower layers render as shadowy.
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self._gl = OpenGL.getInstance().getBindingsObject()
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self._scene = Application.getInstance().getController().getScene()
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self._extruder_manager = ExtruderManager.getInstance()
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@ -44,6 +44,8 @@ class SimulationPass(RenderPass):
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self._layer_view = None
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self._compatibility_mode = None
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self._scene.sceneChanged.connect(self._onSceneChanged)
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def setSimulationView(self, layerview):
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self._layer_view = layerview
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self._compatibility_mode = layerview.getCompatibilityMode()
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@ -219,3 +221,9 @@ class SimulationPass(RenderPass):
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tool_handle_batch.render(self._scene.getActiveCamera())
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self.release()
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def _onSceneChanged(self, changed_object: SceneNode):
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if changed_object.callDecoration("getLayerData"): # Any layer data has changed.
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self._switching_layers = True
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self._old_current_layer = 0
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self._old_current_path = 0
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