diff --git a/cura/PreviewPass.py b/cura/PreviewPass.py index 47e8c367dc..dd1c71bc5e 100644 --- a/cura/PreviewPass.py +++ b/cura/PreviewPass.py @@ -1,4 +1,4 @@ -# Copyright (c) 2020 Ultimaker B.V. +# Copyright (c) 2021 Ultimaker B.V. # Cura is released under the terms of the LGPLv3 or higher. from typing import Optional, TYPE_CHECKING, cast, List @@ -74,6 +74,7 @@ class PreviewPass(RenderPass): self._shader.setUniformValue("u_faceId", -1) # Don't render any selected faces in the preview. else: Logger.error("Unable to compile shader program: overhang.shader") + return if not self._non_printing_shader: self._non_printing_shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "transparent_object.shader")) diff --git a/cura/Snapshot.py b/cura/Snapshot.py index ca9c442fb5..08dd4d1030 100644 --- a/cura/Snapshot.py +++ b/cura/Snapshot.py @@ -93,7 +93,7 @@ class Snapshot: pixel_output = preview_pass.getOutput() try: min_x, max_x, min_y, max_y = Snapshot.getImageBoundaries(pixel_output) - except ValueError: + except (ValueError, AttributeError): return None size = max((max_x - min_x) / render_width, (max_y - min_y) / render_height)