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Use Pointing Rectangle for layer number indicator
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@ -536,21 +536,36 @@ Item
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}
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}
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Rectangle
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UM.PointingRectangle
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{
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x: parent.width + UM.Theme.getSize("slider_layerview_background").width / 2;
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y: Math.floor(slider.activeHandle.y + slider.activeHandle.height / 2 - valueLabel.height / 2);
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y: Math.floor(slider.activeHandle.y + slider.activeHandle.height / 2 - height / 2);
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height: UM.Theme.getSize("slider_handle").height + UM.Theme.getSize("default_margin").height
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target: Qt.point(0, slider.activeHandle.y + slider.activeHandle.height / 2)
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arrowSize: UM.Theme.getSize("default_arrow").width
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height: (Math.floor(UM.Theme.getSize("slider_handle").height + UM.Theme.getSize("default_margin").height) / 2) * 2 // Make sure height has an integer middle so drawing a pointy border is easier
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width: valueLabel.width + UM.Theme.getSize("default_margin").width
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Behavior on height { NumberAnimation { duration: 50; } }
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border.width: UM.Theme.getSize("default_lining").width
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border.color: UM.Theme.getColor("slider_groove_border")
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color: UM.Theme.getColor("tool_panel_background")
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color: UM.Theme.getColor("lining");
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visible: slider.layersVisible
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UM.PointingRectangle
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{
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color: UM.Theme.getColor("tool_panel_background")
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target: Qt.point(0, height / 2 + UM.Theme.getSize("default_lining").width)
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arrowSize: UM.Theme.getSize("default_arrow").width
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anchors.fill: parent
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anchors.margins: UM.Theme.getSize("default_lining").width
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MouseArea //Catch all mouse events (so scene doesnt handle them)
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{
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anchors.fill: parent
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}
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}
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TextField
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{
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id: valueLabel
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