feat: fuzzy skin magic mode

This commit is contained in:
Tim Kuipers 2015-09-03 18:33:58 +02:00
parent 546872aa87
commit 4579fe729f

View File

@ -1652,6 +1652,32 @@
"default": false,
"visible": false
},
"magic_fuzzy_skin_enabled": {
"label": "Fuzzy Skin",
"description": "Randomly jitter while printing the outer wall, so that the surface has a rough look.",
"type": "boolean",
"default": false,
"visible": false
},
"magic_fuzzy_skin_thickness": {
"label": "Fuzzy Skin Thickness",
"description": "The width within which to jitter. It's advised to keep this below the outer wall width, since the inner walls are unaltered.",
"type": "float",
"unit": "mm",
"default": 0.3,
"visible": false,
"enabled": "magic_fuzzy_skin_enabled"
},
"magic_fuzzy_skin_smoothness": {
"label": "Fuzzy Skin Smoothness",
"description": "The average distance between the random points introduced on each line segment. Note that the original points of the polygon are discarded, so a high smoothness results in a reduction of the resolution. This value must be higher than half the Fuzzy Skin Thickness.",
"type": "float",
"unit": "mm",
"default": 0.8,
"min_value_warning": "magic_fuzzy_skin_thickness/2",
"visible": false,
"enabled": "magic_fuzzy_skin_enabled"
},
"wireframe_enabled": {
"label": "Wire Printing",
"description": "Print only the outside surface with a sparse webbed structure, printing 'in thin air'. This is realized by horizontally printing the contours of the model at given Z intervals which are connected via upward and diagonally downward lines.",