From 45d797515fff2a40ea1bb1cf6fbc547aab9180a8 Mon Sep 17 00:00:00 2001 From: Arjen Hiemstra Date: Wed, 9 Dec 2015 15:31:14 +0100 Subject: [PATCH] Render Convex Hull below 0 to avoid z fighting artifacts --- cura/ConvexHullNode.py | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/cura/ConvexHullNode.py b/cura/ConvexHullNode.py index dc2b95756b..9932a19cfa 100644 --- a/cura/ConvexHullNode.py +++ b/cura/ConvexHullNode.py @@ -46,11 +46,11 @@ class ConvexHullNode(SceneNode): mesh = MeshData() if len(hull_points) > 3: center = (hull_points.min(0) + hull_points.max(0)) / 2.0 - mesh.addVertex(center[0], 0.1, center[1]) + mesh.addVertex(center[0], -0.1, center[1]) else: return None for point in hull_points: - mesh.addVertex(point[0], 0.1, point[1]) + mesh.addVertex(point[0], -0.1, point[1]) indices = [] for i in range(len(hull_points) - 1): indices.append([0, i + 1, i + 2]) @@ -69,9 +69,9 @@ class ConvexHullNode(SceneNode): self._shader.setUniformValue("u_color", self._color) if self.getParent(): - renderer.queueNode(self, transparent = True, shader = self._shader) + renderer.queueNode(self, transparent = True, shader = self._shader, backface_cull = True, sort = -8) if self._convex_hull_head_mesh: - renderer.queueNode(self, shader = self._shader, transparent = True, mesh = self._convex_hull_head_mesh) + renderer.queueNode(self, shader = self._shader, transparent = True, mesh = self._convex_hull_head_mesh, backface_cull = True, sort = -8) return True