From 4ccc5ea6cf25adb029f5e08cc0675e2b8415abdf Mon Sep 17 00:00:00 2001 From: Arjen Hiemstra Date: Thu, 12 Mar 2015 13:31:14 +0100 Subject: [PATCH] Support colours for rendering the layer view --- LayerView.py | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/LayerView.py b/LayerView.py index bb290fc329..25572cac51 100644 --- a/LayerView.py +++ b/LayerView.py @@ -13,7 +13,7 @@ class LayerView(View): renderer = self.getRenderer() if not self._material: - self._material = renderer.createMaterial(Resources.getPath(Resources.ShadersLocation, 'basic.vert'), Resources.getPath(Resources.ShadersLocation, 'color.frag')) + self._material = renderer.createMaterial(Resources.getPath(Resources.ShadersLocation, 'basic.vert'), Resources.getPath(Resources.ShadersLocation, 'vertexcolor.frag')) self._material.setUniformValue("u_color", [1.0, 0.0, 0.0, 1.0]) @@ -25,7 +25,7 @@ class LayerView(View): except AttributeError: continue - renderer.queueNode(node, mesh = layerData, material = self._material, mode = Renderer.RenderLineLoop) + renderer.queueNode(node, mesh = layerData, material = self._material, mode = Renderer.RenderLines) def endRendering(self): pass