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lil: multiple_mesh_overlap can now be changed per object
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parent
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@ -204,8 +204,7 @@
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"unit": "mm",
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"default": 0.15,
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"min_value": "0",
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"max_value_warning": "1.0",
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"global_only": true
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"max_value_warning": "1.0"
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},
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"ooze_shield_enabled": {
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"label": "Enable Ooze Shield",
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