Merge branch 'fix_layerview_python3.6' of https://github.com/sheinz/Cura

This commit is contained in:
Jaime van Kessel 2017-06-19 11:13:31 +02:00
commit 5375d43320
2 changed files with 4 additions and 4 deletions

View File

@ -69,7 +69,7 @@ class LayerDataBuilder(MeshBuilder):
vertex_offset = 0
index_offset = 0
for layer, data in self._layers.items():
for layer, data in sorted(self._layers.items()):
( vertex_offset, index_offset ) = data.build( vertex_offset, index_offset, vertices, colors, line_dimensions, extruders, line_types, indices)
self._element_counts[layer] = data.elementCount

View File

@ -82,12 +82,12 @@ class LayerPass(RenderPass):
start = 0
end = 0
element_counts = layer_data.getElementCounts()
for layer, counts in element_counts.items():
for layer in sorted(element_counts.keys()):
if layer > self._layer_view._current_layer_num:
break
if self._layer_view._minimum_layer_num > layer:
start += counts
end += counts
start += element_counts[layer]
end += element_counts[layer]
# This uses glDrawRangeElements internally to only draw a certain range of lines.
batch = RenderBatch(self._layer_shader, type = RenderBatch.RenderType.Solid, mode = RenderBatch.RenderMode.Lines, range = (start, end))