Codestyle & documentation

This commit is contained in:
fieldOfView 2016-10-25 23:06:23 +02:00
parent fef15c706f
commit 55191b722a

View File

@ -49,6 +49,8 @@ class BuildVolume(SceneNode):
self._shader = None self._shader = None
self._origin_mesh = None self._origin_mesh = None
self._origin_line_length = 20
self._origin_line_width = 0.5
self._grid_mesh = None self._grid_mesh = None
self._grid_shader = None self._grid_shader = None
@ -178,32 +180,31 @@ class BuildVolume(SceneNode):
mb = MeshBuilder() mb = MeshBuilder()
# Indication of the machine origin
if self._global_container_stack.getProperty("machine_center_is_zero", "value"): if self._global_container_stack.getProperty("machine_center_is_zero", "value"):
origin = (Vector(min_w, min_h, min_d) + Vector(max_w, min_h, max_d)) / 2 origin = (Vector(min_w, min_h, min_d) + Vector(max_w, min_h, max_d)) / 2
else: else:
origin = Vector(min_w, min_h, max_d) origin = Vector(min_w, min_h, max_d)
axes_length = 10
axes_width = 0.5
mb.addCube( mb.addCube(
width = axes_length, width = self._origin_line_length,
height = axes_width, height = self._origin_line_width,
depth = axes_width, depth = self._origin_line_width,
center = origin + Vector(axes_length / 2, 0, 0), center = origin + Vector(self._origin_line_length / 2, 0, 0),
color = self.XAxisColor color = self.XAxisColor
) )
mb.addCube( mb.addCube(
width = axes_width, width = self._origin_line_width,
height = axes_length, height = self._origin_line_length,
depth = axes_width, depth = self._origin_line_width,
center = origin + Vector(0, axes_length / 2, 0), center = origin + Vector(0, self._origin_line_length / 2, 0),
color = self.YAxisColor color = self.YAxisColor
) )
mb.addCube( mb.addCube(
width = axes_width, width = self._origin_line_width,
height = axes_width, height = self._origin_line_width,
depth = axes_length, depth = self._origin_line_length,
center = origin - Vector(0, 0, axes_length / 2), center = origin - Vector(0, 0, self._origin_line_length / 2),
color = self.ZAxisColor color = self.ZAxisColor
) )
self._origin_mesh = mb.build() self._origin_mesh = mb.build()