Merge branch 'setting_tooltip_interaction' of github.com:Ultimaker/Cura

This commit is contained in:
Jaime van Kessel 2020-08-11 14:26:03 +02:00
commit 5840205442
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@ -1,4 +1,4 @@
// Copyright (c) 2019 Ultimaker B.V.
// Copyright (c) 2020 Ultimaker B.V.
// Cura is released under the terms of the LGPLv3 or higher.
import QtQuick 2.7
@ -11,7 +11,7 @@ UM.PointingRectangle
id: base
property real sourceWidth: 0
width: UM.Theme.getSize("tooltip").width
height: label.height + UM.Theme.getSize("tooltip_margins").height * 2
height: textScroll.height + UM.Theme.getSize("tooltip_margins").height * 2
color: UM.Theme.getColor("tooltip")
arrowSize: UM.Theme.getSize("default_arrow").width
@ -59,22 +59,45 @@ UM.PointingRectangle
base.opacity = 0;
}
Label
MouseArea
{
id: label;
anchors
anchors.fill: parent
hoverEnabled: true
onHoveredChanged:
{
top: parent.top;
topMargin: UM.Theme.getSize("tooltip_margins").height;
left: parent.left;
leftMargin: UM.Theme.getSize("tooltip_margins").width;
right: parent.right;
rightMargin: UM.Theme.getSize("tooltip_margins").width;
if(containsMouse && base.opacity > 0)
{
base.show(Qt.point(target.x - 1, target.y - UM.Theme.getSize("tooltip_arrow_margins").height / 2)); //Same arrow position as before.
}
else
{
base.hide();
}
}
ScrollView
{
id: textScroll
width: parent.width
height: Math.min(label.height, base.parent.height)
ScrollBar.horizontal: ScrollBar {
active: false //Only allow vertical scrolling. We should grow vertically only, but due to how the label is positioned it allocates space in the ScrollView horizontally.
}
Label
{
id: label
x: UM.Theme.getSize("tooltip_margins").width
y: UM.Theme.getSize("tooltip_margins").height
width: base.width - UM.Theme.getSize("tooltip_margins").width * 2
wrapMode: Text.Wrap;
textFormat: Text.RichText
font: UM.Theme.getFont("default");
color: UM.Theme.getColor("tooltip_text");
renderType: Text.NativeRendering
}
}
wrapMode: Text.Wrap;
textFormat: Text.RichText
font: UM.Theme.getFont("default");
color: UM.Theme.getColor("tooltip_text");
renderType: Text.NativeRendering
}
}