Merge branch '3.2'

This commit is contained in:
Ghostkeeper 2018-01-15 13:58:40 +01:00
commit 5d947b8981
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GPG Key ID: 5252B696FB5E7C7A
11 changed files with 35 additions and 24 deletions

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@ -902,6 +902,7 @@ class CuraApplication(QtApplication):
not issubclass(type(node), CuraSceneNode) or not issubclass(type(node), CuraSceneNode) or
(not node.getMeshData() and not node.callDecoration("getLayerData")) or (not node.getMeshData() and not node.callDecoration("getLayerData")) or
(node.callDecoration("getBuildPlateNumber") != active_build_plate)): (node.callDecoration("getBuildPlateNumber") != active_build_plate)):
continue continue
if node.callDecoration("isBlockSlicing"): if node.callDecoration("isBlockSlicing"):
is_block_slicing_node = True is_block_slicing_node = True
@ -1018,7 +1019,7 @@ class CuraApplication(QtApplication):
Selection.clear() Selection.clear()
for node in DepthFirstIterator(self.getController().getScene().getRoot()): for node in DepthFirstIterator(self.getController().getScene().getRoot()):
if not issubclass(type(node), SceneNode): if not isinstance(node, SceneNode):
continue continue
if not node.getMeshData() and not node.callDecoration("isGroup"): if not node.getMeshData() and not node.callDecoration("isGroup"):
continue # Node that doesnt have a mesh and is not a group. continue # Node that doesnt have a mesh and is not a group.
@ -1040,10 +1041,12 @@ class CuraApplication(QtApplication):
nodes = [] nodes = []
for node in DepthFirstIterator(self.getController().getScene().getRoot()): for node in DepthFirstIterator(self.getController().getScene().getRoot()):
if type(node) not in {SceneNode, CuraSceneNode}: if not isinstance(node, SceneNode):
continue continue
if (not node.getMeshData() and not node.callDecoration("getLayerData")) and not node.callDecoration("isGroup"): if (not node.getMeshData() and not node.callDecoration("getLayerData")) and not node.callDecoration("isGroup"):
continue # Node that doesnt have a mesh and is not a group. continue # Node that doesnt have a mesh and is not a group.
if not node.isSelectable():
continue # Only remove nodes that are selectable.
if node.getParent() and node.getParent().callDecoration("isGroup"): if node.getParent() and node.getParent().callDecoration("isGroup"):
continue # Grouped nodes don't need resetting as their parent (the group) is resetted) continue # Grouped nodes don't need resetting as their parent (the group) is resetted)
nodes.append(node) nodes.append(node)
@ -1064,7 +1067,7 @@ class CuraApplication(QtApplication):
Logger.log("i", "Resetting all scene translations") Logger.log("i", "Resetting all scene translations")
nodes = [] nodes = []
for node in DepthFirstIterator(self.getController().getScene().getRoot()): for node in DepthFirstIterator(self.getController().getScene().getRoot()):
if not issubclass(type(node), SceneNode): if not isinstance(node, SceneNode):
continue continue
if not node.getMeshData() and not node.callDecoration("isGroup"): if not node.getMeshData() and not node.callDecoration("isGroup"):
continue # Node that doesnt have a mesh and is not a group. continue # Node that doesnt have a mesh and is not a group.
@ -1092,7 +1095,7 @@ class CuraApplication(QtApplication):
Logger.log("i", "Resetting all scene transformations") Logger.log("i", "Resetting all scene transformations")
nodes = [] nodes = []
for node in DepthFirstIterator(self.getController().getScene().getRoot()): for node in DepthFirstIterator(self.getController().getScene().getRoot()):
if not issubclass(type(node), SceneNode): if not isinstance(node, SceneNode):
continue continue
if not node.getMeshData() and not node.callDecoration("isGroup"): if not node.getMeshData() and not node.callDecoration("isGroup"):
continue # Node that doesnt have a mesh and is not a group. continue # Node that doesnt have a mesh and is not a group.
@ -1119,7 +1122,7 @@ class CuraApplication(QtApplication):
def arrangeObjectsToAllBuildPlates(self): def arrangeObjectsToAllBuildPlates(self):
nodes = [] nodes = []
for node in DepthFirstIterator(self.getController().getScene().getRoot()): for node in DepthFirstIterator(self.getController().getScene().getRoot()):
if not issubclass(type(node), SceneNode): if not isinstance(node, SceneNode):
continue continue
if not node.getMeshData() and not node.callDecoration("isGroup"): if not node.getMeshData() and not node.callDecoration("isGroup"):
continue # Node that doesnt have a mesh and is not a group. continue # Node that doesnt have a mesh and is not a group.
@ -1140,7 +1143,7 @@ class CuraApplication(QtApplication):
nodes = [] nodes = []
active_build_plate = self.getBuildPlateModel().activeBuildPlate active_build_plate = self.getBuildPlateModel().activeBuildPlate
for node in DepthFirstIterator(self.getController().getScene().getRoot()): for node in DepthFirstIterator(self.getController().getScene().getRoot()):
if not issubclass(type(node), SceneNode): if not isinstance(node, SceneNode):
continue continue
if not node.getMeshData() and not node.callDecoration("isGroup"): if not node.getMeshData() and not node.callDecoration("isGroup"):
continue # Node that doesnt have a mesh and is not a group. continue # Node that doesnt have a mesh and is not a group.
@ -1164,7 +1167,7 @@ class CuraApplication(QtApplication):
# What nodes are on the build plate and are not being moved # What nodes are on the build plate and are not being moved
fixed_nodes = [] fixed_nodes = []
for node in DepthFirstIterator(self.getController().getScene().getRoot()): for node in DepthFirstIterator(self.getController().getScene().getRoot()):
if not issubclass(type(node), SceneNode): if not isinstance(node, SceneNode):
continue continue
if not node.getMeshData() and not node.callDecoration("isGroup"): if not node.getMeshData() and not node.callDecoration("isGroup"):
continue # Node that doesnt have a mesh and is not a group. continue # Node that doesnt have a mesh and is not a group.
@ -1192,7 +1195,7 @@ class CuraApplication(QtApplication):
Logger.log("i", "Reloading all loaded mesh data.") Logger.log("i", "Reloading all loaded mesh data.")
nodes = [] nodes = []
for node in DepthFirstIterator(self.getController().getScene().getRoot()): for node in DepthFirstIterator(self.getController().getScene().getRoot()):
if not issubclass(type(node), SceneNode) or not node.getMeshData(): if not isinstance(node, SceneNode) or not node.getMeshData():
continue continue
nodes.append(node) nodes.append(node)

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@ -28,7 +28,7 @@ class ObjectsModel(ListModel):
active_build_plate_number = self._build_plate_number active_build_plate_number = self._build_plate_number
group_nr = 1 group_nr = 1
for node in DepthFirstIterator(Application.getInstance().getController().getScene().getRoot()): for node in DepthFirstIterator(Application.getInstance().getController().getScene().getRoot()):
if not issubclass(type(node), SceneNode): if not isinstance(node, SceneNode):
continue continue
if (not node.getMeshData() and not node.callDecoration("getLayerData")) and not node.callDecoration("isGroup"): if (not node.getMeshData() and not node.callDecoration("getLayerData")) and not node.callDecoration("isGroup"):
continue continue

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@ -61,7 +61,7 @@ class PlatformPhysics:
random.shuffle(nodes) random.shuffle(nodes)
for node in nodes: for node in nodes:
if node is root or not issubclass(type(node), SceneNode) or node.getBoundingBox() is None: if node is root or not isinstance(node, SceneNode) or node.getBoundingBox() is None:
continue continue
bbox = node.getBoundingBox() bbox = node.getBoundingBox()

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@ -13,7 +13,7 @@ class BuildPlateDecorator(SceneNodeDecorator):
# Make sure that groups are set correctly # Make sure that groups are set correctly
# setBuildPlateForSelection in CuraActions makes sure that no single childs are set. # setBuildPlateForSelection in CuraActions makes sure that no single childs are set.
self._build_plate_number = nr self._build_plate_number = nr
if issubclass(type(self._node), CuraSceneNode): if isinstance(self._node, CuraSceneNode):
self._node.transformChanged() # trigger refresh node without introducing a new signal self._node.transformChanged() # trigger refresh node without introducing a new signal
if self._node and self._node.callDecoration("isGroup"): if self._node and self._node.callDecoration("isGroup"):
for child in self._node.getChildren(): for child in self._node.getChildren():

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@ -65,7 +65,7 @@ class ConvexHullNode(SceneNode):
ConvexHullNode.shader.setUniformValue("u_opacity", 0.6) ConvexHullNode.shader.setUniformValue("u_opacity", 0.6)
if self.getParent(): if self.getParent():
if self.getMeshData() and issubclass(type(self._node), SceneNode) and self._node.callDecoration("getBuildPlateNumber") == Application.getInstance().getBuildPlateModel().activeBuildPlate: if self.getMeshData() and isinstance(self._node, SceneNode) and self._node.callDecoration("getBuildPlateNumber") == Application.getInstance().getBuildPlateModel().activeBuildPlate:
renderer.queueNode(self, transparent = True, shader = ConvexHullNode.shader, backface_cull = True, sort = -8) renderer.queueNode(self, transparent = True, shader = ConvexHullNode.shader, backface_cull = True, sort = -8)
if self._convex_hull_head_mesh: if self._convex_hull_head_mesh:
renderer.queueNode(self, shader = ConvexHullNode.shader, transparent = True, mesh = self._convex_hull_head_mesh, backface_cull = True, sort = -8) renderer.queueNode(self, shader = ConvexHullNode.shader, transparent = True, mesh = self._convex_hull_head_mesh, backface_cull = True, sort = -8)

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@ -33,7 +33,7 @@ class CuraSceneController(QObject):
source = args[0] source = args[0]
else: else:
source = None source = None
if not issubclass(type(source), SceneNode): if not isinstance(source, SceneNode):
return return
max_build_plate = self._calcMaxBuildPlate() max_build_plate = self._calcMaxBuildPlate()
changed = False changed = False

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@ -609,7 +609,7 @@ class ThreeMFWorkspaceReader(WorkspaceReader):
instance_container.setName(self._container_registry.uniqueName(instance_container.getName())) instance_container.setName(self._container_registry.uniqueName(instance_container.getName()))
new_changes_container_id = self.getNewId(instance_container.getId()) new_changes_container_id = self.getNewId(instance_container.getId())
instance_container._id = new_changes_container_id instance_container.setMetaDataEntry("id", new_changes_container_id)
# TODO: we don't know the following is correct or not, need to verify # TODO: we don't know the following is correct or not, need to verify
# AND REFACTOR!!! # AND REFACTOR!!!

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@ -6,8 +6,9 @@ from UM.Math.Vector import Vector
from UM.Logger import Logger from UM.Logger import Logger
from UM.Math.Matrix import Matrix from UM.Math.Matrix import Matrix
from UM.Application import Application from UM.Application import Application
import UM.Scene.SceneNode from UM.Scene.SceneNode import SceneNode
from cura.Scene.CuraSceneNode import CuraSceneNode
from cura.CuraApplication import CuraApplication
import Savitar import Savitar
@ -62,11 +63,15 @@ class ThreeMFWriter(MeshWriter):
self._store_archive = store_archive self._store_archive = store_archive
## Convenience function that converts an Uranium SceneNode object to a SavitarSceneNode ## Convenience function that converts an Uranium SceneNode object to a SavitarSceneNode
# \returns Uranium Scenen node. # \returns Uranium Scene node.
def _convertUMNodeToSavitarNode(self, um_node, transformation = Matrix()): def _convertUMNodeToSavitarNode(self, um_node, transformation = Matrix()):
if type(um_node) not in [UM.Scene.SceneNode.SceneNode, CuraSceneNode]: if not isinstance(um_node, SceneNode):
return None return None
active_build_plate_nr = CuraApplication.getInstance().getBuildPlateModel().activeBuildPlate
if um_node.callDecoration("getBuildPlateNumber") != active_build_plate_nr:
return
savitar_node = Savitar.SceneNode() savitar_node = Savitar.SceneNode()
node_matrix = um_node.getLocalTransformation() node_matrix = um_node.getLocalTransformation()
@ -97,6 +102,9 @@ class ThreeMFWriter(MeshWriter):
savitar_node.setSetting(key, str(stack.getProperty(key, "value"))) savitar_node.setSetting(key, str(stack.getProperty(key, "value")))
for child_node in um_node.getChildren(): for child_node in um_node.getChildren():
# only save the nodes on the active build plate
if child_node.callDecoration("getBuildPlateNumber") != active_build_plate_nr:
continue
savitar_child_node = self._convertUMNodeToSavitarNode(child_node) savitar_child_node = self._convertUMNodeToSavitarNode(child_node)
if savitar_child_node is not None: if savitar_child_node is not None:
savitar_node.addChild(savitar_child_node) savitar_node.addChild(savitar_child_node)

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@ -422,7 +422,7 @@ class CuraEngineBackend(QObject, Backend):
# #
# \param source The scene node that was changed. # \param source The scene node that was changed.
def _onSceneChanged(self, source): def _onSceneChanged(self, source):
if not issubclass(type(source), SceneNode): if not isinstance(source, SceneNode):
return return
build_plate_changed = set() build_plate_changed = set()

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@ -106,7 +106,7 @@ class SimulationPass(RenderPass):
nozzle_node = node nozzle_node = node
nozzle_node.setVisible(False) nozzle_node.setVisible(False)
elif issubclass(type(node), SceneNode) and (node.getMeshData() or node.callDecoration("isBlockSlicing")) and node.isVisible(): elif isinstance(node, SceneNode) and (node.getMeshData() or node.callDecoration("isBlockSlicing")) and node.isVisible():
layer_data = node.callDecoration("getLayerData") layer_data = node.callDecoration("getLayerData")
if not layer_data: if not layer_data:
continue continue

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@ -170,8 +170,8 @@ Item {
tooltip: [1, 5].indexOf(base.backendState) != -1 ? catalog.i18nc("@info:tooltip","Slice current printjob") : catalog.i18nc("@info:tooltip","Cancel slicing process") tooltip: [1, 5].indexOf(base.backendState) != -1 ? catalog.i18nc("@info:tooltip","Slice current printjob") : catalog.i18nc("@info:tooltip","Cancel slicing process")
// 1 = not started, 2 = Processing // 1 = not started, 2 = Processing
enabled: base.backendState != "undefined" && (base.backendState == 1 || base.backendState == 2) && base.activity == true enabled: base.backendState != "undefined" && ([1, 2].indexOf(base.backendState) != -1) && base.activity
visible: base.backendState != "undefined" && !autoSlice && (base.backendState == 1 || base.backendState == 2) && base.activity == true visible: base.backendState != "undefined" && !autoSlice && ([1, 2, 4].indexOf(base.backendState) != -1) && base.activity
property bool autoSlice property bool autoSlice
height: UM.Theme.getSize("save_button_save_to_button").height height: UM.Theme.getSize("save_button_save_to_button").height
@ -179,8 +179,8 @@ Item {
anchors.right: parent.right anchors.right: parent.right
anchors.rightMargin: UM.Theme.getSize("sidebar_margin").width anchors.rightMargin: UM.Theme.getSize("sidebar_margin").width
// 1 = not started, 5 = disabled // 1 = not started, 4 = error, 5 = disabled
text: [1, 5].indexOf(base.backendState) != -1 ? catalog.i18nc("@label:Printjob", "Prepare") : catalog.i18nc("@label:Printjob", "Cancel") text: [1, 4, 5].indexOf(base.backendState) != -1 ? catalog.i18nc("@label:Printjob", "Prepare") : catalog.i18nc("@label:Printjob", "Cancel")
onClicked: onClicked:
{ {
sliceOrStopSlicing(); sliceOrStopSlicing();