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In geometry41core, take the line width/depth from the second vertex rather than the first.
This change fixes a problem where a sequence of lines that have different widths are displayed with the widths shifted by 1, i.e. line 1 had the width of line 2 and so on.
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@ -130,9 +130,9 @@ geometry41core =
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// fixed size for movements
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size_x = 0.05;
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} else {
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size_x = v_line_dim[0].x / 2 + 0.01; // radius, and make it nicely overlapping
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size_x = v_line_dim[1].x / 2 + 0.01; // radius, and make it nicely overlapping
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}
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size_y = v_line_dim[0].y / 2 + 0.01;
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size_y = v_line_dim[1].y / 2 + 0.01;
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g_vertex_delta = gl_in[1].gl_Position - gl_in[0].gl_Position;
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g_vertex_normal_horz_head = normalize(vec3(-g_vertex_delta.x, -g_vertex_delta.y, -g_vertex_delta.z));
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