Use the right offset for object collision after Polygon collision was fixed

Contributes to #35
This commit is contained in:
Arjen Hiemstra 2015-06-03 17:04:29 +02:00
parent 3b03cfa949
commit 7302d979dc

View File

@ -80,8 +80,8 @@ class PlatformPhysics:
if overlap is None:
continue
move_vector.setX(-overlap[0])
move_vector.setZ(-overlap[1])
move_vector.setX(overlap[0] * 1.1)
move_vector.setZ(overlap[1] * 1.1)
if move_vector != Vector():
op = PlatformPhysicsOperation.PlatformPhysicsOperation(node, move_vector)