Added gantry height check

This commit is contained in:
Jaime van Kessel 2015-07-22 12:08:38 +02:00
parent 68cf0c8b23
commit 7349e28b84

View File

@ -3,6 +3,7 @@
from UM.Scene.Iterator import Iterator
from functools import cmp_to_key
from UM.Application import Application
## Iterator that returns a list of nodes in the order that they need to be printed
# If there is no solution an empty list is returned.
@ -16,11 +17,13 @@ class OneAtATimeIterator(Iterator.Iterator):
def _fillStack(self):
node_list = []
for node in self._scene_node.getChildren():
if node.getBoundingBox().height > Application.getInstance().getActiveMachine().getSettingByKey("gantry_height"):
return
if node.callDecoration("getConvexHull"):
node_list.append(node)
if len(node_list) < 2:
return node_list
return
self._original_node_list = node_list[:]
@ -31,7 +34,7 @@ class OneAtATimeIterator(Iterator.Iterator):
for a in range(0,len(node_list)):
for b in range(0,len(node_list)):
if a != b and self._hit_map[a][b] and self._hit_map[b][a]:
return []
return
# Sort the original list so that items that block the most other objects are at the beginning.
# This does not decrease the worst case running time, but should improve it in most cases.