Renamed lightDir to light_dir. CURA-3273

This commit is contained in:
Jack Ha 2017-02-08 13:34:54 +01:00
parent 0d444298bc
commit 811f40d294

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@ -212,10 +212,10 @@ fragment41core =
finalColor.rgb += f_color.rgb * 0.3; finalColor.rgb += f_color.rgb * 0.3;
highp vec3 normal = normalize(f_normal); highp vec3 normal = normalize(f_normal);
highp vec3 lightDir = normalize(u_lightPosition - f_vertex); highp vec3 light_dir = normalize(u_lightPosition - f_vertex);
// Diffuse Component // Diffuse Component
highp float NdotL = clamp(dot(normal, lightDir), 0.0, 1.0); highp float NdotL = clamp(dot(normal, light_dir), 0.0, 1.0);
finalColor += (NdotL * f_color); finalColor += (NdotL * f_color);
finalColor.a = alpha; // Do not change alpha in any way finalColor.a = alpha; // Do not change alpha in any way