Restore unnecessarily changed indentation

CURA-7435
This commit is contained in:
Erwan MATHIEU 2025-02-21 08:08:05 +01:00
parent fedf5a4794
commit 822ce020eb
2 changed files with 4 additions and 5 deletions

View File

@ -407,8 +407,7 @@ class CuraConan(ConanFile):
except Exception as ex:
print(f"WARNING: Attempt to delete folder {dir_} results in: {str(ex)}")
def _generate_pyinstaller_spec(self, location, entrypoint_location, icon_path, entitlements_file,
cura_source_folder):
def _generate_pyinstaller_spec(self, location, entrypoint_location, icon_path, entitlements_file, cura_source_folder):
pyinstaller_metadata = self.conan_data["pyinstaller"]
datas = []
for data in pyinstaller_metadata["datas"].values():
@ -658,7 +657,7 @@ class CuraConan(ConanFile):
self._delete_unwanted_binaries(self._share_dir)
entitlements_file = "'{}'".format(Path(self.deploy_folder, "packaging", "MacOS", "cura.entitlements"))
self._generate_pyinstaller_spec(location=self.deploy_folder,
self._generate_pyinstaller_spec(location = self.deploy_folder,
entrypoint_location = "'{}'".format(os.path.join(self.package_folder, self.cpp_info.bindirs[0], self.conan_data["pyinstaller"]["runinfo"]["entrypoint"])).replace("\\", "\\\\"),
icon_path = "'{}'".format(os.path.join(self.package_folder, self.cpp_info.resdirs[2], self.conan_data["pyinstaller"]["icon"][str(self.settings.os)])).replace("\\", "\\\\"),
entitlements_file = entitlements_file if self.settings.os == "Macos" else "None",

View File

@ -266,9 +266,9 @@ class BuildVolume(SceneNode):
renderer.queueNode(self, mode = RenderBatch.RenderMode.Lines)
renderer.queueNode(self, mesh = self._origin_mesh, backface_cull = True)
renderer.queueNode(self, mesh=self._grid_mesh, shader=self._grid_shader, backface_cull=True, transparent=True, sort=-10)
renderer.queueNode(self, mesh = self._grid_mesh, shader = self._grid_shader, backface_cull = True, transparent = True, sort = -10)
if self._disallowed_area_mesh:
renderer.queueNode(self, mesh=self._disallowed_area_mesh, shader=self._shader, transparent=True, backface_cull=True, sort=-5)
renderer.queueNode(self, mesh = self._disallowed_area_mesh, shader = self._shader, transparent = True, backface_cull = True, sort = -5)
if self._error_mesh:
renderer.queueNode(self, mesh=self._error_mesh, shader=self._shader, transparent=True,