diff --git a/plugins/LayerView/layers.shader b/plugins/LayerView/layers.shader index 8e1402e6b2..0e1f767e23 100644 --- a/plugins/LayerView/layers.shader +++ b/plugins/LayerView/layers.shader @@ -25,7 +25,7 @@ fragment = [defaults] u_active_extruder = 0.0 -u_shade_factor = 0.75 +u_shade_factor = 0.60 [bindings] u_modelViewProjectionMatrix = model_view_projection_matrix diff --git a/plugins/SolidView/SolidView.py b/plugins/SolidView/SolidView.py index fc3324c19c..33c21acb08 100644 --- a/plugins/SolidView/SolidView.py +++ b/plugins/SolidView/SolidView.py @@ -91,7 +91,7 @@ class SolidView(View): if extruder_index != ExtruderManager.getInstance().activeExtruderIndex: # Shade objects that are printed with the non-active extruder 25% darker - shade_factor = 0.75 + shade_factor = 0.6 try: # Colors are passed as rgb hex strings (eg "#ffffff"), and the shader needs # an rgba list of floats (eg [1.0, 1.0, 1.0, 1.0])