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Fix clicking, and don't allow dragging if not needed
When I changed the MouseArea into a TooltipArea, the clicking broke because the tooltip area doesn't catch mouse events. I could add another mouse area on top, but for better efficiency it's nice to re-use the TooltipArea. Just need to remember to allow clicking it. I also found a small issue where you could flick the table even if it's not big enough to scroll. This should fix that. Contributes to issue CURA-8686.
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@ -115,6 +115,7 @@ Item
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bottom: parent.bottom
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bottom: parent.bottom
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}
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}
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flickableDirection: Flickable.AutoFlickIfNeeded
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clip: true
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clip: true
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ScrollBar.vertical: ScrollBar
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ScrollBar.vertical: ScrollBar
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{
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{
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@ -173,6 +174,7 @@ Item
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{
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{
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anchors.fill: parent
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anchors.fill: parent
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acceptedButtons: Qt.LeftButton
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text: (cellTextMetrics.elidedText == cellContent.text) ? "" : cellContent.text //Show full text in tooltip if it was elided.
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text: (cellTextMetrics.elidedText == cellContent.text) ? "" : cellContent.text //Show full text in tooltip if it was elided.
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onClicked:
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onClicked:
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{
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{
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@ -116,6 +116,7 @@ Item
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bottom: parent.bottom
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bottom: parent.bottom
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}
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}
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flickableDirection: Flickable.AutoFlickIfNeeded
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clip: true
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clip: true
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ScrollBar.vertical: UM.ScrollBar {}
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ScrollBar.vertical: UM.ScrollBar {}
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columnWidthProvider: function(column)
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columnWidthProvider: function(column)
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@ -152,6 +153,7 @@ Item
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{
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{
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anchors.fill: parent
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anchors.fill: parent
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acceptedButtons: Qt.LeftButton
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text: (cellTextMetrics.elidedText == cellContent.text) ? "" : cellContent.text //Show full text in tooltip if it was elided.
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text: (cellTextMetrics.elidedText == cellContent.text) ? "" : cellContent.text //Show full text in tooltip if it was elided.
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onClicked:
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onClicked:
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{
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{
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