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https://git.mirrors.martin98.com/https://github.com/Ultimaker/Cura
synced 2025-08-12 12:39:04 +08:00
Groups now also have a convexHull
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parent
9475c8e0c1
commit
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28
cura/ConvexHullDecorator.py
Normal file
28
cura/ConvexHullDecorator.py
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@ -0,0 +1,28 @@
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from UM.Scene.SceneNodeDecorator import SceneNodeDecorator
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class ConvexHullDecorator(SceneNodeDecorator):
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def __init__(self):
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super().__init__()
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self._convex_hull = None
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self._convex_hull_node = None
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self._convex_hull_job = None
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def getConvexHull(self):
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return self._convex_hull
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def setConvexHull(self, hull):
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self._convex_hull = hull
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def getConvexHullJob(self):
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return self._convex_hull_job
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def setConvexHullJob(self, job):
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self._convex_hull_job = job
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def getConvexHullNode(self):
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return self._convex_hull_node
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def setConvexHullNode(self, node):
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self._convex_hull_node = node
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@ -16,20 +16,47 @@ class ConvexHullJob(Job):
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self._node = node
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self._node = node
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def run(self):
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def run(self):
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if not self._node or not self._node.getMeshData():
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if not self._node:
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return
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return
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## If the scene node is a group, use the hull of the children to calculate its hull.
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if self._node.callDecoration("isGroup"):
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hull = Polygon(numpy.zeros((0, 2), dtype=numpy.int32))
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for child in self._node.getChildren():
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child_hull = child.callDecoration("getConvexHull")
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if child_hull:
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hull.setPoints(numpy.append(hull.getPoints(), child_hull.getPoints(), axis = 0))
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mesh = self._node.getMeshData()
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if hull.getPoints().size < 3:
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vertex_data = mesh.getTransformed(self._node.getWorldTransformation()).getVertices()
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self._node.callDecoration("setConvexHull", None)
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self._node.callDecoration("setConvexHullJob", None)
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return
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hull = Polygon(numpy.rint(vertex_data[:, [0, 2]]).astype(int))
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else:
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if not self._node.getMeshData():
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return
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mesh = self._node.getMeshData()
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vertex_data = mesh.getTransformed(self._node.getWorldTransformation()).getVertices()
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hull = Polygon(numpy.rint(vertex_data[:, [0, 2]]).astype(int))
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# First, calculate the normal convex hull around the points
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# First, calculate the normal convex hull around the points
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hull = hull.getConvexHull()
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hull = hull.getConvexHull()
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#print("hull: " , self._node.callDecoration("isGroup"), " " , hull.getPoints())
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# Then, do a Minkowski hull with a simple 1x1 quad to outset and round the normal convex hull.
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# Then, do a Minkowski hull with a simple 1x1 quad to outset and round the normal convex hull.
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hull = hull.getMinkowskiHull(Polygon(numpy.array([[-1, -1], [-1, 1], [1, 1], [1, -1]], numpy.float32)))
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hull = hull.getMinkowskiHull(Polygon(numpy.array([[-1, -1], [-1, 1], [1, 1], [1, -1]], numpy.float32)))
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hull_node = ConvexHullNode.ConvexHullNode(self._node, hull, Application.getInstance().getController().getScene().getRoot())
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hull_node = ConvexHullNode.ConvexHullNode(self._node, hull, Application.getInstance().getController().getScene().getRoot())
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self._node.callDecoration("setConvexHullNode", hull_node)
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self._node.callDecoration("setConvexHull", hull)
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self._node.callDecoration("setConvexHullJob", None)
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#if self._node.getParent().callDecoration("isGroup"):
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# if self._node.getParent().callDecoration("getConvexHull"):
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# self._node.getParent().callDecoration("getConvexHullNode").setParent(None)
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# self._node.getParent().callDecoration("setConvexHull", None)
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# self._node.getParent().callDecoration("setConvexHullJob", None)
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#if hasattr(self._node.getParent(), "_convex_hull"):
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# convex_hull = getattr(self._node.getParent(), "_convex_hull")
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#delattr(self._node.getParent(), "_convex_hull")
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self._node._convex_hull = hull
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delattr(self._node, "_convex_hull_job")
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@ -63,11 +63,11 @@ class ConvexHullNode(SceneNode):
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def _onNodePositionChanged(self, node):
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def _onNodePositionChanged(self, node):
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#self.setPosition(node.getWorldPosition())
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#self.setPosition(node.getWorldPosition())
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if hasattr(node, "_convex_hull"):
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if node.callDecoration("getConvexHull"):
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delattr(node, "_convex_hull")
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node.callDecoration("setConvexHull", None)
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node.callDecoration("setConvexHullNode", None)
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self.setParent(None)
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self.setParent(None)
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#self._node.transformationChanged.disconnect(self._onNodePositionChanged)
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#self._node.transformationChanged.disconnect(self._onNodePositionChanged)
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#self._node.parentChanged.disconnect(self._onNodeParentChanged)
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#self._node.parentChanged.disconnect(self._onNodeParentChanged)
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@ -12,6 +12,7 @@ from UM.Math.Vector import Vector
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from UM.Math.AxisAlignedBox import AxisAlignedBox
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from UM.Math.AxisAlignedBox import AxisAlignedBox
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from UM.Application import Application
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from UM.Application import Application
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from UM.Scene.Selection import Selection
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from UM.Scene.Selection import Selection
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from cura.ConvexHullDecorator import ConvexHullDecorator
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from . import PlatformPhysicsOperation
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from . import PlatformPhysicsOperation
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from . import ConvexHullJob
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from . import ConvexHullJob
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@ -64,22 +65,26 @@ class PlatformPhysics:
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move_vector.setY(-bbox.bottom)
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move_vector.setY(-bbox.bottom)
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# If there is no convex hull for the node, start calculating it and continue.
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# If there is no convex hull for the node, start calculating it and continue.
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if not hasattr(node, "_convex_hull"):
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if not node.getDecorator(ConvexHullDecorator):
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if not hasattr(node, "_convex_hull_job"):
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node.addDecorator(ConvexHullDecorator())
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if not node.callDecoration("getConvexHull"):
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if not node.callDecoration("getConvexHullJob"):
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job = ConvexHullJob.ConvexHullJob(node)
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job = ConvexHullJob.ConvexHullJob(node)
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job.start()
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job.start()
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node._convex_hull_job = job
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node.callDecoration("setConvexHullJob", job)
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elif Selection.isSelected(node):
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elif Selection.isSelected(node):
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pass
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pass
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else:
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else:
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# Check for collisions between convex hulls
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# Check for collisions between convex hulls
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for other_node in BreadthFirstIterator(root):
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for other_node in BreadthFirstIterator(root):
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# Ignore root, ourselves and anything that is not a normal SceneNode.
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# Ignore root, ourselves and anything that is not a normal SceneNode.
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if other_node is root or type(other_node) is not SceneNode or other_node is node:
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if other_node is root or type(other_node) is not SceneNode or other_node is node or other_node in node.getChildren() or node in other_node.getChildren():
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continue
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continue
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# Ignore nodes that do not have the right properties set.
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# Ignore nodes that do not have the right properties set.
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if not hasattr(other_node, "_convex_hull") or not other_node.getBoundingBox():
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if not other_node.callDecoration("getConvexHull") or not other_node.getBoundingBox():
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continue
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continue
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# Check to see if the bounding boxes intersect. If not, we can ignore the node as there is no way the hull intersects.
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# Check to see if the bounding boxes intersect. If not, we can ignore the node as there is no way the hull intersects.
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@ -87,17 +92,17 @@ class PlatformPhysics:
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continue
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continue
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# Get the overlap distance for both convex hulls. If this returns None, there is no intersection.
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# Get the overlap distance for both convex hulls. If this returns None, there is no intersection.
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overlap = node._convex_hull.intersectsPolygon(other_node._convex_hull)
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overlap = node.callDecoration("getConvexHull").intersectsPolygon(other_node.callDecoration("getConvexHull"))
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if overlap is None:
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if overlap is None:
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continue
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continue
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move_vector.setX(overlap[0] * 1.1)
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move_vector.setX(overlap[0] * 1.1)
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move_vector.setZ(overlap[1] * 1.1)
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move_vector.setZ(overlap[1] * 1.1)
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convex_hull = node.callDecoration("getConvexHull")
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if hasattr(node, "_convex_hull"):
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if convex_hull:
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# Check for collisions between disallowed areas and the object
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# Check for collisions between disallowed areas and the object
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for area in self._build_volume.getDisallowedAreas():
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for area in self._build_volume.getDisallowedAreas():
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overlap = node._convex_hull.intersectsPolygon(area)
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overlap = convex_hull.intersectsPolygon(area)
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if overlap is None:
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if overlap is None:
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continue
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continue
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