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Added comment. CURA-3273
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@ -19,6 +19,7 @@ vertex =
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gl_Position = u_modelViewProjectionMatrix * a_vertex;
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// shade the color depending on the extruder index
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v_color = a_color;
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// 8 and 9 are travel moves
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if ((a_line_type != 8.0) && (a_line_type != 9.0)) {
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v_color = (a_extruder == u_active_extruder) ? v_color : vec4(u_shade_factor * v_color.rgb, v_color.a);
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}
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