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Enable backface culling for origin mesh
It won't matter a whole lot for those 36 triangles in the origin mesh. It reduces the number of triangles to render by 18. But you know, the little bits help.
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@ -187,7 +187,7 @@ class BuildVolume(SceneNode):
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self._grid_shader.setUniformValue("u_gridColor1", Color(*theme.getColor("buildplate_grid_minor").getRgb()))
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renderer.queueNode(self, mode = RenderBatch.RenderMode.Lines)
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renderer.queueNode(self, mesh = self._origin_mesh)
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renderer.queueNode(self, mesh = self._origin_mesh, backface_cull = True)
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renderer.queueNode(self, mesh = self._grid_mesh, shader = self._grid_shader, backface_cull = True)
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if self._disallowed_area_mesh:
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renderer.queueNode(self, mesh = self._disallowed_area_mesh, shader = self._shader, transparent = True, backface_cull = True, sort = -9)
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