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Fix crash when arranging objects in one-at-a-time mode
Crashing was occuring because node.getPoints() can return None. CURA-7440
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@ -64,6 +64,7 @@ def findNodePlacement(nodes_to_arrange: List["SceneNode"], build_volume: "BuildV
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# Clip the disallowed areas so that they don't overlap the bounding box (The arranger chokes otherwise)
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# Clip the disallowed areas so that they don't overlap the bounding box (The arranger chokes otherwise)
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clipped_area = area.intersectionConvexHulls(build_plate_polygon)
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clipped_area = area.intersectionConvexHulls(build_plate_polygon)
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if clipped_area.getPoints() is not None: # numpy array has to be explicitly checked against None
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for point in clipped_area.getPoints():
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for point in clipped_area.getPoints():
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converted_points.append(Point(point[0] * factor, point[1] * factor))
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converted_points.append(Point(point[0] * factor, point[1] * factor))
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@ -76,6 +77,7 @@ def findNodePlacement(nodes_to_arrange: List["SceneNode"], build_volume: "BuildV
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converted_points = []
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converted_points = []
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hull_polygon = node.callDecoration("getConvexHull")
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hull_polygon = node.callDecoration("getConvexHull")
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if hull_polygon.getPoints() is not None: # numpy array has to be explicitly checked against None
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for point in hull_polygon.getPoints():
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for point in hull_polygon.getPoints():
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converted_points.append(Point(point[0] * factor, point[1] * factor))
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converted_points.append(Point(point[0] * factor, point[1] * factor))
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item = Item(converted_points)
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item = Item(converted_points)
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