diff --git a/resources/shaders/overhang.shader b/resources/shaders/overhang.shader index 4a3cd7f6e4..7f1b04dd59 100644 --- a/resources/shaders/overhang.shader +++ b/resources/shaders/overhang.shader @@ -60,11 +60,7 @@ fragment = highp float NdotR = clamp(dot(viewVector, reflectedLight), 0.0, 1.0); finalColor += pow(NdotR, u_shininess) * u_specularColor; - #if __VERSION__ >= 150 - finalColor = (u_faceId != gl_PrimitiveID) ? ((-normal.y > u_overhangAngle) ? u_overhangColor : finalColor) : u_faceColor; - #else finalColor = (-normal.y > u_overhangAngle) ? u_overhangColor : finalColor; - #endif gl_FragColor = finalColor; gl_FragColor.a = 1.0;