From 9e64072b05841782d992010d69f2d12fddde2cde Mon Sep 17 00:00:00 2001 From: Remco Burema Date: Sat, 21 Sep 2019 14:58:59 +0200 Subject: [PATCH] Older drivers can lie w.r.t. GLSL-version if it's forced lower. ... so don't use gl_PrimitiveID at all when in compatibility mode. This direct commit partly fixes github #6387 -- but see also the forthcoming PR in Uranium. --- resources/shaders/overhang.shader | 4 ---- 1 file changed, 4 deletions(-) diff --git a/resources/shaders/overhang.shader b/resources/shaders/overhang.shader index 4a3cd7f6e4..7f1b04dd59 100644 --- a/resources/shaders/overhang.shader +++ b/resources/shaders/overhang.shader @@ -60,11 +60,7 @@ fragment = highp float NdotR = clamp(dot(viewVector, reflectedLight), 0.0, 1.0); finalColor += pow(NdotR, u_shininess) * u_specularColor; - #if __VERSION__ >= 150 - finalColor = (u_faceId != gl_PrimitiveID) ? ((-normal.y > u_overhangAngle) ? u_overhangColor : finalColor) : u_faceColor; - #else finalColor = (-normal.y > u_overhangAngle) ? u_overhangColor : finalColor; - #endif gl_FragColor = finalColor; gl_FragColor.a = 1.0;