From 85f53be9e255620bf2bfb6251394170bed0bee28 Mon Sep 17 00:00:00 2001 From: fieldOfView Date: Mon, 25 Jul 2016 21:59:37 +0200 Subject: [PATCH] Tone down striped shader colors --- plugins/SolidView/SolidView.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/plugins/SolidView/SolidView.py b/plugins/SolidView/SolidView.py index 96f60fb7cf..2182a0748a 100644 --- a/plugins/SolidView/SolidView.py +++ b/plugins/SolidView/SolidView.py @@ -35,7 +35,7 @@ class SolidView(View): if not self._disabled_shader: self._disabled_shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "striped.shader")) - self._disabled_shader.setUniformValue("u_diffuseColor1", [1.0, 0.28, 0.28, 1.0]) + self._disabled_shader.setUniformValue("u_diffuseColor1", [0.48, 0.48, 0.48, 1.0]) self._disabled_shader.setUniformValue("u_diffuseColor2", [0.68, 0.68, 0.68, 1.0]) self._disabled_shader.setUniformValue("u_width", 50.0)