mirror of
https://git.mirrors.martin98.com/https://github.com/Ultimaker/Cura
synced 2025-05-21 20:19:32 +08:00
Merge branch '3.1'
This commit is contained in:
commit
a08ab656eb
@ -11,14 +11,12 @@ from UM.Event import Event, KeyEvent
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from UM.Job import Job
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from UM.Job import Job
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from UM.Logger import Logger
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from UM.Logger import Logger
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from UM.Math.Color import Color
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from UM.Math.Color import Color
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from UM.Math.Vector import Vector
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from UM.Mesh.MeshBuilder import MeshBuilder
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from UM.Mesh.MeshBuilder import MeshBuilder
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from UM.Message import Message
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from UM.Message import Message
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from UM.PluginRegistry import PluginRegistry
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from UM.PluginRegistry import PluginRegistry
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from UM.Preferences import Preferences
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from UM.Preferences import Preferences
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from UM.Resources import Resources
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from UM.Resources import Resources
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from UM.Scene.Iterator.DepthFirstIterator import DepthFirstIterator
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from UM.Scene.Iterator.DepthFirstIterator import DepthFirstIterator
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from UM.Scene.SceneNode import SceneNode
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from UM.Scene.Selection import Selection
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from UM.Scene.Selection import Selection
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from UM.Signal import Signal
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from UM.Signal import Signal
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from UM.View.GL.OpenGL import OpenGL
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from UM.View.GL.OpenGL import OpenGL
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@ -26,8 +24,10 @@ from UM.View.GL.OpenGLContext import OpenGLContext
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from UM.View.View import View
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from UM.View.View import View
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from UM.i18n import i18nCatalog
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from UM.i18n import i18nCatalog
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from cura.ConvexHullNode import ConvexHullNode
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from cura.ConvexHullNode import ConvexHullNode
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from . import NozzleNode
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from . import SimulationPass, SimulationViewProxy
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from .NozzleNode import NozzleNode
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from .SimulationPass import SimulationPass
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from .SimulationViewProxy import SimulationViewProxy
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catalog = i18nCatalog("cura")
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catalog = i18nCatalog("cura")
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@ -70,7 +70,7 @@ class SimulationView(View):
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self._old_composite_shader = None
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self._old_composite_shader = None
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self._global_container_stack = None
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self._global_container_stack = None
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self._proxy = SimulationViewProxy.SimulationViewProxy()
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self._proxy = SimulationViewProxy()
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self._controller.getScene().getRoot().childrenChanged.connect(self._onSceneChanged)
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self._controller.getScene().getRoot().childrenChanged.connect(self._onSceneChanged)
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self._resetSettings()
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self._resetSettings()
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@ -123,7 +123,7 @@ class SimulationView(View):
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if not self._layer_pass:
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if not self._layer_pass:
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# Currently the RenderPass constructor requires a size > 0
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# Currently the RenderPass constructor requires a size > 0
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# This should be fixed in RenderPass's constructor.
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# This should be fixed in RenderPass's constructor.
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self._layer_pass = SimulationPass.SimulationPass(1, 1)
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self._layer_pass = SimulationPass(1, 1)
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self._compatibility_mode = OpenGLContext.isLegacyOpenGL() or bool(Preferences.getInstance().getValue("view/force_layer_view_compatibility_mode"))
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self._compatibility_mode = OpenGLContext.isLegacyOpenGL() or bool(Preferences.getInstance().getValue("view/force_layer_view_compatibility_mode"))
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self._layer_pass.setSimulationView(self)
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self._layer_pass.setSimulationView(self)
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return self._layer_pass
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return self._layer_pass
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